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Reprocessing: Difference between revisions

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Proton One (talk | contribs)
We can transclude § "Asteroid ore" from redundant section "Minerals". No outward-facing changes
 
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[[Category:Guides]]
{{Update|Review page links, images, and more, for Asteroid Ore Reprocessing skill changes in December 2021, Version 19.11 changes}}
[[Category:Industry]]
[[Category:Mining]]{{WIP}}
Refining is a miner’s second best friend, the first being powerful mining lasers. Refining allows a miner to refine their raw ore into usable minerals that can be sold or used for personal production. However, it is unlikely that new players' skill sets will allow for the efficient use of a refinery, and large portions of the refined minerals will be lost as ‘waste’, so new miners may find it more profitable to sell the raw ore they mine rather than refining it.
 
==Ore==
 
Before you can refine your ore, you must place the ore in your hangar at a station with a refinery, or into the cargohold of a player-owned starbase reprocessing array. The following table lists the mineral content of each ore type, and the location(s) where they can be found. Compressed ores require 1 unit to refine, while uncompressed ores require 100 units. You cannot refine uncompressed ores with less than 100 units of a single type, e.g. 75 units of Veldspar cannot be combined with 25 units Dense Veldspar to refine together. Both compressed and uncompressed ores yield the same amount of minerals per batch. 


Note that actual yields depend on refining equipment, player skills, level of refining implant (if any), and corporation standings if using an NPC station. The max refine currently possible with perfect skills, a +5% implant and using a fully upgraded Minmatar outpost in player owned null security space is 88%. With average skills taking around 30 days of training (Refining, Refining Efficiency, and Ore Skills all at IV), using a 50% NPC refining station with no implant, actual refining efficiency is ~60-65% depending on corporation standings.
{{Industry Links}}
'''Reprocessing''' (also known as '''refining''') allows a player to refine their raw ore into usable minerals that can be sold or used for personal production. However, it is unlikely that new players' skill sets will allow for the efficient use of a reprocessing plant, and large portions of the refined minerals will be lost as "waste", so new players may find it more profitable to sell the raw ore they mine rather than refining it.


