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Turrets: Difference between revisions

From EVE University Wiki
Hirmuolio Pine (talk | contribs)
Hirmuolio Pine (talk | contribs)
Turret Comparison: Made the module tables collapsed
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=== Tech 1 Frigate/Destroyer Turret Comparison ===
=== Tech 1 Frigate/Destroyer Turret Comparison ===


All Frigate and Destroyer turrets are categorized as "Small" and have a Signature Resolution of 40 meters.<br>
All Frigate and Destroyer turrets are categorized as "Small"br>
+60% Optimal Tech 1 charges do 5 damage per shot...<br>
+60% Optimal Tech 1 charges do 5 damage per shot...<br>
+0% Optimal Tech 1 charges do 8 damage per shot...<br>
+0% Optimal Tech 1 charges do 8 damage per shot...<br>
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...multiplied by the damage modifier of the turret.
...multiplied by the damage modifier of the turret.


{| class="wikitable sortable"
{| class="wikitable collapsible collapsed sortable"
|-
|-
! scope="col" | Name  
! scope="col" | Name  
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=== Tech 1 Cruiser/Battlecruiser Turret Comparison ===
=== Tech 1 Cruiser/Battlecruiser Turret Comparison ===


All Cruiser and Battlecruiser turrets are categorized as "Medium" and have a Signature Resolution of 125 meters.<br>
All Cruiser and Battlecruiser turrets are categorized as "Medium".<br>
+60% Optimal Tech 1 charges do 10 damage per shot...<br>
+60% Optimal Tech 1 charges do 10 damage per shot...<br>
+0% Optimal Tech 1 charges do 16 damage per shot...<br>
+0% Optimal Tech 1 charges do 16 damage per shot...<br>
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...multiplied by the damage modifier of the turret.
...multiplied by the damage modifier of the turret.


{| class="wikitable sortable"
{| class="wikitable collapsible collapsed sortable"
|-
|-
! scope="col" | Name  
! scope="col" | Name  
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=== Tech 1 Battleship Turret Comparison ===
=== Tech 1 Battleship Turret Comparison ===


All Battleship turrets are categorized as "Large" and have a Signature Resolution of 400 meters.<br>
All Battleship turrets are categorized as "Large".<br>
+60% Optimal Tech 1 charges do 20 damage per shot...<br>
+60% Optimal Tech 1 charges do 20 damage per shot...<br>
+0% Optimal Tech 1 charges do 32 damage per shot...<br>
+0% Optimal Tech 1 charges do 32 damage per shot...<br>
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...multiplied by the damage modifier of the turret.
...multiplied by the damage modifier of the turret.


{| class="wikitable sortable"
{| class="wikitable collapsible collapsed sortable"
|-
|-
! scope="col" align="center" | Name  
! scope="col" align="center" | Name  
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=== Tech 1 Dreadnought/Titan Turret Comparison ===
=== Tech 1 Dreadnought/Titan Turret Comparison ===


All Dreadnought and Titan turrets are categorized as "Extra Large" and have a Signature Resolution of 2000 meters.<br>
All Dreadnought and Titan turrets are categorized as "Extra Large".<br>
+60% Optimal Tech 1 charges do 40 damage per shot...<br>
+60% Optimal Tech 1 charges do 40 damage per shot...<br>
+0% Optimal Tech 1 charges do 64 damage per shot...<br>
+0% Optimal Tech 1 charges do 64 damage per shot...<br>
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...multiplied by the damage modifier of the turret.
...multiplied by the damage modifier of the turret.


{| class="wikitable sortable"
{| class="wikitable collapsible collapsed sortable"
|-
|-
! scope="col" align="center" | Name  
! scope="col" align="center" | Name