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Triglavian Invasion (Chapter 1 & 2): Difference between revisions

From EVE University Wiki
Invasion sites: confirmed Major Conduit payout. Noted orbit ranges. Clarified general site mechanics.
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== Invasion sites ==
== Invasion sites ==


The invaded constellation will also spawn Conduit sites. These will appear as anomalies in the probe window. Upon warpin the site will also appear as a beacon on the overview.   
The invaded constellation will also spawn Conduit sites. These will appear as combat anomalies in the probe window. Once a ship initiates warp to a site, the site will also appear as a beacon on the overview. When completed, the site will not disappear from the probe scanner, but the beacon will be renamed to "Sealed [site name]".
These sites will reward CONCORD LP and isk.
   
These sites will reward DED Loyalty Points and ISK, and the destroyed Triglavians can be looted and salvaged.


* Minor conduit
* Minor conduit
** Payout: 1k DED LP + 15 mil ISK per pilot, with a max of 45 mil ISK. Reduced payout with more than 3 pilots.
** Payout: 1k DED LP + 15 mil ISK per pilot, with a max of 45 mil ISK. Reduced payout (per pilot) with more than 3 pilots.
** 3x waves of mostly frigates/destroyers/cruisers (10-15 rats of various types, requires further verification)
** 3x waves of mostly frigates/destroyers/cruisers (10-15 rats of various types, requires further verification)
** Frigates/destroyers orbit at 3-8km. Cruisers/battlecruisers orbit at 12-20km.
** DPS output is rather high, recommended 2+ T2 logistics cruisers
** DPS output is rather high, recommended 2+ T2 logistics cruisers
** Properly fit [[Marauders]] can tank these sites without the need for remote logistics assistance.
** Properly fit [[Marauders]] can tank these sites without the need for remote logistics assistance.
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* Major Conduit
* Major Conduit
** Payout: 2k DED LP + 20 mil ISK. Reduced payout with more than 6-7? pilots
** Payout: 2k DED LP + 20 mil ISK, with a max of 160 mil ISK. Reduced payout (per pilot) with more than 8 pilots.
** Rats will starburst out to ~400km after spawning before warping back on top of pilot that has aggro and engaging at close range
** 5-6x waves. Early waves are mostly frigates/destroyers, and scale up to include cruisers, Drekavacs, and Leshaks. Wave triggers are unpredictable, and commonly 2 waves spawn together.
** Multiple Leshaks may spawn of different varieties, only rat that keeps at range 40-60km (approx.)
** Rats will starburst out to ~400km after spawning before warping back on top of pilot that has aggro and engaging at close range. Warp-in landing spots are random but within the ships' weapon range.
** Multiple Leshaks may spawn of different varieties. Leshaks orbit their target at 40-45km.
** DPS output is rather high, recommend 3+ T2 logistics cruisers.
** DPS output is rather high, recommend 3+ T2 logistics cruisers.
** While not required [[Command Bursts]] on a properly bonused hull will make running the site much safer.
** While not required [[Command Bursts]] on a properly bonused hull will make running the site much safer.