{| class="wikitable"
== Equipment ==
|- style="background-color: #2F4F4F;"
In New Eden there are two types of reprocessing equipment:
| Ore Type
* equipment owned by NPC corporations
| Uncompressed Volume
* equipment owned by player corporations
| Compressed Volume
| Tritanium
| Pyerite
| Mexallaon
| Isogen
| Nocxium
| Megacyte
| Zydrine
| Morphite
| Location
|- style="background-color: #333333;"
| Veldspar
| 0.1
| 0.15
| 415
|
|
|
|
|
|
|
| <span style="color:#00FFFF">1.0 (All Space)</span>
|- style="background-color: #333333;"
| Concentrated Veldspar '''<span style="color:#FFB6C1">(+5%)</span>'''
| 0.1
| 0.15
| 436
|
|
|
|
|
|
|
| <span style="color:#00FFFF">1.0 (All Space)</span>
|- style="background-color: #333333;"
| Dense Veldspar '''<span style="color:#FF1493">(+10%)</span>'''
| 0.1
| 0.15
| 457
|
|
|
|
|
|
|
| <span style="color:#00FFFF">1.0 (All Space)</span>
|- style="background-color: #000000;"
| Scordite
| 0.15
| 0.19
| 346
| 173
|
|
|
|
|
|
| <span style="color:#00FFFF">1.0 (All Space)</span>
|- style="background-color: #000000;"
| Condensed Scordite '''<span style="color:#FFB6C1">(+5%)</span>'''
| 0.15
| 0.19
| 363
| 182
|
|
|
|
|
|
| <span style="color:#00FFFF">1.0 (All Space)</span>
|- style="background-color: #000000;"
| Massive Scordite '''<span style="color:#FF1493">(+10%)</span>'''
| 0.15
| 0.19
| 380
| 190
|
|
|
|
|
|
| <span style="color:#00FFFF">1.0 (All Space)</span>
|- style="background-color: #333333;"
| Pyroxeres
| 0.3
| 0.16
| 351
| 25
| 50
|
| 5
|
|
|
| <span style="color:#48F0C0">0.9 (Amarr, Caldari)</span>
|- style="background-color: #333333;"
| Solid Pyroxeres '''<span style="color:#FFB6C1">(+5%)</span>'''
| 0.3
| 0.16
| 368
| 26
| 53
|
| 5
|
|
|
| <span style="color:#48F0C0">0.9 (Amarr, Caldari)</span>
|- style="background-color: #333333;"
| Viscous Pyroxeres '''<span style="color:#FF1493">(+10%)</span>'''
| 0.3
| 0.16
| 385
| 27
| 55
|
| 5
|
|
|
| <span style="color:#48F0C0">0.9 (Amarr, Caldari)</span>
|- style="background-color: #000000;"
| Plagioclase
| 0.35
| 0.15
| 107
| 213
| 107
|
|
|
|
|
| <span style="color:#48F0C0">0.9 (Gallente, Minmatar)</span>, <span style="color:#7FFF00">0.7 (Caldari)</span>
|- style="background-color: #000000;"
| Azure Plagioclase '''<span style="color:#FFB6C1">(+5%)</span>'''
| 0.35
| 0.15
| 112
| 224
| 112
|
|
|
|
|
| <span style="color:#48F0C0">0.9 (Gallente, Minmatar)</span>, <span style="color:#7FFF00">0.7 (Caldari)</span>
|- style="background-color: #000000;"
| Rich Plagioclase '''<span style="color:#FF1493">(+10%)</span>'''
| 0.35
| 0.15
| 117
| 234
| 117
|
|
|
|
|
| <span style="color:#48F0C0">0.9 (Gallente, Minmatar)</span>, <span style="color:#7FFF00">0.7 (Caldari)</span>
|- style="background-color: #333333;"
| Omber
| 0.6
| 0.07
| 85
| 34
|
| 85
|
|
|
|
| <span style="color:#7FFF00">0.7 (Gallente, Minmatar)</span>
|- style="background-color: #333333;"
| Silvery Omber '''<span style="color:#FFB6C1">(+5%)</span>'''
| 0.6
| 0.07
| 89
| 36
|
| 89
|
|
|
|
| <span style="color:#7FFF00">0.7 (Gallente, Minmatar)</span>
|- style="background-color: #333333;"
| Golden Omber '''<span style="color:#FF1493">(+10%)</span>'''
| 0.6
| 0.07
| 94
| 38
|
| 94
|
|
|
|
| <span style="color:#7FFF00">0.7 (Gallente, Minmatar)</span>
|- style="background-color: #000000;"
| Kernite
| 1.2
| 0.19
| 134
|
| 267
| 134
|
|
|
|
| <span style="color:#7FFF00">0.7 (Amarr)</span>, <span style="color:#D77700">0.4 (Caldari, Minmatar)</span>
|- style="background-color: #000000;"
| Luminous Kernite '''<span style="color:#FFB6C1">(+5%)</span>'''
| 1.2
| 0.19
| 140
|
| 281
| 140
|
|
|
|
| <span style="color:#7FFF00">0.7 (Amarr)</span>, <span style="color:#D77700">0.4 (Caldari, Minmatar)</span>
|- style="background-color: #000000;"
| Fiery kernite '''<span style="color:#FF1493">(+10%)</span>'''
| 1.2
| 0.19
| 147
|
| 294
| 147
|
|
|
|
| <span style="color:#7FFF00">0.7 (Amarr)</span>, <span style="color:#D77700">0.4 (Caldari, Minmatar)</span>
|- style="background-color: #333333;"
| Jaspet
| 2
| 0.15
| 72
| 121
| 144
|
| 72
|
| 3
|
| <span style="color:#D77700">0.4 (Amarr, Gallente)</span>
|- style="background-color: #333333;"
| Pure Jaspet '''<span style="color:#FFB6C1">(+5%)</span>'''
| 2
| 0.15
| 76
| 127
| 151
|
| 76
|
| 3
|
| <span style="color:#D77700">0.4 (Amarr, Gallente)</span>
|- style="background-color: #333333;"
| Pristine Jaspet '''<span style="color:#FF1493">(+10%)</span>'''
| 2
| 0.15
| 79
| 133
| 158
|
| 79
|
| 3
|
| <span style="color:#D77700">0.4 (Amarr, Gallente)</span>
|- style="background-color: #000000;"
| Hemorphite
| 3
| 0.16
| 180
| 72
| 17
| 59
| 118
|
| 8
|
| <span style="color:#F04800">0.2 (Amarr, Gallente)</span>
|- style="background-color: #000000;"
| Vivid Hemorphite '''<span style="color:#FFB6C1">(+5%)</span>'''
| 3
| 0.16
| 189
| 76
| 18
| 62
| 123
|
| 9
|
| <span style="color:#F04800">0.2 (Amarr, Gallente)</span>
|- style="background-color: #000000;"
| Radiant Hemorphite '''<span style="color:#FF1493">(+10%)</span>'''
