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The Magic 14: Difference between revisions

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Deleted bad advice. There are many scenarios when it is NOT advisable to train the skills asap. For any eve univerity pilot it would actually be advisable first to train the BLAP skillplans and then polish out the magic 14.
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[[Category:Skills]]
[[Category:Skills]]


This page lists fourteen fundamental skills which apply to every single ship that a player can pilot in eve, from a [[shuttle]] to a [[titan]]. Each of these skills is worthwhile for a new character to train as early as possible, especially if you haven't decided what type of play style you may be interested in pursuing yet.  The scope of this guide is to examine only those skills which provide bonuses to all ships regardless of [[Module|modules]], [[Implants|implants]] or [[Rig|rigs]]. It is recommended to train all of these skills to the highest achievable level as early as possible. The starting skill levels listed apply to characters created after the [[Vanguard]] patch. For a full list of the current starting skill levels see [[Starting Skills]].
This page lists fourteen fundamental skills which apply to every single ship that a player can pilot in eve, from a [[shuttle]] to a [[titan]]. Each of these skills is worthwhile for a new character to train as early as possible, especially if you haven't decided what type of play style you may be interested in pursuing yet.  The scope of this guide is to examine only those skills which provide bonuses to all ships regardless of [[Module|modules]], [[Implants|implants]] or [[Rig|rigs]]. The starting skill levels listed apply to characters created after the [[Vanguard]] patch. For a full list of the current starting skill levels see [[Starting Skills]].


For in-depth descriptions of skill training mechanics, and discussion of training strategies, consult [[Skills and Learning]].
For in-depth descriptions of skill training mechanics, and discussion of training strategies, consult [[Skills and Learning]].