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Turret mechanics: Difference between revisions

From EVE University Wiki
Telinchei (talk | contribs)
Synopsis and number generation: thanks a ton, that really helped clear out the cruft! I've added back the more important details but it's definitely simpler and easier to read now.
Hirmuolio Pine (talk | contribs)
Damage: fixed typo in normalized dps equation. Added the first step in getting the normalized dps equation.
Line 149: Line 149:
</math>
</math>


The normalized DPS, that takes both hit chance and random damage variation into account, can then be calculated as
From this two equations for normalized dps can be derived


:<math> \text{Normalized DPS} = 0.5 \times \min( \text{Hit chance}^2 + 0.98 \times \text{Hit chance} - 0.0501,\ 6 \times \text{Hit chance} ) </math>
:<math>\text{Normalized DPS} = \begin{cases}
  0.01 \times 3 + (  \text{Hit chance} - 0.01 ) \times ( 0.5 \times ( 0.5 + 0.49 + \text{Hit chance} ) ), & \mbox{if } \text{Hit chance} \geq 0.01 \\
  3 \times \text{Hit chance},  & \mbox{if } \text{Hit chance} < 0.01
\end{cases}
</math>
 
These two can be combined and reduced into single equation that takes both hit chance and random damage variation into account
 
:<math> \text{Normalized DPS} = 0.5 \times \min( \text{Hit chance}^2 + 0.98 \times \text{Hit chance} + 0.0501,\ 6 \times \text{Hit chance} ) </math>


The combat log will show the quality of a hit as follows
The combat log will show the quality of a hit as follows