| 3
| 0.16
| 198
| 79
| 19
| 65
| 129
|
| 9
|
| <span style="color:#F04800">0.2 (Amarr, Gallente)</span>
|- style="background-color: #333333;"
| Hedbergite
| 3
| 0.14
|
|
| 81
|
| 196
| 98
| 9
|
| <span style="color:#F04800">0.2 (Amarr, Gallente)</span>
|- style="background-color: #333333;"
| Vitric Hedbergite '''<span style="color:#FFB6C1">(+5%)</span>'''
| 3
| 0.14
|
|
| 85
|
| 206
| 103
| 10
|
| <span style="color:#F04800">0.2 (Amarr, Gallente)</span>
|- style="background-color: #333333;"
| Glazed Hedbergite '''<span style="color:#FF1493">(+10%)</span>'''
| 3
| 0.14
|
|
| 89
|
| 216
| 108
| 10
|
| <span style="color:#F04800">0.2 (Amarr, Gallente)</span>
|- style="background-color: #000000;"
| Gneiss
| 5
| 1.03
| 1278
|
| 1278
| 242
|
|
| 60
|
| <span style="color:#F00000">-0.4 (Amarr, Minmatar)</span>
|- style="background-color: #000000;"
| Iridescent Gneiss '''<span style="color:#FFB6C1">(+5%)</span>'''
| 5
| 1.03
| 1342
|
| 1342
| 254
|
|
| 63
|
| <span style="color:#F00000">-0.4 (Amarr, Minmatar)</span>
|- style="background-color: #000000;"
| Prismatic Gneiss '''<span style="color:#FF1493">(+10%)</span>'''
| 5
| 1.03
| 1406
|
| 1406
| 266
|
|
| 65
|
| <span style="color:#F00000">-0.4 (Amarr, Minmatar)</span>
|- style="background-color: #333333;"
| Dark Ochre
| 8
| 3.27
| 8804
|
|
|
|
| 173
| 87
|
| <span style="color:#F00000">-0.2 (Caldari, Gallente)</span>
|- style="background-color: #333333;"
| Onyx Ochre '''<span style="color:#FFB6C1">(+5%)</span>'''
| 8
| 3.27
| 9245
|
|
|
|
| 182
| 91
|
| <span style="color:#F00000">-0.2 (Caldari, Gallente)</span>
|- style="background-color: #333333;"
| Obsidian Ochre '''<span style="color:#FF1493">(+10%)</span>'''
| 8
| 3.27
| 9685
|
|
|
|
| 190
| 95
|
| <span style="color:#F00000">-0.2 (Caldari, Gallente)</span>
|- style="background-color: #000000;"
| Spodumain
| 16
| 16
| 39221
| 4972
|
|
| 78
|
|
|
| <span style="color:#F00000">-0.5 (Amarr, Caldari)</span>
|- style="background-color: #000000;"
| Brige Spodumain '''<span style="color:#FFB6C1">(+5%)</span>'''
| 16
| 16
| 41182
| 5221
|
|
| 82
|
|
|
| <span style="color:#F00000">-0.5 (Amarr, Caldari)</span>
|- style="background-color: #000000;"
| Gleaming Spodumain '''<span style="color:#FF1493">(+10%)</span>'''
| 16
| 16
| 43143
| 5496
|
|
| 86
|
|
|
| <span style="color:#F00000">-0.5 (Amarr, Caldari)</span>
|- style="background-color: #333333;"
| Crokite
| 16
| 7.81
| 20992
|
|
|
| 275
|
| 367
|
| <span style="color:#F00000">-0.5 (Amarr, Caldari, Gallente)</span>
|- style="background-color: #333333;"
| Sharp Crokite '''<span style="color:#FFB6C1">(+5%)</span>'''
| 16
| 7.81
| 22041
|
|
|
| 290
|
| 385
|
| <span style="color:#F00000">-0.5 (Amarr, Caldari, Gallente)</span>
|- style="background-color: #333333;"
| Crystalline Crokite '''<span style="color:#FF1493">(+10%)</span>'''
| 16
| 7.81
| 23091
|
|
|
| 309
|
| 403
|
| <span style="color:#F00000">-0.5 (Amarr, Caldari, Gallente)</span>
|- style="background-color: #000000;"
| Bistot
| 16
| 6.11
|
| 16572
|
|
|
| 118
| 236
|
| <span style="color:#F00000">-0.6 (All Space)</span>
|- style="background-color: #000000;"
| Triclinic Bistot '''<span style="color:#FFB6C1">(+5%)</span>'''
| 16
| 6.11
|
| 17402
|
|
|
| 124
| 248
|
| <span style="color:#F00000">-0.6 (All Space)</span>
|- style="background-color: #000000;"
| Monoclinic Bistot '''<span style="color:#FF1493">(+10%)</span>'''
| 16
| 6.11
|
| 18230
|
|
|
| 130
| 259
|
| <span style="color:#F00000">-0.6 (All Space)</span>
|- style="background-color: #333333;"
| Arkonor
| 16
| 3.08
| 6905
|
| 1278
|
|
| 230
| 115
|
| <span style="color:#F00000">-0.6 (All Space)</span>
|- style="background-color: #333333;"
| Crimson Arkonor '''<span style="color:#FFB6C1">(+5%)</span>'''
| 16
| 3.08
| 7251
|
| 1342
|
|
| 242
| 121
|
| <span style="color:#F00000">-0.7 (All Space)</span>
|- style="background-color: #333333;"
| Prime Arkonor '''<span style="color:#FF1493">(+10%)</span>'''
| 16
| 3.08
| 7596
|
| 1406
|
|
| 253
| 127
|
| <span style="color:#F00000">-0.7 (All Space)</span>
|- style="background-color: #000000;"
| Mercoxit
| 40
| 0.1
|
|
|
|
|
|
|
| 293
| <span style="color:#F00000">-0.8 (All Space)</span>
|- style="background-color: #000000;"
| Magma Mercoxit '''<span style="color:#FFB6C1">(+5%)</span>'''
| 40
| 0.1
|
|
|
|
|
|
|
| 308
| <span style="color:#F00000">-0.8 (All Space)</span>
|- style="background-color: #000000;"
| Vitreous Mercoxit '''<span style="color:#FF1493">(+10%)</span>'''
| 40
| 0.1
|
|
|
|
|
|
|
| 323
| <span style="color:#F00000">-0.8 (All Space)</span>
|- style="background-color: #2F4F4F;"
| Ore Type
| Uncompressed Volume
| Compressed Volume
| Tritanium
| Pyerite
| Mexallaon
| Isogen
| Nocxium
| Megacyte
| Zydrine
| Morphite
| Location
|}
<br />
----
<br />
A pilot's ability to use a refinery is affected by three factors: '''equipment efficiency''', '''refining skills''' and the '''equipment use tax'''.


