Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Strategic Cruisers: Difference between revisions

From EVE University Wiki
Capabilities and Uses: logi and EWARHAC
Line 55: Line 55:
* '''Fleet Command bonuses'''. The dedicated [[Command Ships]] come with a hull bonus of 3% per level to the effect of '''two''' racial warfare links. The T3Cs can't fit as many warfare links at once as a Command Ship, but with the right subsystem they can have a 2% per level bonus to the effect of '''three''' racial links.
* '''Fleet Command bonuses'''. The dedicated [[Command Ships]] come with a hull bonus of 3% per level to the effect of '''two''' racial warfare links. The T3Cs can't fit as many warfare links at once as a Command Ship, but with the right subsystem they can have a 2% per level bonus to the effect of '''three''' racial links.
* '''Slow-cooking'''. All T3Cs have a per-level reduction in the heat damage you take when [[Overloading|overheating]] modules, which lets them overheat for much longer than most other ships. They also have bonuses to module repair speed using Nanite Repair Paste. This allows for significantly longer overheating time for less drawback.
* '''Slow-cooking'''. All T3Cs have a per-level reduction in the heat damage you take when [[Overloading|overheating]] modules, which lets them overheat for much longer than most other ships. They also have bonuses to module repair speed using Nanite Repair Paste. This allows for significantly longer overheating time for less drawback.
* '''EWAR'''. Each of the T3Cs has a subsystem that gives them a bonus to some form of electronic support. (Neutralizers for Legion, Webs for Loki, Warp Disruptor/Scrambler for Proteus, ECM for Tengu.) This lets them work as either electronic warfare vessels or long-ranged tacklers. These bonuses are not as strong as the bonuses for the Force Recon Ships, however they can often be added on to a T3C's other abilities, rather than forcing the entire ship be built around them.


Achieving any of these requires trade-offs and sacrifices, of course. But that point itself touches on what might be T3C ships' strongest point: since they're so customizable, when the enemy see one on scan it's hard for them to know what it's fitted to do.
Achieving any of these requires trade-offs and sacrifices, of course. But that point itself touches on what might be T3C ships' strongest point: since they're so customizable, when the enemy see one on scan it's hard for them to know what it's fitted to do.