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→Cloaking mechanics: Added explanation of Mobile Observatories. |
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* If you are already cloaked you cannot cloak. This may seem like a non-problem but this will force you to break the gate cloak (see below) before you can activate your cloaking module, and in the process briefly reveal yourself. | * If you are already cloaked you cannot cloak. This may seem like a non-problem but this will force you to break the gate cloak (see below) before you can activate your cloaking module, and in the process briefly reveal yourself. | ||
* Faction police and CONCORD ships are able to locate cloaked ships. If you are being chased by either of them due to low standing or criminal action they will warp to you even if you are cloaked. | * Faction police and CONCORD ships are able to locate cloaked ships. If you are being chased by either of them due to low standing or criminal action they will warp to you even if you are cloaked. | ||
* Offensive area of effect modules such as [[Bombs]] and [[Smartbombs]] will damage cloaked ships but will ''not'' decloak them. | * Offensive area-of-effect modules such as [[Bombs]] and [[Smartbombs]] will ''damage'' cloaked ships but will ''not'' decloak them. | ||
* [[Command Bursts]] do not apply to cloaked ships. | * [[Command Bursts]] do not apply to cloaked ships. | ||
* In lowsec and nullsec (but not highsec, wormhole space, Pochven, or dead space including Abyssal deadspace) it is possible to deploy a [[Mobile_structures#Mobile_Observatory|Mobile Observatory]], which has a 40% chance to decloak a cloaked ship in its system every 10 minutes. | |||
** Cloaked ships are immune to Mobile Observatories for the first 15 minutes that they are cloaked: this time is represented by the "cloak stabilization" timer visible above the circular capacitor / hit points / heat indicator in the bottom-centre of your screen. | |||
=== Skills === | === Skills === | ||