==Equipment==
If an NPC station is capable of reprocessing your materials, then its equipment will have an efficiency rating between 30% and 50%<!-- (you can search for stations with 50% reprocessing efficiency by criteria, for example NPC-corp or solar system, at [http://eve-online.itemdrop.net/eve_db/universe/station_search/ Station search page])-->. Obviously using a station with 50% equipment is better so pilots should take care when choosing a reprocessing station and check this value before use. (You can use third-party map tools like [https://evemaps.dotlan.net/ DOTLAN] to quickly check this)


In New Eden there are two types or refining equipment: equipment owned by NPC corporations and equipment owned by player corporations. For the purposes of this guide we will only examine NPC refineries that can be found in almost all systems of [[System_Security#Empire_Space|empire space]].
In addition, NPC stations take a [[Tax#Equipment tax|tax]] for using their reprocessing facilities. The tax is based on the player's personal or corporation standings with the station's owner, whichever standing is higher is used. The tax starts at 5% with 0 standings and falls to 0% at 6.67 standings with the station owner. Hence, it's a good idea to reprocess at stations for which you or your corp have the best relationship. See [[#Equipment tax|Equipment tax]] below for more detail.


If an NPC station is capable of refining then its equipment will have an efficiency rating between 30% and 50% (you can search for stations with 50% reprocessing efficiency by criteria, for example npc-corp or solar system, at [http://eve-online.itemdrop.net/eve_db/universe/station_search/ Station search page]). Obviously using a station with 50% equipment is better so pilots should take care when choosing a refining station and check this value before use. (You can use third-party map tools like [http://evemaps.dotlan.net/ DOTLAN] to quickly check this. A list of the [[Mining_in_the_Apetter_Constellation|stations in Aptetter]] is available)
Better processing can be found in player-owned Upwell structures. [[Citadels]] and [[Engineering Complexes]] have base rates of 50%, the Athanor refinery has a base rate of 51%, and the Tatara refinery has a base rate of 52%. These percentages can be increased up to 4% through the use of rigging in high-security space, more in low-security space, and even more in null-security space (including [[wormholes]]).


Now, confusingly, you would think that you would receive 50% of the minerals using this equipment, but in EVE nothing is quite that simple. All pilots have a 'natural' 37.5% efficiency.  This is added to the station equipment, in this case, 50% + 37.5%, making a beginning pilots refining efficiency 87.5% with 12.5% of the minerals lost as 'waste'.
== Pilot skills ==
There are two generic skills that affect a player’s ability to process raw materials: {{sk|Reprocessing}} and {{sk|Reprocessing Efficiency}}, both of which are available from NPC stations. Reprocessing is the first skill you will need to improve efficiency, and will cost approximately 45,000 ISK. (This cost can be covered by the university's [[skillbook program]].) Each level of Reprocessing will increase the pilot's efficiency by 3% for a maximum of 15% increase. Reprocessing Efficiency adds an additional 2% per level, up to 10% at level 5 skill, requires Reprocessing IV to train, and costs 250,000 ISK from NPC stations.


==Pilot Skills==
To further reduce waste, there are individual ore skills for each ore type, and a generic ice skill for all ice types—these can be found on the [[Skills:Resource Processing|Resource Processing]] page. Each level of that respective skill offers a final 2% increase to efficiency for the corresponding material, 10% at level V. The max possible reprocessing efficiency with all 5 skills, at a 50% NPC station with perfect standings is 70%. Prior to the Lifeblood expansion, the maximum possible efficiency in high-security space was 88% with perfect skills and a +4% [[#Implants|implant]] using a fully upgraded citadel. You can never achieve "perfect reprocessing" and there will always be some waste.
There are two generic skills that affect a player’s ability to refine: [[Skills:Resource Processing#Refining|Refining]] and [[Skills:Resource Processing#Refinery Efficiency|Refinery Efficiency]], both of which are available from NPC stations. Refining is the first skill you will need to improve efficiency, and will cost approximately 45,000 ISK. (This cost can be covered by the university's [[The Skillbook Program|skillbook program]].) Each level of Refining will increase the pilot's efficiency by 2% for a maximum of 10% increase. In this case, the pilot's natural efficiency of 37.5% is increased by 10%, .375 x 1.1 = .4125 or 41.25%. Using commonly found 50% empire equipment will now give you an output of 91.25% with 8.75% of the minerals being lost.


