More actions
Recategorized. |
→Cash Flow for Capsuleers (1 of 10): mission detail updates |
||
| Line 4: | Line 4: | ||
'''{{co|#9ef37c|Objective:}}''' Destroy NPC pirates ("[[rat]]s"). | '''{{co|#9ef37c|Objective:}}''' Destroy NPC pirates ("[[rat]]s"). | ||
Use any combat-capable ship you have (your | Use any combat-capable ship you have (your corvette is sufficient) and undock from the station. | ||
[[File:Mouseover-weapon-range.jpg|thumb|right|Move your mouse over your weapon to show its characteristics.]] [[File:Set-default-orbit-distance.jpg|thumb|right|Set your ship's default orbit distance.]] Before you warp to anywhere, move your mouse cursor your weapon and note its [[Gunnery Guide#Range|optimal and falloff ranges]]: these are the maximum distances at which your weapon will be effective against enemies. It's probably a good idea to set your ship's default "orbit" and "keep at range" distances to a distance around your weapon's optimal range - this will make it easier for you to command your ship to try and maintain the ideal distance between it and enemy ships. To do this, right-click on any entry in the [[Overview]], go into the "Orbit" sub-menu, then into the "Set Default" sub-menu, and select the appropriate range. Repeat for "Keep at Range". | [[File:Mouseover-weapon-range.jpg|thumb|right|Move your mouse over your weapon to show its characteristics.]] [[File:Set-default-orbit-distance.jpg|thumb|right|Set your ship's default orbit distance.]] Before you warp to anywhere, move your mouse cursor your weapon and note its [[Gunnery Guide#Range|optimal and falloff ranges]]: these are the maximum distances at which your weapon will be effective against enemies. It's probably a good idea to set your ship's default "orbit" and "keep at range" distances to a distance around your weapon's optimal range - this will make it easier for you to command your ship to try and maintain the ideal distance between it and enemy ships. To do this, right-click on any entry in the [[Overview]], go into the "Orbit" sub-menu, then into the "Set Default" sub-menu, and select the appropriate range. Repeat for "Keep at Range". | ||
| Line 12: | Line 12: | ||
[[File:Yellow-red-boxing.jpg|thumb|right|300px|Rats targeting and firing at your ship.]]Once you arrive at the deadspace pocket, you will encounter several rats; order your ship to approach the closest rat. As you get closer, take a look at their icons in the Overview: if there is a yellow box around them, it means that they are targeting your ship. If the box turns red, it means they are firing their weapons at you. [[Targeting|Target]] the closest one, order your ship to either orbit or keep at range from that enemy, and activate your weapon. | [[File:Yellow-red-boxing.jpg|thumb|right|300px|Rats targeting and firing at your ship.]]Once you arrive at the deadspace pocket, you will encounter several rats; order your ship to approach the closest rat. As you get closer, take a look at their icons in the Overview: if there is a yellow box around them, it means that they are targeting your ship. If the box turns red, it means they are firing their weapons at you. [[Targeting|Target]] the closest one, order your ship to either orbit or keep at range from that enemy, and activate your weapon. | ||
After you have destroyed the first rat, two more rats will appear, but they will likely be much further away, and you probably won't be able to target it or fire your weapons (effectively) at them because they are too distant. Order your ship to fly toward them (using either the "Approach", "Orbit", or "Keep at Range" commands). If your ship has a propulsion module (e.g. an Afterburner or a Microwarpdrive) fitted, you can activate it to increase your ship's speed. | After you have destroyed the first rat, two more rats will appear, but they will likely be much further away, and you probably won't be able to target it or fire your weapons (effectively) at them because they are too distant. Order your ship to fly toward them (using either the "Approach", "Orbit", or "Keep at Range" commands). If your ship has a propulsion module (e.g., an Afterburner or a Microwarpdrive) fitted, you can activate it to increase your ship's speed. | ||
As you're flying towards the more distant rats, select one of them, and take a look at the "Selected Item" window (by default, just above your Overview). Note that the rat has a bounty - this is an amount of ISK you will receive if you destroy it. More difficult rats (usually found in [[System Security|lower-security star systems]]) have higher bounties. Destroying rats for their bounties (known as "[[ratting]]") is one way to earn ISK as a combat pilot. | As you're flying towards the more distant rats, select one of them, and take a look at the "Selected Item" window (by default, just above your Overview). Note that the rat has a bounty - this is an amount of ISK you will receive if you destroy it. More difficult rats (usually found in [[System Security|lower-security star systems]]) have higher bounties. Destroying rats for their bounties (known as "[[ratting]]") is one way to earn ISK as a combat pilot. | ||
| Line 20: | Line 20: | ||
Return to your agent's station (by either right-clicking in space or using the drop-down menu in the Info Panel and start a conversation with them to complete the mission. | Return to your agent's station (by either right-clicking in space or using the drop-down menu in the Info Panel and start a conversation with them to complete the mission. | ||
'''{{co|#9ef37c|Reward:}}''' A | '''{{co|#9ef37c|Reward:}}''' A faction-appropriate weapon along with ammunition as bonus rewards. If you are not familiar with the weapon systems you are given, it would be a good idea to read up on them. The table below lists the faction-specific rewards given along with links to the detailed desctiption of each weapon system. | ||
{| class="wikitable" style="text-align:center; vertical-align:middle; width:800px" | |||
|+ Faction-Specific Rewards | |||
|- style="font-weight:bold;" | |||
! Faction | |||
! Reward | |||
! Bonus Reward | |||
! Weapon Type | |||
|- | |||
| style="text-align:center" | {{icon|isis amarr|22}} | |||
| Dual Light Beam Laser I | |||
| 3 x Multifrequency S | |||
| [[Turrets#Energy_turrets|Energy Turret]] | |||
|- | |||
| style="text-align:center;" | {{icon|isis caldari|22}} | |||
| 75mm Gatling Rail I | |||
| 2,000 x Antimatter S | |||
| [[Turrets#Hybrid_turrets|Hybrid Turret]] | |||
|- | |||
| style="text-align:center;" | {{icon|isis gallente|22}} | |||
| 75mm Gatling Rail I | |||
| 2,000 x Antimatter S | |||
| [[Turrets#Hybrid_turrets|Hybrid Turret]] | |||
|- | |||
| style="text-align:center" | {{icon|isis minmatar|22}} | |||
| 125mm Gatling AutoCannon I | |||
| 2,000 x EMP S | |||
| [[Turrets#Projectile_turrets|Projectile Turret]] | |||
|} | |||
=== Cash Flow for Capsuleers (2 of 10) === | === Cash Flow for Capsuleers (2 of 10) === | ||