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Tanking: Difference between revisions

From EVE University Wiki
Hirmuolio Pine (talk | contribs)
Hirmuolio Pine (talk | contribs)
Resists: How resist penalties apply
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It's often more sensible to increase the resistances of your ship than to increase the total number of raw HP. The damage reduction of resistance modules is a constant where as the buffer reduces with each attack. The fitting requirements for resistance modules are often less than the fitting requirements for Shield Extenders and armor plates. The one drawback is [[Stacking_penalties|stacking penalties]] that will inhibit the effectiveness of additional resistance modules but do not apply to Shield Extenders.
It's often more sensible to increase the resistances of your ship than to increase the total number of raw HP. The damage reduction of resistance modules is a constant where as the buffer reduces with each attack. The fitting requirements for resistance modules are often less than the fitting requirements for Shield Extenders and armor plates. The one drawback is [[Stacking_penalties|stacking penalties]] that will inhibit the effectiveness of additional resistance modules but do not apply to Shield Extenders.
====Negative resists====
Certain effects will apply negative resists to a ship. These include [[incursion]] effects, [[Abyssal Deadspace]] effects and phenomena generators. The way these are applied may seem confusing but they are simpler than they seem. The math is idea is exactly same as with normal resists explained above.
A 50% resist penalty means that your ship will take 50% more damage.
Example: You fly your ship with 70% resist into a situation where you receive 50% resist penalty. Your new resist is 55%, how can this make any sense? <br>
Your ship has 70% resistance meaning you will receive 30% of the incoming damage. If 50% resist penalty is applied on your ship you will take 50% more damage. You will be receiving 1.5×30% = 45% damage after your resists. So the new resistance is 100% - 45% = 55%.
The math is simply:
  New resist = 1-(1-Resist)×(1+Penalty)


==Armor tanking==
==Armor tanking==