More actions
Added Magpie MTU (note this is not a BPC) to possible wormhole loot |
m Copyedit, relevant additional category. |
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{{related class|Ghost sites 100}} | {{related class|Ghost sites 100}} | ||
[[File:GhostSite1b.jpg|thumb|right|400px|A Ghost Site in space]] | [[File:GhostSite1b.jpg|thumb|right|400px|A Ghost Site in space]] | ||
'''Ghost Sites''' are pirate facilities which can be [[Hacking|hacked]] (like [[Exploration#Cosmic_Signatures|Data sites]]), but which have unique mechanics which set them apart | '''Ghost Sites''' are pirate facilities which can be [[Hacking|hacked]] (like [[Exploration#Cosmic_Signatures|Data sites]]), but which have unique mechanics which set them apart. | ||
== Finding a Ghost Site == | == Finding a Ghost Site == | ||
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* "Superior" in wormholes | * "Superior" in wormholes | ||
Note: The "Besieged Covert Research Facility" and "Contested Covert Research Facility" are not Ghost Sites. They are Combat sites with NPC battleships. | Note: The "Besieged Covert Research Facility" and "Contested Covert Research Facility" are not Ghost Sites. They are Combat sites with NPC battleships. Do not warp your hacking ship into a "Besieged" or "Contested" site. | ||
As expected, more difficult Ghost Sites are more difficult to hack, have more rats appear - but have better loot. All have the same number of hackable containers (often called "cans") though. | As expected, more difficult Ghost Sites are more difficult to hack, have more rats appear - but have better loot. All have the same number of hackable containers (often called "cans") though. | ||
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== Getting Loot == | == Getting Loot == | ||
When you enter the site a timer is started '''<span style="color:red">(unless you warp in cloaked)</span>'''. The time is random and not shown, but it seems that the more ships are in the site at once, the longer the timer (in practice, if running a site solo, you will generally have enough time to hack and loot 2 cans before the timer expires). Since time is of the essence, it is not generally recommended to scan the containers with a cargo scanner due to the limited time that is available before the rats warp in and make the cans explode, however if you're fast and have not fitted warp core stabilizers to your ship, you can. The stashes are opened by the hacking mini game known from [[Relic_and_data_sites|data sites]]; once the hack is complete, you can loot the cans directly. The cans are normally in a square, equal distance from each other, with one having better loot than the rest. (There are reports | |||
When you enter the site a timer is started '''<span style="color:red">(unless you warp in cloaked)</span>'''. The time is random and not shown, but it seems that the more ships are in the site at once, the longer the timer (in practice, if running a site solo, you will generally have enough time to hack and loot 2 cans before the timer expires). | |||
Since time is of the essence, it is not generally recommended to scan the containers with a cargo scanner due to the limited time that is available before the rats warp in and make the cans explode, however if you're fast and have not fitted warp core stabilizers to your ship, you can. | |||
The stashes are opened by the hacking mini game known from [[Relic_and_data_sites|data sites]]; once the hack is complete, you can loot the cans directly. The cans are normally in a square, equal distance from each other, with one having better loot than the rest. (There are reports that the can having the best loot is named differently than the rest, though this has not been extensively tested.) | |||
The hacking difficulty is comparable to the difficulty of hacking a data or relic site in a system with the same security status. If you fail your hacking attempt, either all the containers in the site will explode immediately or just the container you were working on will explode (see also below), unlike with normal data sites. If just the single can explodes rather than all of them, you can continue hacking but the hidden timer is still running. Unlike regular data sites, when these cans explode, they do damage to your ship. | |||
The site timer varies considerably; from around 30 seconds to a few minutes. It is random. | The site timer varies considerably; from around 30 seconds to a few minutes. It is random. | ||
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== Rats == | == Rats == | ||
[[File:GhostSite3.jpg|thumb|right|400px|A Ghost Site just as rats jump in]] | [[File:GhostSite3.jpg|thumb|right|400px|A Ghost Site just as rats jump in]] | ||
After the timer expires (irrespective of how many containers you have hacked), rats (based on the local pirate population) will show up to destroy the cans and defend the site. These rats have no bounties, nor any known drops, but they do a considerable amount of damage (based on the system's security status) that can reach 2000+ raw damage. Most of them do not use warp | |||
The rats' warp | After the timer expires (irrespective of how many containers you have hacked), rats (based on the local pirate population) will show up to destroy the cans and defend the site. | ||
These rats have no bounties, nor any known drops, but they do a considerable amount of damage (based on the system's security status) that can reach 2000+ raw damage. Most of them do not use warp disruptors, although there is one type of each rat that will warp-disrupt you (confirmed in high sec, null sec & wormhole). As there is usually one of those warp-disrupting rats in any site, you're generally stuck there for the duration. | |||
