More actions
→Subsystems: Updated page to reflect removal of SP penalty for T3 cruiser loss. |
m →Capabilities and Uses: Added a couple of additional notes to existing uses. |
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Fitted for CovOps-style cloaking and probing, a T3C can be an effective PvP scout, with enough of a tank to tackle a target and (hopefully) survive long enough for help to arrive. Cloak-fitted T3Cs can dispatch weaker targets solo. | Fitted for CovOps-style cloaking and probing, a T3C can be an effective PvP scout, with enough of a tank to tackle a target and (hopefully) survive long enough for help to arrive. Cloak-fitted T3Cs can dispatch weaker targets solo. | ||
In an advanced version of this use, a correctly-configured T3C can tackle a target and light a [[Jump_drives#Covert_Cynosural_Fields|covert cynosural field]], allowing a team of [[Stealth Bombers|stealth bombers]] to jump in instantly and apply intense DPS. | |||
===Bait=== | ===Bait=== | ||
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===100MN Combat=== | ===100MN Combat=== | ||
The prevalence of [[Marauders]] in mid 2021 lead to an increase in the use of T3C fleets fitted with battleship- | The prevalence of [[Marauders]] in mid 2021 lead to an increase in the use of T3C fleets fitted with [[Propulsion_equipment#Oversized_afterburners|oversized]], battleship-grade [100MN Afterburners. A 100MN T3C is slightly slower than a T3C conventionally fitted with a 50MN microwarpdrive, has much slower acceleration and turning, and must make sacrifices in damage or durability, but in exchange is extremely difficult to pin down, hit, and kill, because its engines are immune to Warp Scrambling and it has a very small sig radius relative to its speed. | ||
100MN fits have a particular advantage in fights within [[Encounter Surveillance System]]s, where most forms of mobility other than afterburners are disabled. | |||
===Keeping the Enemy Guessing=== | ===Keeping the Enemy Guessing=== | ||