Refinery Efficiency has the largest impact on refining efficiency; as such it takes 3 times as long to train as Refining, as well as requiring Refining Level 5 as a prerequisite skill. This skill costs 252,000 ISK. Training Refinery Efficiency to level 3 gives an output of 96.2%.  From this point, you have two different paths to continue reducing your refining waste.  You can continue training Refinery Efficiency or train Ore Refining Skills.  The Ore Refining skills have different prerequisites depending on the difficulty of the Ore, but are needed at level III if you are going to start mining with crystals.  Refining Efficiency V is a prerequisite for some advanced Refinery skills such as Scrapmetal Processing or the most difficult Ore Refining Skills.  So which you train initially to achieve 100% Refining skill is up to you.  Training beyond 100% efficiency for a 50% station will help if you ever need to use a station with a lower base efficiency.
For an average player with around 30 days training into reprocessing skills, efficiency yields would typically hover around 63&ndash;65% depending on standings at a 50% station.


It should be noted that if you only wish to refine 1 or 2 types of ore, training Refining and the specific ore processing skill to IV will only take 2 days and give a 98% efficiency, and that Refinery Efficiency is not at all a necessity.
{| class="wikitable" style="margin-left: 2em; text-align: center;"
 
|+ '''Net Yield with 50% Station Equipment'''
{| border="1" cellpadding="1" cellspacing="1" align="center" width="90%"
! rowspan=2 style="width: 14%;" | Reprocessing
|+'''Net Yield with 50% Station Equipment'''
! rowspan=2 style="width: 14%;" | Reprocessing<br>Efficiency
!width="14%" align="center"|Refining
! colspan=6 | <group> Ore Reprocessing
|width="14%" align="center"|Refinery<br />Efficiency
|-
|width="12%" align="center"|Ore Skill<br />(zero)
! style="width: 12%;" | (zero)
|width="12%" align="center"|Ore Skill<br />I
! style="width: 12%;" | I
|width="12%" align="center"|Ore Skill<br />II
! style="width: 12%;" | II
|width="12%" align="center"|Ore Skill<br />III
! style="width: 12%;" | III
|width="12%" align="center"|Ore Skill<br />IV
! style="width: 12%;" | IV
|width="12%" align="center"|Ore Skill<br />V
! style="width: 12%;" | V
|-  
|-  
|align="center"|(zero)||align="center"|(zero)
| (zero) || (zero)
|align="center"|87.5%
| 50.00%
|align="center"|&nbsp;||align="center"|&nbsp;||align="center"|&nbsp;||align="center"|&nbsp;||align="center"|&nbsp;
| || || || ||
|-  
|-  
|align="center"|I||align="center"|(zero)
| I || (zero)
|align="center"|88.3%
| 51.50%
|align="center"|&nbsp;||align="center"|&nbsp;||align="center"|&nbsp;||align="center"|&nbsp;||align="center"|&nbsp;
| || || || ||
|-  
|-  
|align="center"|II||align="center"|(zero)
| II || (zero)
|align="center"|89.0%
| 53.00%
|align="center"|&nbsp;||align="center"|&nbsp;||align="center"|&nbsp;||align="center"|&nbsp;||align="center"|&nbsp;
| || || || ||
|-  
|-  
|align="center"|III||align="center"|(zero)
| III || (zero)
|align="center"|89.8%
| 54.50%
|align="center"|&nbsp;||align="center"|&nbsp;||align="center"|&nbsp;||align="center"|&nbsp;||align="center"|&nbsp;
| || || || ||
|-  
|-  
|align="center"|IV||align="center"|(zero)
| IV || (zero)
|align="center"|90.5%
| 56.00%
|align="center"|92.4%||align="center"|94.3%||align="center"|96.1%||align="center"|98%||align="center"|99.9%
| 57.12% || 58.24% || 59.36% || 60.48% || 61.60%
|-  
|-  
|align="center"|V||align="center"|(zero)
| V || (zero)
|align="center"|91.5%
| 57.50%
|align="center"|93.1%||align="center"|95%||align="center"|96.9%||align="center"|98.8%||align="center"|100.6%
| 58.65% || 59.80% || 60.95% || 62.10% || 63.25%
|-  
|-  
|align="center"|V||align="center"|I
| V || I
|align="center"|92.5%
| 58.65%
|align="center"|95.0%||align="center"|97.2%||align="center"|99.3%||align="center"|101.5%||align="center"|103.6%
| 59.82% || 60.99% || 62.16% || 63.34% || 64.51%
|-  
|-  
|align="center"|V||align="center"|II
| V || II
|align="center"|94.6%
| 59.80%
|align="center"|96.8%||align="center"|99.0%||align="center"|101.2%||align="center"|103.5%||align="center"|105.7%
| 60.99% || 62.19% || 63.38% || 64.58% || 65.78%
|-  
|-  
|align="center"|V||align="center"|III
| V || III
|align="center"|96.2%
| 60.95%
|align="center"|98.5%||align="center"|100.8%||align="center"|103.1%||align="center"|105.4%||align="center"|107.8%
| 62.16% || 63.38% || 64.60% || 65.82% || 67.04%
|-  
|-  
|align="center"|V||align="center"|IV
| V || IV
|align="center"|97.9%
| 62.10%
|align="center"|100.2%||align="center"|102.6%||align="center"|105.0%||align="center"|107.4%||align="center"|109.8%
| 63.34% || 64.58% || 65.82% || 67.06% || 68.31%
|-  
|-  
|align="center"|V||align="center"|V
| V || V
|align="center"|99.5%
| 63.25%
|align="center"|102.0%||align="center"|104.5%||align="center"|106.9%||align="center"|109.4%||align="center"|111.9%
| 64.51% || 65.78% || 67.04% || 68.31% || 69.57%
|}
|}


