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Tech and meta levels: Difference between revisions

From EVE University Wiki
Tech 1 (Meta 1-4): This is what they mean when they say "meta".
24px Storyline (Meta 6-7): Storyline modules are often "T2 Compact" in stats
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===[[File:Icon storyline.png|24px]] Storyline (Meta 6-7)===
===[[File:Icon storyline.png|24px]] Storyline (Meta 6-7)===
{{anchor|Storyline}}
{{anchor|Storyline}}
Storyline modules are rewards from missions, specifically [[COSMOS]] missions and some Epic Arc missions. In COSMOS missions you don't get the item itself, but you receive 3-run Blueprint Copies (BPCs) that need some decent skills and sleeper technology to produce and most of them are quite expensive (in ISK and skills) to produce. Epic Arc rewards are given as items but their availability is limited to how often you can do the epic arc, and the time it takes to complete them. As such, both types of storyline items tend to be expensive despite being similar quality to Tech 2, and are not traded in great numbers.
Storyline modules are rewards from missions, specifically [[COSMOS]] missions and some Epic Arc missions. In COSMOS missions you don't get the item itself, but you receive 3-run Blueprint Copies (BPCs) that need some decent skills and sleeper technology to produce and most of them are quite expensive (in ISK and skills) to produce. Epic Arc rewards are given as items but their availability is limited to how often you can do the epic arc, and the time it takes to complete them. As such, both types of storyline items tend to be expensive, and are not traded in great numbers. Stats-wise, Storyline modules are a bit inconsistent, often falling in line with Tech 2 modules, but they almost always have the fitting costs of Compact modules, which can make them surprisingly useful in rare circumstances.


===[[File:Icon faction.png|24px]] Faction (Meta 6-12)===
===[[File:Icon faction.png|24px]] Faction (Meta 6-12)===