Difference between revisions of "User:Kardoon"
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Reactions are processes through which moon ores and gases are turned into [[Medical boosters|Medical boosters]] or intermediate products necessary for T2 and T3 item production. Reactions require Reaction Formulae, which work similarly to Blueprints but cannot be researched, copied, or invented. Furthermore, reactions can only be conducted in [[Upwell_structures#Refineries|Refineries]] which have the relevant reactor modules installed. | Reactions are processes through which moon ores and gases are turned into [[Medical boosters|Medical boosters]] or intermediate products necessary for T2 and T3 item production. Reactions require Reaction Formulae, which work similarly to Blueprints but cannot be researched, copied, or invented. Furthermore, reactions can only be conducted in [[Upwell_structures#Refineries|Refineries]] which have the relevant reactor modules installed. | ||
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+ | == Reaction Process == | ||
Reactors can only be equipped in a Refinery in solar systems with a security rating of 0.4 or lower (i.e. not in high security space). Reactors come in three variants and support the following types of reactions: | Reactors can only be equipped in a Refinery in solar systems with a security rating of 0.4 or lower (i.e. not in high security space). Reactors come in three variants and support the following types of reactions: | ||
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* Standup Hybrid Reactor I - Supports reactions involving w-space Fullerite gases to create intermediate products for T3 item and ship production. | * Standup Hybrid Reactor I - Supports reactions involving w-space Fullerite gases to create intermediate products for T3 item and ship production. | ||
+ | These reactor modules can be rigged for material and time efficiency using T1 or T2 rigs, though it should be noted that the rigs are specific to the type of reactor module providing bonuses only for that type of reaction. When looking for a suitable refinery, look in the Facility tab of the Industry window and mouse over facilities that show up in the Reactions column. Look for a facility that supports (and ideally provides bonuses for) the specific type of reaction you wish you run. | ||
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− | + | [[File:T3 Refinery Lookup.png]] | |
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+ | Note the system cost index: this will impact the job cost. In this screen capture the facility is bonused, but not for Hybrid reactions, though it is able to run Hybrid reactions. The System cost index for reactions is calculated based on all reactions done in the refinery's system, not just on Hybrid reactions. | ||
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+ | Again, be sure to take reaction formulae and materials to a structure that is capable of running that kind of reaction. Commonly, structures will only be constructed to accept one type of reaction, often with bonuses for that type. For instance, a structure that is capable of running Hybrid reactions may not be able to handle biochemical or composite reactions. Look carefully at your structure browser results before driving expensive materials through dangerous space. | ||
+ | |||
+ | The process for any reaction is as follows: | ||
+ | * Choose Reaction formula | ||
+ | * Set number of runs | ||
+ | * Set input & output location | ||
+ | * Choose the proper wallet, if you have access to several | ||
+ | * Press Start | ||
+ | * After run time has passed, press deliver | ||
+ | * Repeat as necessary | ||
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− | The pictured reaction creates Carbon-86 Epoxy Resin from Fullerene-C320, Fullerene-C32, Zydrine, and Nitrogen Fuel Blocks. | + | The pictured reaction creates Carbon-86 Epoxy Resin from Fullerene-C320, Fullerene-C32, Zydrine, and Nitrogen Fuel Blocks. This is a hybrid reaction. Note that the Carbon Polymer reaction formula in the picture is a composite reaction. |
=== Skills === | === Skills === | ||
− | The | + | The relevant skills for reactions are as follows: |
* {{sk|Reactions|mult=yes}}: 4% reduction of reaction time per skill level. Level 3 is needed for the Hybrid Polymer Reactions needed for T3 production. | * {{sk|Reactions|mult=yes}}: 4% reduction of reaction time per skill level. Level 3 is needed for the Hybrid Polymer Reactions needed for T3 production. | ||
* {{sk|Mass Reactions|mult=yes}}: One additional reaction slot per Level (from the one slot base allowance). | * {{sk|Mass Reactions|mult=yes}}: One additional reaction slot per Level (from the one slot base allowance). | ||
* {{sk|Advanced Mass Reactions|mult=yes}}: One additional reaction slot per level (for a maximum of 11 with both skills at 5). | * {{sk|Advanced Mass Reactions|mult=yes}}: One additional reaction slot per level (for a maximum of 11 with both skills at 5). | ||