==Implants==
== Reprocessing in a station ==
Furthermore, for pilots looking to get their refining yield even higher, they may wish to look into the Zainou 'Beancounter' Refining RX series implants. These [http://wiki.eveuniversity.org/Implants#Skill_Hardwirings Implants] are slot 8 Skill Hardwirings found in the market under Resource Processing Implants. They come in 3 varieties RX-801 (1%), RX-802 (2%) and RX-804 (4%) to provide an expensive but possibly worthwhile investment that will bring a pilot closer to an effective 100% refining efficiency in their station or POS of choice.
Before you can process your raw materials you must place the ore in your hangar at a station with a reprocessing plant, or into the cargohold of a player-owned starbase reprocessing array. Batch compressed ores require 1 unit to process, while compressed and non compressed ores require 100 units. You cannot process non batch compressed ores with less than 100 units of a single type, e.g. 75 units of Veldspar cannot be combined with 25 units of Dense Veldspar for processing. Batch compressed, compressed, and non compressed ores yield the same amount of minerals per batch. All ice require 1 unit to process, with compressed ice simply taking 10× less volume (100{{m3}}) than non compressed ice (1,000{{m3}}).
 
To begin processing, right click the item from your hangar and select reprocess, or drag it to an opened reprocessing window. Once done, you'll have screen that looks similar to this:
 
[[File:refining.png|center]]
 
In this example, we have 120,000 units of Plagioclase designated for processing. With 69.9% overall efficiency, the processing yield at a glance will give approximately 146,107 units of Tritanium and 58,443 units of Pyerite.
 
[[File:refining_detail.png|thumb]]
To see more detailed information about exact yields and calculations, simply hover over any item in either the input or output window. For example, hovering over the Plagioclase in the input window shows us the following:
* The base yield from station equipment is 50%.
* With Reprocessing V we have a ×1.15 yield increase. ''(1 + 5 × 0.03)''
* With Reprocessing Efficiency V we have a ×1.1 yield increase. ''(1 + 5 × 0.02)''
* With Simple Ore Processing V we have a ×1.1 yield increase. ''(1 + 5 × 0.02)''
As a result our total net yield is 69.9%.
 
To calculate this manually, or import into a tool or spreadsheet, you can use the following formula.
: <math>\begin{align}
\mathit{Yield}_\text{total} = \mathit{Yield}_\text{base} & \times (1+\text{Reprocessing }\mathit{skill}\times0.03) \\
& \times (1+\text{Reprocessing Efficiency }\mathit{skill}\times0.02) \\
& \times (1+\mathit{\lang group\rang}\text{ Ore Processing }\mathit{skill}\times0.02) \\
& \times (1+\text{Processing }\mathit{implant}) \\
\end{align}</math>
 
=== Upwell reprocessing formula ===
: <math> \displaystyle \text{Yield} = ( 50 + Rm ) \times { \color{ProcessBlue} ( 1 + Sec )} \times ( 1 + Sm ) \times ( 1 + ( R \times 0.03 ) ) \times ( 1 + ( Re \times 0.02 ) ) \times ( 1 + ( Op \times  0.02 ) ) \times ( 1 + Im ) </math>
 
The first three terms define the ''"base yield"''.<ref>https://forums.eveonline.com/t/what-is-the-new-ore-refining-formula-for-athanor-and-tatara-citadels/38090/25</ref> You can use [https://docs.google.com/spreadsheets/d/1sydiFz-VXyD37Ehz9wIUcY9m4-bLYiUVbdfAGqsXZHM/edit?usp=sharing this calculator] to calculate your reprocessing yield.
 