The rats' warp disruption range is 24 km. They do not aggress players if the player ship is more than 30 km away. | |||
{| style="background:#350000; border:1px solid #333333; padding:0px;" | {| style="background:#350000; border:1px solid #333333; padding:0px;" | ||
| style="padding:0px;" | [[image:Icon_warning.png|56px|link=]] | | style="padding:0px;" | [[image:Icon_warning.png|56px|link=]] | ||
| style="padding:8px;" | '''WARNING:''' DO NOT underestimate the damage from the NPCs. In high-tier sites they can shred | | style="padding:8px;" | '''WARNING:''' DO NOT underestimate the damage from the NPCs. In high-tier sites they can shred even a well-tanked ship. | ||
|} | |} | ||
The rats equipped with warp | These rats do warp out after some time, so they're generally not worth killing. If you don't warp off before you're warp-disrupted, your best hope is to be able to tank their damage (and the explosive damage from the cans). | ||
The rats equipped with warp disruptors vary from faction to faction. | |||
*Serpentis, Sansha's Nation, Guristas and Blood Raiders - '''Sentry''' warp disrupts | |||
*Angel Cartel - '''Watcher''' warp disrupts | |||
== Explosions == | |||
[[File:GhostSite4.jpg|thumb|right|400px|Rats taking out containers]] | [[File:GhostSite4.jpg|thumb|right|400px|Rats taking out containers]] | ||
All the containers in the Ghost Site will explode if: | All the containers in the Ghost Site will explode if: | ||
* The hidden timer (see above) runs out, or | * The hidden timer (see above) runs out, or | ||
* You fail in a hacking attempt. (It has been known for only one of the containers to explode if failed. In cases like this you may continue hacking | * You fail in a hacking attempt. (It has been known for only one of the containers to explode if failed. In cases like this you may continue hacking, but the hidden timer is still running.) | ||
If you fail in a hacking attempt, and all of the containers explode, no rats will show up, but you will take damage from the explosion. | If you fail in a hacking attempt, and all of the containers explode, no rats will show up, but you will take damage from the explosion. | ||
If the timer runs out the rats will appear and shoot the containers, which causes them to explode. In this case the explosion may be delayed for some reason, up to 30 seconds, which can allow you to warp out before it blows, assuming you are not warp scrambled. | If the timer runs out, the rats will appear and shoot the containers, which causes them to explode. In this case the explosion may be delayed for some reason, up to 30 seconds, which can allow you to warp out before it blows, assuming you are not warp scrambled. | ||
If you can tank the explosive damage, you can use those extra seconds to continue hacking/looting a can. After the explosion the rats might hang around for another 30 seconds and shoot at you before warping out. But they will warp out when it's their time to do so, even if you're still at the site, and alive. | |||
This explosion damage varies: raw explosive damage appears to be based on your ship's current distance to the containers. | This explosion damage varies: raw explosive damage appears to be based on your ship's current distance to the containers. | ||
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== Ship fitting == | == Ship fitting == | ||
A ship for running Ghost Sites should | |||
A ship for running Ghost Sites should perform several roles: | |||
* Hacking the containers (so at least a hacking module, and preferably a bonus to the hacking minigame) | * Hacking the containers (so at least a hacking module, and preferably a bonus to the hacking minigame) | ||
* Quickly flying from one container to another (to be able to hack as many containers as possible before the timer runs out) | * Quickly flying from one container to another (to be able to hack as many containers as possible before the timer runs out) | ||
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=== Recommended ships=== | === Recommended ships=== | ||
* Armor-tanked T1 cruisers (e.g. a [[Vexor]] or a [[Maller]]) | * Armor-tanked T1 cruisers (e.g. a [[Vexor]] or a [[Maller]]) | ||
* [[Gnosis]] battlecruiser | * [[Gnosis]] battlecruiser | ||
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* [[Strategic Cruisers|Strategic (T3) Cruiser]] | * [[Strategic Cruisers|Strategic (T3) Cruiser]] | ||
'''Not a regular cloaky frigate!''' | |||
=== Mid slots=== | === Mid slots=== | ||
In order to hack the containers as quickly as possible, the following mid-slot modules are needed: | In order to hack the containers as quickly as possible, the following mid-slot modules are needed: | ||
* Microwarpdrive (to fly as quickly as possible between containers). | * Microwarpdrive (to fly as quickly as possible between containers). | ||
* Data Analyzer (to hack the site). | * Data Analyzer (to hack the site). Sites are data only, without relics. It's always better to use the T2 version, if you can fit one, especially for ships without a bonus to the hacking minigame (T1 cruisers or certain T3 configurations). | ||
* Cargo Scanner (to determine which can/cans are worth hacking). | * Cargo Scanner (to determine which can/cans are worth hacking). | ||
** Some pilots always cargo scan and cherry-pick. | |||
** Others feel that because of the limited time before rats arrive, that it's not worth cargo scanning if you are using warp core stabilizers or anything that causes your targeting to take longer, as you do not want to waste precious time cherry-picking. | |||
** One option is to cargo scan other cans while hacking the first one, to choose the best can do to next. | |||
=== Tank === | === Tank === | ||
