Difference between revisions of "Category:Ships"
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== Marauders == | == Marauders == | ||
[http://wiki.eveonline.com/wiki/Item_Database:Ships:Marauders All]: Outtanks and outdamages the T1 Battleships. Big price tag and a wonderful kill when you nail one. Poor sensor strength -- ECM jams 'em easily even with ECCM fitted. | [http://wiki.eveonline.com/wiki/Item_Database:Ships:Marauders All]: Outtanks and outdamages the T1 Battleships. Big price tag and a wonderful kill when you nail one. Poor sensor strength -- ECM jams 'em easily even with ECCM fitted. | ||
+ | |||
+ | == Dreadnought == | ||
+ | '''Tech 1 capital ships created for extended sieges of stationary installations.''' | ||
+ | |||
+ | *Amarr : [http://wiki.eveonline.com/wiki/Revelation Revelation] | ||
+ | *Caldari : [http://wiki.eveonline.com/wiki/Phoenix Phoenix] | ||
+ | *Gallente : [http://wiki.eveonline.com/wiki/Moros Moros] | ||
+ | *Minmatar : [http://wiki.eveonline.com/wiki/Naglfar Naglfar] |
Revision as of 09:39, 22 February 2010
This subcategory contains information on common ships in Eve.
Ships
T1 Frigates
- Rifter: High DPS, fast and effective frigate. Primary role as tackle or frigate DPS. Buffer tanked usually.
- Punisher: Heavily tanked, good dps (for a frigate). Pulses give it a nice range variation. Slower. 2 mid slots make it a poor tackle.
- Incursus: Nice DPS when close up but small range. Lack of low slots.
- Tristan: Fat and stupid. Rather useless cause of the split turret/launcher hardpoints, kill last.
- Griffin: ECM. Nasty, kill it fast. Little to no tank/damage so dies fast if you can lock and hit it.
- Crucifier: Tracking Disrupt, nice ewar support. Little to no tank/damage so dies fast.
- Maulus: Damps, decent ewar support. Little to no tank/damage so dies fast.
- Vigil: Target Painter. Offensive ewar. Small ships bain, but next to useless against BC/BS sized hulls.
Interceptors
- Claw: Fastest Interceptor, decent dogfighter.
- Siletto: Perhaps the best tackle interceptor due to slot layout.
- Taranis: Slower Interceptor, one of the best dogfighting frigates.
- Ares: Gallente tackle interceptor.
- Crow: Kite missile spam.
- Raptor: Caldari tackle interceptor rather overshadowed by the crow despite having a longer range point.
- Crusader: Pulse with scorch and Kite outside web range.
- Malediction: Amarr tackle interceptor.
Stealth Bombers
All: No tank, all gank. Close in, high damage, can warp cloaked and is a bane for large ships. Bomb launchers in nullsec. An early primary. In groups, flown well, can take down carriers.
Assault Frigates
- Jaguar: Usually shield tanked AF. Decent damage and good tackling bird.
- Wolf: High damage gank AF. 2 midslots gives it limited damage but 4 lows and 4 turret hardpoints make it nasty.
- Retribution: Another nasty little AF. Useless solo due to its one midpoint, but mean with support cause of its lows and highs.
- Ishkur: 5 light drones, 3 turrets with a damage bonus on an AF, 3 mids/lows... Enough said.
- Harpy: Heavily tanked and can usually outlast most other AF's. Very dangerous if you are willing to invest enough isk.
T1 Destroyers
All: Anti-frigate ships. High enough tracking and enough damage that it can insta-pop most interceptors. Unfortunately very specialized ship.
Interdictors
All: Same as T1 destroyers but can drop a mobile disruption bubble and has slightly better survivability.
T1 Cruiser
- Caracal: More like Crapacal.
- Blackbird: ECM boat, no DPS, poor tank but high primary priority.
- Rupture: High DPS, good tank, very dangerous when it gets in close.
- Thorax: Same as Rupture but add 5 medium drones.
- Vexor: Same as Thorax but add more drones. Probably the nastiest solo T1 cruiser. Gets nastier nicely as your skills go up -- can field 3 T2 sentry drones.
- Celestis: Will always be primaried last, and can tank well. Use if you're FC in a small-ships fleet.