{| class="wikitable" style="margin-left: 2em"
|-
! Variable Name !! Meaning !! Valid Values !!
|-
| <math> Rm </math>|| Rig Modifier || 0 (No Rig), 1 (T1), 3 (T2) ||
Standup M-Set Moon Ore Grading Processor I/II<br>
Standup M-Set Asteroid Ore Grading Processor I/II<br>
Standup M-Set Ice Grading Processor I/II<br>
Standup L-Set Reprocessing Monitor I/II
|-
| <math> \color{ProcessBlue} Sec </math>|| Security Modifier || 0.00 (HighSec), 0.06 (LowSec), 0.12 (NullSec/W-Space) || Only applies if rigs are fitted
|-
| <math> Sm </math>|| Structure Modifier || 0.00 (Other Upwell Structures), 0.02 (Athanor), 0.055 (Tatara) ||
|-
| <math> R </math>|| {{sk|Reprocessing|icon=yes}} level || 0&ndash;5 ||
|-
| <math> Re </math>|| {{sk|Reprocessing Efficiency|icon=yes}} level || 0&ndash;5 ||
|-
| <math> Op </math>|| Specific Ore Processing Skill level || 0&ndash;5 ||
[[Skills:Resource Processing#Resource Processing Skills|Resource Processing Skills]]<br>
Examples:<br>
{{sk|Simple Ore Processing|icon= yes}}<br>
{{sk|Ice Processing|icon= yes}}<br>
{{sk|Rare Moon Ore Processing|icon= yes}}
|-
| <math> Im </math>|| Implant || 0.00, 0.01, 0.02, 0.04 || [[List of Skill Hardwiring Implants#Resource Processing|Zainou 'Beancounter' Reprocessing RX-801/802/804]]
|}
 
* Perfect refine in a T2 rigged Tatara in null security space with max skills and an RX-804 reprocessing implant is 90.6%
{{CollapseBox
| The math
| <math> \displaystyle \text{Reprocessing yield} = (50 + 3) \times ( 1 + 0.12 ) \times ( 1 + 0.055 ) \times ( 1 + ( 5 \times 0.03 )) \times ( 1 + ( 5 \times 0.02 )) \times ( 1 + ( 5 \times  0.02 )) \times ( 1 + 0.04 ) </math>
 
<math> \displaystyle \text{Reprocessing yield} = (50 + 3) \times ( 1 + 0.12 ) \times ( 1 + 0.055 ) \times ( 1 + 0.15 ) \times ( 1 + 0.1 ) \times ( 1 + 0.1 ) \times ( 1 + 0.04 ) </math>
 
<math> \displaystyle \text{Reprocessing yield} = 53 \times 1.12 \times  1.055 \times 1.15 \times 1.1 \times 1.1 \times 1.04 </math>
 
<math> \displaystyle \text{Reprocessing yield} = 90.628... </math>
}}
 
== Scrapmetal reprocessing ==
Scrap metal (module and ship) reprocessing works slightly differently to mineral refining. The user interface is identical, but the calculations are different. Only the {{sk|Scrapmetal Processing}} skill affects the output, and is applied directly to the base reprocessing yield of the station or structure. Stations have a base yield of between 30&ndash;50% and structures have a base yield of 50% (this is not affected by structure or rig bonuses). The yield is also not affected by implants, so the maximum possible yield for ships and modules is 55% with perfect skills.
 
To calculate this manually, or import into a tool or spreadsheet, you can use the following formula:
: <math> \mathit{Yield}_\text{total} = \mathit{Yield}_\text{base} \times (1 + \text{Scrapmetal Processing} \times 0.02 )</math>
 
To see more detailed information about exact yields and calculations, simply hover over any item in either the input or output window. For example, hovering over the Metal Scraps in the input window shows us the following:
* The base yield from station equipment is 50%.
* With Scrapmetal Processing V we have a ×1.1 yield increase. ''(1 + 5 × 0.02)''
As a result our total net yield is 55%.
 
== Ore ==
=== Asteroid ore ===
{{See also|Asteroids and ore}}
{{Transcluded section|Minerals}}
 
{{:Minerals}}
 
=== Moon ore ===
{{main|Moon mining#Moon Ore Refining}}
 
Moon ores are separated into five different categories, of which only the Ubiquitous varieties reprocess into regular minerals. Each group has its own reprocessing skill.
 
== Simplified ore chart for in-game notebook ==
{{Update|All Refine yields and available locations changed with 10/13/2020 Patch, also missing Triglavian ores}}
For quick reference, copy the following lines and paste them into your player notes or your notebook. (When you paste them, the lines will close up.)
 
<small>ORE: MINERAL+AMOUNT (SEC FACTION) +5/10%
 


==Equipment tax==
Veldspar: Tritanium+400 (1.0 All Space) Concentrated/Dense
Unfortunately, even with 100% efficiency, you may not receive all the minerals to which you are entitled.  The tax man needs his share.  The Corporation running the refinery will take up to 5% of the minerals.  For example if you processed 333 Veldspar and you had 10% waste, you would not receive 900 Tritanium, but 900 - (900 x .05) or just 855 Tritanium.


