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→Micro Jump Drives: Specified Marauder jump CD |
→Micro Jump Drive operation: don't bump things |
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=== Micro Jump Drive operation === | === Micro Jump Drive operation === | ||
When the module is activated the module spools up for 12 seconds (reduced to a minimum of 9 seconds by {{sk|Micro Jump Drive Operation}}). During this time the ship can not change its direction. The signature radius of the ship is also increased by 150% during the spool up time. A ship attempting to activate an MJD gains a visible orange-white rippling cone in front of it. | When the module is activated the module spools up for 12 seconds (reduced to a minimum of 9 seconds by {{sk|Micro Jump Drive Operation}}). During this time the ship can not ''voluntarily'' change its direction (however it may unpredictably change course if it bumps into an immovable object). The signature radius of the ship is also increased by 150% during the spool up time. A ship attempting to activate an MJD gains a visible orange-white rippling cone in front of it. | ||
The jump is interrupted if the jumping ship is warp scrambled, [[Cloaking|cloaked]], or has an active Bastion Module, at the moment when spool up time ends. Warp Core Stabilizers will not prevent the jump from being interrupted. Interdiction bubbles and warp ''disruptors'' have no effect on micro jump drives. Like other prop modules, the MJD cannot be deactivated before its cycle ends. | The jump is interrupted if the jumping ship is warp scrambled, [[Cloaking|cloaked]], or has an active Bastion Module, at the moment when spool up time ends. Warp Core Stabilizers will not prevent the jump from being interrupted. Interdiction bubbles and warp ''disruptors'' have no effect on micro jump drives. Like other prop modules, the MJD cannot be deactivated before its cycle ends. | ||