Armor-tanked ships are recommended over shield-tanked ships, as when the three mid-slot items listed above are installed, there is generally little room left to fit a good shield tank in the midslots. The [[Stratios]] or a Strategic Cruiser | |||
Armor-tanked ships are recommended over shield-tanked ships, as when the three mid-slot items listed above are installed, there is generally little room left to fit a good shield tank in the midslots. Only ships with many mid slots can mount the necessary shield tank. The [[Stratios]] or a Strategic Cruiser can be excellent for running Ghost Sites, but these ships are very expensive and make for juicy targets. The [[Gnosis]] is a good choice, as it is not that expensive, and has lots of slots for required modules and tank. | |||
T1 exploration frigates or covert ops frigates are ''not'' recommended for running Ghost Sites, as while these ships are fast and make for excellent hackers, they tend to be too fragile to survive the explosion and/or the rats in Ghost Sites. | |||
This will work for all areas of hi sec space regardless of pirate faction! | This will work for all areas of hi sec space regardless of pirate faction! | ||
The recommended fitting is as follows: | The recommended fitting is as follows: | ||
*1x 1600mm Armor Plate | *1x 1600mm Armor Plate | ||
*1x Medium Armor Repairer | *1x Medium Armor Repairer | ||
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*1x Explosive Armor Reinforcer I | *1x Explosive Armor Reinforcer I | ||
Less might do, but with this you will survive! While not critical a Damage Control is always a good idea | Less might do, but with this you will survive! While not critical, a Damage Control is always a good idea. | ||
It might seem counter-intuitive to fit both a plate and a repairer, but remember that without decent buffer the explosion might hurt you | It might seem counter-intuitive to fit both a plate and a repairer, but remember that without decent buffer, the explosion might hurt you, while the repairer will keep you alive when the rats start shooting you. You might be fine with just the plate or the repairer in highsec, but when you move on to other parts of space, both will be needed (unless you have logistics). Having the repairer is also a cheap way to fix armor damage. | ||
It is worth remembering that the explosion of the cans is ALWAYS explosive damage, but the rats will [[NPC Damage Types|deal damage according to their faction]], so tank accordingly. | It is worth remembering that the explosion of the cans is ALWAYS explosive damage, but the rats will [[NPC Damage Types|deal damage according to their faction]], so tank accordingly. | ||
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== The Egg Thief Tactic == | == The Egg Thief Tactic == | ||
An alternative tactic is to Blitz the ghost site. | An alternative tactic is to Blitz the ghost site. | ||
=== Egg Thief fitting === | === Egg Thief fitting === | ||
Any [[Corvette]]. Fit it with | Any [[Corvette]]. Fit it with | ||
* a data analyzer | * a data analyzer | ||
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=== How to do it === | === How to do it === | ||
Keep one thing in mind. Like an angry crocodile, the NPCs will tear you apart on sight. Be fast. | Keep one thing in mind. Like an angry crocodile, the NPCs will tear you apart on sight. Be fast. | ||
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=== Other ships too === | === Other ships too === | ||
This tactic is viable with any of the other ships/fits described on this page too. Especially if you're worried about your tank; or worried about someone else warping in on you. | This tactic is viable with any of the other ships/fits described on this page too. Especially if you're worried about your tank; or worried about someone else warping in on you. | ||
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== Ghost Raider Gang == | == Ghost Raider Gang == | ||
You need 4 x | |||
You need 4 x Stratioses fitted with proper tank as described above, and covert ops cloaks. | |||
With one of the gang in squad command, gang aligns to Ghost site making sure they're further than 2 km apart from each other and cloak up. | With one of the gang in squad command, gang aligns to Ghost site making sure they're further than 2 km apart from each other and cloak up. | ||
Squad warp the gang into the ghost site. Assess and assign each gang member to a can; they slowboat to their respective cans. | Squad warp the gang into the ghost site. Assess and assign each gang member to a can; they slowboat to their respective cans. | ||
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== See also == | == See also == | ||
Ghost sites were introduced in the [[Rubicon]] expansion in late 2013. [https://forums.eveonline.com/default.aspx?g=posts&t=449199 They were tweaked in December 2015]. | |||
* Dev blog introducing [[Ghost Site|Ghost Sites]]: http://community.eveonline.com/news/dev-blogs/ghastly-hotbed-of-spaceship-trauma/ | * Dev blog introducing [[Ghost Site|Ghost Sites]]: http://community.eveonline.com/news/dev-blogs/ghastly-hotbed-of-spaceship-trauma/ | ||
* Dev blog introducing the Contested and Besieged Covert Research Facilities: http://community.eveonline.com/news/dev-blogs/sweeping-death-and-chaos/ | * Dev blog introducing the Contested and Besieged Covert Research Facilities: http://community.eveonline.com/news/dev-blogs/sweeping-death-and-chaos/ | ||
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[[Category:Data sites]] | [[Category:Data sites]] | ||
[[Category:PvE]] | |||