In order to reduce the tax level your '''personal''' standing with the NPC corporation that owns the station needs to improve. Your personal standing with the faction (faction to you) that the NPC corporation belongs to is not taken into consideration.  You need a standing of 6.67 or more with the NPC corporation to reach the zero tax level.
Scordite: Tritanium+150 Pyerite+110 (1.0 All Space) Condensed/Massive


It's a good idea to learn skill [[Connections]], to increase your effective standing towards corporation. Even if your real standing with the corporation is close to zero, Connections V will cut your corporation tax by 25%. Note that until you complete at least one mission for the NPC corporation, your Connections skill will not be taken into account when calculating your tax rate.
Pyroxeres: Pyerite+90 Mexallon+30 (0.9 Amarr, Caldari) Solid/Viscous


Within the university there are many players who have already attained this 'zero tax refine' standing as well as 'perfect refine' skills and offer it as a service to newer players: see the [[Perfect Refine List]] for more details.
Plagioclase: Tritanium+175 Mexallon+70 (0.9 Gallente, Minmatar, 0.7 Caldari) Azure/Rich


New Industrial-focused characters interested in earning perfect refining standings for themselves may be interested in [[The Quest For Perfect Refining|the following guide]] to earning standings through mining missions near Aldrat.
Omber: Pyerite+90 Isogen+75 (0.7 Gallente, Minmatar) Silvery/Golden


==References==
Kernite: Mexallon+60 Isogen+120 (0.7 Amarr, 0.4 Caldari, Minmatar) Luminous/Fiery
* [http://wiki.eveuniversity.org/List_of_Skill_Hardwiring_Implants List of Skill Hardwiring Implants]
 
Jaspet: Mexallon+150 Nocxium+50 (0.4 Amarr, Gallente) Pure/Pristine
   
Hemorphite: Nocxium+240 Nocxium+50 (0.2 Amarr, Gallente) Vivid/Radiant
 
Hedbergite: Pyerite+450 Nocxium+120 (0.2 Amarr, Gallente) Vitric/Glazed
 
Gneiss: Pyerite+2000 Mexallon+1500 Isogen+800 (-0.4 Amarr, Minmatar) Iridescent/Prismatic
 
Dark Ochre: Mexallon+1360 Isogen+1200 Nocxium+320 (-0.2 Caldari, Gallente) Onyx/Obsidian
 
Crokite: Pyerite+800 Mexallon+2000 Nocxium+800 (-0.5 Amarr, Caldari, Gallente) Sharp/Crystalline
 
 
Bistot: Pyerite+3200 Mexallon+1200 Zydrine+160 (-0.6 All Space) Triclinic/Monoclinic
 
Arkonor: Pyerite+3200 Mexallon+1200 Megacyte+120 (-0.6 All Space) Crimson/Prime
 
Mercoxit: Morphite+140 (-0.8 All Space) Magma/Vitreous
 
 
Spodumain: Tritanium+48000 Isogen+1000 Nocxium+160 Zydrine+80 Megacyte+40 (-0.5 Amarr, Caldari) Bright/Gleaming
 
Bezdnacine: Tritanium+40000 Isogen+4800 Megacyte+128
 
Rakovene: Tritanium+40000 Isogen+4800 Megacyte+128
 
Talassonite: Tritanium+40000 Nocxium+960 Megacyte+32
</small>
 
== Implants ==
Furthermore, for pilots looking to get their reprocessing yield even higher, they may wish to look into the Zainou 'Beancounter' Reprocessing RX-series implants. These [[Implants#Skill Hardwirings|Implants]] are slot 8 Skill Hardwirings found in the market under Resource Processing Implants. They come in 3 varieties RX-801 (1%), RX-802 (2%) and RX-804 (4%) to provide an expensive but possibly worthwhile investment that will bring a pilot closer to a maximum effective efficiency in their station or POS of choice.
 
== Equipment tax ==
Stations charge a reprocessing fee, a percentage of the estimated value of reprocessed minerals.
 
Player-owned Upwell Structures can charge almost any rate for reprocessing, including 0%. If you go to the Structures browser in the Neocom menu, you can hover over the reprocessing icon and see the charge for player-owned Upwell Structures.
 
NPC corporations charge based on your standings with the corporation. It's a good idea to learn skill [[Connections]], to increase your effective standing towards corporation. Even if your real standing with the corporation is close to zero, Connections V will cut your corporation tax by 25%. Note that until you complete at least one mission for the NPC corporation, your Connections skill will not be taken into account when calculating your tax rate.
 
Also notice that the Connections skill gives diminishing results. The higher your standings, the less benefit you get from it.
 
== References ==
<references />
 
[[Category:Industry]]
[[Category:Mining]]