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→Synopsis and number generation: thanks a ton, that really helped clear out the cruft! I've added back the more important details but it's definitely simpler and easier to read now. |
→Damage: fixed typo in normalized dps equation. Added the first step in getting the normalized dps equation. |
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| Line 149: | Line 149: | ||
</math> | </math> | ||
From this two equations for normalized dps can be derived | |||
:<math> \text{Normalized DPS} = 0.5 \times \min( \text{Hit chance}^2 + 0.98 \times \text{Hit chance} | :<math>\text{Normalized DPS} = \begin{cases} | ||
0.01 \times 3 + ( \text{Hit chance} - 0.01 ) \times ( 0.5 \times ( 0.5 + 0.49 + \text{Hit chance} ) ), & \mbox{if } \text{Hit chance} \geq 0.01 \\ | |||
3 \times \text{Hit chance}, & \mbox{if } \text{Hit chance} < 0.01 | |||
\end{cases} | |||
</math> | |||
These two can be combined and reduced into single equation that takes both hit chance and random damage variation into account | |||
:<math> \text{Normalized DPS} = 0.5 \times \min( \text{Hit chance}^2 + 0.98 \times \text{Hit chance} + 0.0501,\ 6 \times \text{Hit chance} ) </math> | |||
The combat log will show the quality of a hit as follows | The combat log will show the quality of a hit as follows | ||