More actions
→Defensive Subsystem: +1 hi |
→Subsystems: more rewrite and details |
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==Subsystems== | ==Subsystems== | ||
A Strategic Cruiser is built out of the hull itself and four Subsystems. Each of the four subsystems has three variations. One subsystem of each of the four types is required to complete the ship. Subsystems can be exchanged and replaced at will either in a station or via a Mobile Depot. (And, to this end, all Strategic Cruisers have an extra cargo bay that can hold three subsystems for field refitting.) | |||
Each | |||
As you may have noticed if you looked up a strategic cruiser in-game, they have very few attributes. The slot layout, hardpoints, hitpoints, drone bay, and cargohold of a strategic cruiser are all determined by the combination of subsystems you choose. | As you may have noticed if you looked up a strategic cruiser in-game, they have very few attributes. The slot layout, hardpoints, hitpoints, drone bay, and cargohold of a strategic cruiser are all determined by the combination of subsystems you choose. | ||
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===Defensive Subsystem=== | ===Defensive Subsystem=== | ||
The defensive subsystems can give either High, Mid, or Low slots. They also give your ship its armor | The defensive subsystems can give either High, Mid, or Low slots. They also give your ship its armor, shield, and structure hit points, and its signature radius. These modules also offer a bonus to a defensive aspect of your ship (HP, shield regeneration, local repair effectiveness, etc.) based on the module, and improve the effects of Overheating some type of defensive module. All Strategic Cruisers have at least one Defensive Subsystem option that gives one extra High slot and allows the hull to fit a [[cloaking|Covert Ops cloaking device]] and provides bonuses to Scanner Probes and hacking modules. | ||
===Core Subsystem=== | ===Core Subsystem=== | ||
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===Propulsion Subsystem=== | ===Propulsion Subsystem=== | ||
The propulsion subsystems give your ship its base in agility and speed. They generally give you mid slots, and may give you low slots, but not all of them do. The bonuses provided by these modules include speed or agility bonuses, afterburner bonuses, reduction in microwarpdrive penalties, and warp speed. All Strategic Cruisers have one Propulsion Subsystem option that allows the | The propulsion subsystems give your ship its base in agility and speed. They generally give you mid slots, and may give you low slots, but not all of them do. The bonuses provided by these modules include speed or agility bonuses, afterburner bonuses, reduction in microwarpdrive penalties, and warp speed. All Strategic Cruisers have one Propulsion Subsystem option that penalizes the ship in various ways, but increases its warp speed and allows the ship to ignore the effects of [[bubble|non-targeted interdiction]]. | ||
==Capabilities and Uses== | ==Capabilities and Uses== | ||