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Because of [[stacking penalties]], and the way resistances multiply together, it is not possible to be 100% resistant to a damage type. The final resist with multiple modules and stacking penalties can be calculated with formula<br> | Because of [[stacking penalties]], and the way resistances multiply together, it is not possible to be 100% resistant to a damage type. The final resist with multiple modules and stacking penalties can be calculated with formula<br> | ||
1-(1-R1)(1-R2×0.869)(1-R3×0.571)(1-R4×0.283)... | 1-(1-R0)(1-R1)(1-R2×0.869)(1-R3×0.571)(1-R4×0.283)... | ||
where R1, R2, R3,... are module resists in descending order. | where R0 is the hull resist and R1, R2, R3,... are module resists in descending order. | ||
It's often more sensible to increase the resistances of your ship than to increase the total number of HP. The damage reduction of resistance modules is a constant where as the buffer reduces with each attack. The fitting requirements for resistance modules are often less than the fitting requirements for Shield Extenders and armor plates. The one drawback is [[Stacking_penalties|stacking penalties]] that will inhibit the effectiveness of additional resistance modules but do not apply to Shield Extenders. | It's often more sensible to increase the resistances of your ship than to increase the total number of HP. The damage reduction of resistance modules is a constant where as the buffer reduces with each attack. The fitting requirements for resistance modules are often less than the fitting requirements for Shield Extenders and armor plates. The one drawback is [[Stacking_penalties|stacking penalties]] that will inhibit the effectiveness of additional resistance modules but do not apply to Shield Extenders. | ||