* {{sk|Remote Reactions|mult=yes}}: Ability to start or deliver reactions at a distance, 5 jumps per level. | * {{sk|Remote Reactions|mult=yes}}: Ability to start or deliver reactions at a distance, 5 jumps per level. | ||
+ | |||
+ | The related {{sk|Drug Manufacturing|mult=yes}} skill allows the manufacture of [[Medical_boosters|Boosters]] using the manufacturing interface, not the reactions interface. | ||
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+ | == Hybrid Polymer Reactions == | ||
+ | |||
+ | This is the process by which the fullerene gases mined in wormhole space are transformed into Hybrid Polymers, which can themselves be transformed into Hybrid Tech Components in the manufacture of T3 ships. In addition to fullerene gases, these reactions also require the appropriate type of fuel block, and minerals from standard asteroid ores. The Polymer Reaction interface looks like this: | ||
+ | |||
+ | After the reaction process the Hybrid polymer produced will typically have 40% or so of the feed materials volume, depending on the exact reaction and on the facility ME bonuses. | ||
+ | |||
=== Materials === | === Materials === | ||
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* Fuel blocks are also required. These can be manufactured from ice and PI commodities or purchased on the market. | * Fuel blocks are also required. These can be manufactured from ice and PI commodities or purchased on the market. | ||
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== Biochemical Reactions == | == Biochemical Reactions == | ||
[[Image:Drug_map.png|right|256 px|thumb|Industry map of drugs. Manufacturing of improved and strong drugs requires multiple raw gas sources.]] | [[Image:Drug_map.png|right|256 px|thumb|Industry map of drugs. Manufacturing of improved and strong drugs requires multiple raw gas sources.]] | ||
− | Boosters are manufactured from mytoserocin and cytoserocin gas harvested from clouds in [[cosmic signatures]] found in known space. These signatures only spawn in specific regions of New Eden. These | + | Boosters are manufactured from mytoserocin and cytoserocin gas harvested from clouds in [[cosmic signatures]] found in known space. These signatures only spawn in specific regions of New Eden. See [[Gas_cloud_harvesting#Nebulae|Nebulae]] for some known nebula locations. These gases are distinct from the fullerine gasses found in wormholes, which are used to create T3 ships and subsystems. |
=== Processing gas === | === Processing gas === | ||
Gas must be processed into pure booster material before the final product is created. This is done using reactors at a [[Refinery|refinery]] structure. | Gas must be processed into pure booster material before the final product is created. This is done using reactors at a [[Refinery|refinery]] structure. | ||
− | Pure boosters use Simple Reactions at a Standup Biochemical Reactor I | + | Pure boosters use Simple Reactions at a Standup Biochemical Reactor I. Besides the gas, the reactions also require an additional unit, which varies based on the grade of the booster. Synth reactions need Garbage, Standard reactions require Water, Improved reactions require either Spirits or Oxygen, depending on the exact product, and Strong reactions require Hydrochloric Acid. |
=== Booster creation === | === Booster creation === | ||
Boosters themselves are created as a normal manufacturing job in industry window. This has no security requirements, and can be done in high security space. Manufactoring the final booster product requires the pure booster material of the desired grade covered in the above section, megacyte, and an appropriate blueprint. | Boosters themselves are created as a normal manufacturing job in industry window. This has no security requirements, and can be done in high security space. Manufactoring the final booster product requires the pure booster material of the desired grade covered in the above section, megacyte, and an appropriate blueprint. | ||
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− | + | == Composite Reactions == |
Revision as of 16:51, 30 August 2019
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Reactions are processes through which moon ores and gases are turned into Medical boosters or intermediate products necessary for T2 and T3 item production. Reactions require Reaction Formulae, which work similarly to Blueprints but cannot be researched, copied, or invented. Furthermore, reactions can only be conducted in Refineries which have the relevant reactor modules installed.
Reaction Process
Reactors can only be equipped in a Refinery in solar systems with a security rating of 0.4 or lower (i.e. not in high security space). Reactors come in three variants and support the following types of reactions:
- Standup Biochemical Reactor I - Allows reactions of k-space cosmic signature gases to create chemicals used in the production of Boosters.
- Standup Composite Reactor I - Enables reactions with moon ores to create materials needed as part of the T2 production supply chain.
