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Propulsion equipment: Difference between revisions

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Uryence (talk | contribs)
m Further copy-editing. Additional links.
Uryence (talk | contribs)
m Tech and Meta Levels: Paragraphing, syntax, typos corrected, additional links.
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However, certain exceptionally light-weight ships (like many [[Triglavian Collective|Triglavian]] ships) can achieve higher speed bonuses, while heavier-weight ships such as destroyers and battlecruisers will receive lower speed bonuses than their prop modules would state. This formula explains how fitting armor plates reduces the bonus of a prop module (but not the ship's base speed). This formula also dictates that fitting a ship with an undersized afterburner or MWD will provide an ineffectively small boost. (In general, the only time this is ever done is in the act of fitting a battleship-sized 500MN microwarpdrive to a capital ship, as a sort of maneuvering thruster used in single cycles to improve alignment times.)
However, certain exceptionally light-weight ships (like many [[Triglavian Collective|Triglavian]] ships) can achieve higher speed bonuses, while heavier-weight ships such as destroyers and battlecruisers will receive lower speed bonuses than their prop modules would state. This formula explains how fitting armor plates reduces the bonus of a prop module (but not the ship's base speed). This formula also dictates that fitting a ship with an undersized afterburner or MWD will provide an ineffectively small boost. (In general, the only time this is ever done is in the act of fitting a battleship-sized 500MN microwarpdrive to a capital ship, as a sort of maneuvering thruster used in single cycles to improve alignment times.)


=== Tech and Meta Levels ===
=== Tech and meta levels ===
Afterburners and Microwarpdrives have very different attributes at different tech levels. These attribute trends are consistent across all sizes of modules.
Afterburners and microwarpdrives have very different attributes at different [[tech and meta levels]]. These attribute trends are consistent across all sizes of modules.


For Afterburners, the pattern is fairly straightforward. Higher-tech afterburners grant larger speed bonuses. Faction and Deadspace afterburners have lower capacitor costs, and come in two types: one consuming extra CPU (Gallente/Serpentis), one consuming extra Powergrid (Minmatar/Angel Cartel).  
==== Choosing afterburners ====
 
For afterburners, the pattern is fairly straightforward. Higher-tech afterburners grant larger speed bonuses. Faction and deadspace afterburners have lower capacitor costs, and come in two types: one consuming extra CPU ([[Gallente]]/[[Serpentis]]), one consuming extra powergrid ([[Minmatar]]/[[Angel Cartel]]).  
{| class="wikitable collapsible collapsed" style="text-align:center;width:900px"
{| class="wikitable collapsible collapsed" style="text-align:center;width:900px"
! style="background-color:#222222;" | AB Type
! style="background-color:#222222;" | AB Type
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| +30% PWG
| +30% PWG
|}
|}
(Note: Capacitor and Fitting cost adjustments are approximate, and will be slightly different at different sizes. X-Type Modules only exist in 100MN and 500MN sizes.)
(Note: capacitor and fitting cost adjustments are approximate, and will be slightly different at different sizes. X-Type modules only exist in 100MN and 500MN sizes.)
 
==== Choosing microwarpdrives ====


For microwarpdrives, the story is more complex. Higher-tech MWDs grant only minimal speed improvements over lower-tech modules. Instead, higher-tech MWDs carry significantly reduced signature radius bloom effects and capacitor penalties.


For Microwarpdrives, the story is not as simple. Higher-tech MWDs grant only minimal speed improvements over lower-tech modules. In stead, higher-tech MWDs carry significantly reduced Signature and Capacitor penalties than lower-tech MWDs. However, there is an odd exception: the Tech II Microwarpdrive carries a reduced Capacitor penalty, but ''not'' a reduced Signature penalty, and suffers from increased Fitting and Activation costs, in exchange for only providing about 1% greater top speed than a Meta module. As a result, Tech II Microwarpdrives are largely disrespected and should almost never be used.
However, there is an odd exception: the Tech 2 microwarpdrive carries a reduced capacitor penalty, but ''not'' a reduced signature bloom, only boosts speed by about 1% more than a meta module, and entails increased fitting and activation costs. As a result, Tech 2 MWDs are held in low esteem and should almost never be fitted.


Rather than Tech II variants, the three meta variants of Microwarpdrives are commonly discussed. The Compact variant is generally not ideal, but is sometimes necessary to save on fitting space. The Enduring variant looks attractive, as it allows the drive to more easily remain active for long periods of time, however in practice, the reduced activation cost from an Enduring drive is generally less impactful than the reduced max Capacitor penalty from the '''Quad LiF Restrained''' variant (which also features a reduced Signature penalty, and thus allows for slightly less incoming damage). In short, the generally most preferrable Microwarpdrive variant is the '''Restrained''' variant.
Rather than Tech 2 variants, the three meta variants of MWDs are commonly deployed.
# The "Compact" variant is generally not ideal, but is easier to fit, and can sometimes be justified on that basis.
# The "Enduring" variant looks attractive, as it allows the drive to more easily remain active for long periods of time. In practice, though, the reduced activation cost from an "Enduring" MWD generally does less for a ship than the reduced max capacitor penalty from the "Quad LiF Restrained" variant.
# The "Quad LiF Restrained" MWD variant reduces the overall capacitor capacity penalty, and also blooms the signature radius less.
In short, for most fittings, the "Quad LiF" MWD type is generally preferred.


Like with Afterburners, Faction and Deadspace microwarpdrives come in two types: one consuming extra CPU but with reduced Activation Cost (Gallente/Serpentis), and one consuming extra Powergrid but with reduced Signature penalty (Minmatar/Angel Cartel).
As with afterburners, faction and deadspace microwarpdrives come in two types: one consuming extra CPU but with reduced activation cost (Gallente/Serpentis), and one consuming extra powergrid but with reduced signature radius bloom (Minmatar/Angel Cartel).
{| class="wikitable collapsible collapsed" style="text-align:center;width:900px"
{| class="wikitable collapsible collapsed" style="text-align:center;width:900px"
! style="background-color:#222222;" | MWD Type
! style="background-color:#222222;" | MWD Type