More actions
| Line 122: | Line 122: | ||
===Boosting Your Attributes=== | ===Boosting Your Attributes=== | ||
You can increase your attributes by training the learning skills and by using certain implants; you can also juggle points between different attributes using neural remaps. | |||
====Learning Skills==== | ====Learning Skills==== | ||
'''(most efficient way to | All the skills in the [[Skills:Learning|Learning]] category actually increase your attributes when you train them. Training these skills therefore increases the rate at which you train other skills. | ||
Every attribute has two associated skills, one basic and one advanced. The basic skill is cheap and has a x1 multiplier, while the advanced skill is expensive (for a new character) and has a x3 training multiplier. Both skills give you +1 to that attribute per level. | |||
So, for example, each level you train in [[Skills:Learning#Analytical_Mind|Analytical Mind]] increases your Intelligence score by 1. Level IV in Analytical Mind is the prerequisite for the advanced [[Skills:Learning#Logic|Logic]] skill, which also gives you +1 Intelligence per level. | |||
Finally, the skill which is itself called [[Skills:Learning#Learning|Learning]] gives you a 2% bonus to all your attributes per level. | |||
=====Pay Back Rate===== | |||
Training the learning skills will make you learn other skills faster, and everyone should train them. However, training the learning skills also takes time itself. You must therefore consider how long it will take a particular level of a learning skill to 'pay back' the time spent training it by saving time from other skills. | |||
Taking the basic learning skills and Learning to IV and the advanced skills to III pays back quite quickly; taking the basics and Learning to V and the advanced skills to IV should pay back in a year or two; taking the advanced skills to V will take several years to pay back. Pilots therefore commonly train either '4/4' (everything to IV) or '5/4' (basics and Learning to V, advanced to IV) arrangements. | |||
Remember that a learning skill is only paying back when you're training a skill that uses the relevant attribute -- so, for example, combat characters frequently neglect the Charisma learning skills since they train so few skills which rely on Charisma. | |||
If you make a long-term skill plan in Evemon it will suggest a level of learning skill training which will pay back within the plan's timeframe. | |||
=====Efficiency and Fun===== | |||
Since the learning skills themselves depend on the Memory (primary) and Intelligence (secondary) attributes, the most efficient way to train them is by training the Memory-related and Intelligence-related learning skills, and Learning, first, thus cutting the time required to train the other learning skills. | |||
It is also most efficient to train the learning skills as early as possible -- ideally, before anything else. Remember, however, that Eve Online is a game which is meant to be fun: if you don't feel like spending your first few days and weeks of play training learning skills and doing nothing else, then train to use more interesting ships and equipment instead. The minor loss of training time is a much smaller problem than running the risk of boring yourself away from the game. | |||
If you're training up a new alt character and you already have a main character to have fun with, you should of course go straight for the learning skills first. Though if the alt has a limited training plan (if, for example, you will train the alt to fly covops ships as a scout/courier for you, and then stop training it) you may not need to train all the learning skills very high at all. | |||
====Implants==== | ====Implants==== | ||
The other way to increase your Attribute scores is through plugging [[Implants|implants]] into your head. The first five numbered slots on your character sheet's Augmentations window are for [[Implants#Attribute_Enhancers|attribute enhancers]], implants which each give a bonus (from +1 to +5) to one of your five attributes. | The other way to increase your Attribute scores is through plugging [[Implants|implants]] into your head. The first five numbered slots on your character sheet's Augmentations window are for [[Implants#Attribute_Enhancers|attribute enhancers]], implants which each give a bonus (from +1 to +5) to one of your five attributes. | ||