More actions
→Missile range: swapped gif for mov |
noted Arcing Vorton Projectors in the intro section |
||
| Line 6: | Line 6: | ||
A missile's explosion expands in a bubble of its own. The speed at which this bubble grows is called the <span style="color:#ccffee">''explosion velocity''</span>, and the maximum size that the bubble will reach is called the <span style="color:#ccffee">''explosion radius''</span>. A missile does not so much "hit" a ship as explode near it. EVE uses a [[#Missile damage formula|mathematical formula]] to compute the precise amount of damage that the explosion does to the ship. | A missile's explosion expands in a bubble of its own. The speed at which this bubble grows is called the <span style="color:#ccffee">''explosion velocity''</span>, and the maximum size that the bubble will reach is called the <span style="color:#ccffee">''explosion radius''</span>. A missile does not so much "hit" a ship as explode near it. EVE uses a [[#Missile damage formula|mathematical formula]] to compute the precise amount of damage that the explosion does to the ship. | ||
[[File:QSG_missile_terms.png|thumb|right|upright=0.8|A Missile Explodes|alt=drawing showing SR and ER]] | [[File:QSG_missile_terms.png|thumb|right|upright=0.8|A Missile Explodes|alt=drawing showing SR and ER]] | ||
Of significant note, the [[Turrets#Vorton Projectors|Arcing Vorton Projectors]] used by [[EDENCOM]] Ships also use missile damage mechanics to determine their damage application. Most other properties of these weapons will not be discussed on this page. | |||
==Missile detonation== | ==Missile detonation== | ||