- Arbitrator: Very versatile, decent damage, ewar bonus, and good tank. Not to be underestimated.
- Maller: Tanks like a BC but poor DPS.
Heavy Assault Cruiser
- Cerberus: Does what a Drake can but at 4x the cost. Better at long ranges.
- Muninn: Great sniper HAC, can be nasty. Performs like a better tanked Rupture at close range.
- Vagabond: Nasty damage and good tackle, quick and agile, good in a gang. Will melt quickly if locked down.
- Ishtar: Great tank, high damage, quite a dangerous HAC. Drone dependent, but can carry multiple heavy/sentry drone flights.
- Deimos: Heavy tank, decent damage but slow for a HAC.
- Zealot: Overrated but versatile. Does well close range, sniper, buffer, active, but master of none.
- Sacrilege: Underrated. Tanks like a beast, decent damage with HAMS. Active tank.
Recon
- Falcon/Rook: ECM boats. Falcon is cov-op cloak. Nasty opponents, though the Falcon's range has recently been reduced. Weak tank, unfortunately.
- Arazu/Lachesis: Sensor Damps + extended Disrupt/Scram range. Very helpful support Recon but lacking solo. Can be nasty if it can keep you out of targeting range. Arazu is cov-ops cloak.
- Huginn/Rapier: Target Painter + extended Stasis Web range. A smaller ships nightmare but lacking a purpose against larger ships. Rapier is cov-ops cloak.
- Pilgrim/Curse: Tracking Disrupts + extended Nos/Neut range. Mean and nasty, decent damage for a recon, and can tank well. Pain in the ass and should die in a car fire.
Heavy Interdictor Cruiser
All: There are few differences between the HIC's other then their ability to tank and damage output. Made to tank, they can take a huge beating and throw out moderate damage. Either creates a bubble around the hull or puts an infinite point on something.
T1 Battlecruisers
- Hurricane: High DPS and quick for a BC. Can be dangerous to nearly any sized hull if used right.
- Harbinger: Same as Hurricane but can dish more damage and tank a little better. Dependent on cap like most Energy Turret ships.
- Drake: Depending on how it's fit, can either have a massive tank, or can deal decent damage.
- Myrmidon: Usually active tanked, drone-using offensive BC. Versatile and effective. Can also be shield-tanked like a Drake.
- Prophecy: Can tank better then some BS's. Usually bait. Low DPS.
Command Ships
All: Tanks better, out damages, and out performs the T1 counterparts. Give bonuses to gangs/fleets. Can be very effective and nasty and are not something to shrug off in any engagement.
T1 Battleships
- Tempest: High DPS, gank > tank. Good RR'r or minny sniper.
- Typhoon: Very versatile, can be used for almost anything. Quite dangerous at high SP.
- Raven: Most effective Caldari BS for most situations. Usually heavily tanked.
- Rokh: Caldari sniper, although can be nasty with a good blaster fit at close range. Longest range in the game, properly fit.
- Scorpion: ECM boat, low DPS. Can shut you down from 150KM; armor tanks; good in RR-gangs. Not a solo boat.
- Megathron: Sickening amount of damage at close range. Also used as a sniper. A solid primary when calling BS's.
- Dominix: Drone boat. Versatile; lots of grid/cpu/cap. Good for remote reps or heavily neuting targets. With multiple flights of T2 sentry or heavy drones, can do a lot of damage.
- Armageddon: Its name says it all. Huge DPS, can have a sickening buffer tank, good RR's, tosses 5 heavy drones. Very nasty.
- Apocalypse: Sniper.
- Abaddon: Monstrous tank and decent damage. A beast.
Marauders
All: Outtanks and outdamages the T1 Battleships. Big price tag and a wonderful kill when you nail one. Poor sensor strength -- ECM jams 'em easily even with ECCM fitted.
Dreadnought
Tech 1 capital ships created for extended sieges of stationary installations.
- Amarr : Revelation
- Caldari : Phoenix
- Gallente : Moros
- Minmatar : Naglfar
Subcategories
This category has the following 2 subcategories, out of 2 total.
Pages in category "Ships"
The following 60 pages are in this category, out of 60 total.
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Media in category "Ships"
The following 56 files are in this category, out of 456 total.
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