- Standup Hybrid Reactor I - Supports reactions involving w-space Fullerite gases to create intermediate products for T3 item and ship production.
These reactor modules can be rigged for material and time efficiency using T1 or T2 rigs, though it should be noted that the rigs are specific to the type of reactor module providing bonuses only for that type of reaction. When looking for a suitable refinery, look in the Facility tab of the Industry window and mouse over facilities that show up in the Reactions column. Look for a facility that supports (and ideally provides bonuses for) the specific type of reaction you wish you run.
Note the system cost index: this will impact the job cost. In this screen capture the facility is bonused, but not for Hybrid reactions, though it is able to run Hybrid reactions. The System cost index for reactions is calculated based on all reactions done in the refinery's system, not just on Hybrid reactions.
Again, be sure to take reaction formulae and materials to a structure that is capable of running that kind of reaction. Commonly, structures will only be constructed to accept one type of reaction, often with bonuses for that type. For instance, a structure that is capable of running Hybrid reactions may not be able to handle biochemical or composite reactions. Look carefully at your structure browser results before driving expensive materials through dangerous space.
The process for any reaction is as follows:
- Choose Reaction formula
- Set number of runs
- Set input & output location
- Choose the proper wallet, if you have access to several
- Press Start
- After run time has passed, press deliver
- Repeat as necessary
The pictured reaction creates Carbon-86 Epoxy Resin from Fullerene-C320, Fullerene-C32, Zydrine, and Nitrogen Fuel Blocks. This is a hybrid reaction. Note that the Carbon Polymer reaction formula in the picture is a composite reaction.
Skills
The relevant skills for reactions are as follows:
- Reactions (1x): 4% reduction of reaction time per skill level. Level 3 is needed for the Hybrid Polymer Reactions needed for T3 production.
- Mass Reactions (2x): One additional reaction slot per Level (from the one slot base allowance).
- Advanced Mass Reactions (8x): One additional reaction slot per level (for a maximum of 11 with both skills at 5).
- Remote Reactions (3x): Ability to start or deliver reactions at a distance, 5 jumps per level.
The related Drug Manufacturing (2x) skill allows the manufacture of Boosters using the manufacturing interface, not the reactions interface.
Hybrid Polymer Reactions
This is the process by which the fullerene gases mined in wormhole space are transformed into Hybrid Polymers, which can themselves be transformed into Hybrid Tech Components in the manufacture of T3 ships. In addition to fullerene gases, these reactions also require the appropriate type of fuel block, and minerals from standard asteroid ores. The Polymer Reaction interface looks like this:
After the reaction process the Hybrid polymer produced will typically have 40% or so of the feed materials volume, depending on the exact reaction and on the facility ME bonuses.
Materials
- Polymer Reaction Formulae are seeded on the NPC market under Reactions > Polymer Reactions. As with other reaction formulae these cannot be researched.
- Fullerenes are obtained by harvesting gas sites in w-space. See Gas Cloud Mining#Fullerenes for more details. Fullerenes are very bulky and shipping large quantities of these gases may become challenging.
- Minerals are obtained from mining standard ores (either from Ores sites in w-space, or asteroid belts in k-space). Compared to Tech 2 manufacturing, very little minerals are actually required to manufacture Tech 3 ships and subsystems.
- Fuel blocks are also required. These can be manufactured from ice and PI commodities or purchased on the market.
Biochemical Reactions
Boosters are manufactured from mytoserocin and cytoserocin gas harvested from clouds in cosmic signatures found in known space. These signatures only spawn in specific regions of New Eden. See Nebulae for some known nebula locations. These gases are distinct from the fullerine gasses found in wormholes, which are used to create T3 ships and subsystems.
Processing gas
Gas must be processed into pure booster material before the final product is created. This is done using reactors at a refinery structure.
Pure boosters use Simple Reactions at a Standup Biochemical Reactor I. Besides the gas, the reactions also require an additional unit, which varies based on the grade of the booster. Synth reactions need Garbage, Standard reactions require Water, Improved reactions require either Spirits or Oxygen, depending on the exact product, and Strong reactions require Hydrochloric Acid.
Booster creation
Boosters themselves are created as a normal manufacturing job in industry window. This has no security requirements, and can be done in high security space. Manufactoring the final booster product requires the pure booster material of the desired grade covered in the above section, megacyte, and an appropriate blueprint.