Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Turret mechanics: Difference between revisions

From EVE University Wiki
Djavin novienta (talk | contribs)
Math: Added note clarifying exponent in hit chance formula.
Hirmuolio Pine (talk | contribs)
Math: New formula
Line 102: Line 102:
'''Note: The entire expression contained within the outermost set of parentheses is an exponent.'''
'''Note: The entire expression contained within the outermost set of parentheses is an exponent.'''


<math>\pagecolor{Black}\color{White}\text{Chance to Hit} = {0.5^{\left({\left({\frac{V_{angular} \times 40000m}{WAS \times sig_{target}}}\right)^{2} + \left({\frac{max(0, Distance - opt_{turret})}{fall_{turret}}}\right)^{2}}\right)}}</math>
[[Image:Turret hit chance.png]]<!--<math>\pagecolor{Black}\color{White}\text{Chance to Hit} = {0.5^{\left({\left({\frac{V_{angular} \times 40000m}{WAS \times sig_{target}}}\right)^{2} + \left({\frac{max(0, Distance - opt_{turret})}{fall_{turret}}}\right)^{2}}\right)}}</math>-->




''V<sub>angular</sub>'' is angular velocity (movement between the attacker and the target expressed as an angle (in radians) per second)
''Angular'' is angular velocity (movement between the attacker and the target expressed as an angle (in radians) per second)


''WAS'' is the turrets tracking value (listed on the info window, previously called Weapon Accuracy Score) and means how well the turret can hit a moving target
''Tracking'' is the turrets tracking value (listed on the info window and means how well the turret can hit a moving target


''sig<sub>target</sub>'' is target signature radius (aka target size, a big target is easier to track)
''Signature'' is target signature radius (aka target size, a big target is easier to track)


''Distance'' is the range in meters
''Distance'' is the range in meters


''opt<sub>turret</sub>'' is optimal range of turret  
''Optimal'' is optimal range of turret  


''fall<sub>turret</sub>'' is falloff range of turret
''Falloff'' is falloff range of turret


The hit chance equation has the form of ''x''<sup>(''a''+''b'')</sup>, which can also be written as ''x<sup>a</sup>x<sup>b</sup>''. In this case, x = 0.5, a = all tracking terms and b = all range terms. In other words, the hit chance equation can be thought of as having two separate parts (tracking and range), which are calculated individually and then multiplied at the end to get the final hit chance. This means that tracking and range don't interfere with one another, they are indeed two separate things.
The hit chance equation has the form of ''x''<sup>(''a''+''b'')</sup>, which can also be written as ''x<sup>a</sup>x<sup>b</sup>''. In this case, x = 0.5, a = all tracking terms and b = all range terms. In other words, the hit chance equation can be thought of as having two separate parts (tracking and range), which are calculated individually and then multiplied at the end to get the final hit chance. This means that tracking and range don't interfere with one another, they are indeed two separate things.