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Little Fingers: Difference between revisions

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Arin Mara (talk | contribs)
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Arin Mara (talk | contribs)
Added rewards, mission type, mission briefing, noted the large Standing loss
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{{Template:Missiondetails
{{Template:Missiondetails
|Level=
|Level= 4
|Type= Encounter
|Type= Security
|Objective= Destroy hostiles
|Objective= Defeat any guards you find.
|Faction= Independent (Gallente Ships)
|Faction1= Gallente Federation
|DamageToDeal= {{Damagetype|kin|th}}
|DamageToDeal=
|DamageToResist= {{Damagetype|kin|th}}
|DamageToResist=
|WebPoint= Elite Frigates
|WebPoint=
|EWAR= Energy neutralizers and damps
|EWAR=
|ShipSizeLimit=  
|ShipSizeLimit=  
|ShipSuggestion= Long range battleship
|ShipSuggestion= Long range battleship
|Rewards= 5,000,000 + time bonus
|Rewards= 5M ISK + 1M ISK (6h)
|Extra= High damage
|Extra= -3.0 The Syndicate Faction Standing loss
}}
}}


This mission takes place in high security space. Single ungated semi-deadspace pocket. You can warp freely within the pocket but warps from outside land on warpin point. The elite battleships deal high short range damage and approach with MWD. Warp out and back in at range or bounce inside the pocket to shoot the mfrom beyond their range.
{{MissionBriefing
|The Rattler Row sweatshop focuses on manufacturing ammunition, though it's not always the legit product. They're really a front for counterfeit ammo, which is shoddily produced and sold to rubes all over the black market. Dangerous stuff, really. Kids seem pretty adept at making ammo, though, so they keep the product available at incredibly low costs.


'''Tip:''' The pocket contains three fuel depots. Destroying them incurs -3% standing hit towards The Syndicate. One of them (usually the middle one) drops one "Carry On Token" that can be used to bliz the next mission.
Ralie could be there, working on the factory floor. Explore the Rattler Row. Look for any signs of Ralie. You'll probably run into some of their guards, so take them out. It's a long shot, but it's worth a shot.


Last ship destroyed will trigger the next wave group. One of the ships will drop a container with Amphere 9 and another ship will drop a Tattered Doll. These items are not needed but give some extra backstory and can be kept as trophy.
----
 
Sweatshops
Technology levels vary throughout New Eden. Not every system, constellation, or even region is at the cutting edge of technology. Sometimes, factories rely on old-fashioned techniques and tried-and-true methods. Child labor is one of those methods. A child's tiny hands and little fingers are perfect tools for creating the high-end textiles of Gallente fashion, as well as reaching those hard-to-reach corners of ship armaments. Though not commonplace – or legal, for that matter – sweatshops like the Rattler Row can be found in the more backwards areas of New Eden.}}
 
Ungated semi-deadspace pocket zero jumps away in the same System.
 
Tips:
* Initial defenders and Reinforcements 2 deal damage over 80 km and approach at 200 m/s
* Reinforcements 1 and Reinforcements 3 deal damage over 20 km and approach at 1000 m/s
* Carry On Token is used to '''Blitz''' the next Mission while Amphere 9 and Tattered Doll are lore items
* -3.0 The Syndicate Faction Standing loss if you destroy the Fuel Depot
* The left Fuel Depot, when looking at the Tactical Overlay "North" yellow line, has the Carry On Token
 
===Warp-in===


{{NPCTableHead|Initial defenders}}
{{NPCTableHead|Initial defenders}}
{{NPCTableRow|Battleship|5|Rattler Row Battleship}}
{{NPCTableRow|Battleship|5|Rattler Row Battleship|drop = Tattered Doll}}
|}
{{NPCTableSeparator|Reinforcements 1}}
 
{{NPCTableHead|Spawn 1}}
{{NPCTableRow|Elite Frigate|4|Rattler Row Elite Frigate|ewar = Web|point=yes}}
{{NPCTableRow|Elite Frigate|4|Rattler Row Elite Frigate|ewar = Web|point=yes}}
{{NPCTableRow|Elite Battleship|3|Rattler Row Elite Battleship}}
{{NPCTableRow|Elite Battleship|3|Rattler Row Elite Battleship|drop = Amphere 9}}
|}
{{NPCTableSeparator|Reinforcements 2}}
 
{{NPCTableHead|Spawn 2}}
{{NPCTableRow|Battleship|6|Rattler Row Rookie Battleship}}
{{NPCTableRow|Battleship|6|Rattler Row Rookie Battleship}}
{{NPCTableSeparator|Reinforcements 3}}
{{NPCTableRow|Elite Cruiser|4|Rattler Row Elite Cruiser|ewar = Neut|ewar2 = Damp}}
|}
|}


{{NPCTableHead|Spawn 3}}
{{NPCTableHead|Structures}}
{{NPCTableRow|Elite Cruiser|4|Rattler Row Elite Cruiser|ewar = Neut|ewar2 = Damp}}
{{NPCTableRow|Structure|2|Fuel Depot|drop = Left (when looking at the Tactical Overlay "North" yellow line) has Carry On Token}}
|}
|}


 
<noinclude>
{{NPCTableHead|Structures}}
{{NPCTableRow|Structure|3|Fuel Depot|note = -3.0% faction standing for The Syndicate when destroyed|drop = One (usually middle) drops one "Carry On Token" that can be used in next mission}}
|}<noinclude>
[[Category:Mission_reports]]
[[Category:Mission_reports]]
{{NPCTableCSS}}
{{NPCTableCSS}}
</noinclude>
</noinclude>