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You have ten slots available in your head for implants. Each slot takes a specific kind of implant. | You have ten slots available in your head for implants. Each slot takes a specific kind of implant. | ||
Slots 1-5 are for [[ | Slots 1-5 are for [[#Attribute Enhancers|Attribute Enhancers]], and slots 6-10 are for [[#Skill Hardwirings|Skill Hardwirings]]. | ||
To use any implant you need at least one level of {{sk|Cybernetics}}, which itself requires {{sk|Science|III}}. The more powerful and expensive implants require more training in {{sk|Cybernetics}}, and often cost significant amounts of ISK, but they can give you indispensable reductions in skill training times, and useful bonuses to your ship's abilities. | To use any implant you need at least one level of {{sk|Cybernetics}}, which itself requires {{sk|Science|III}}. The more powerful and expensive implants require more training in {{sk|Cybernetics}}, and often cost significant amounts of ISK, but they can give you indispensable reductions in skill training times, and useful bonuses to your ship's abilities. | ||
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==Keeping your Implants safe== | ==Keeping your Implants safe== | ||
Upgrading a set of implants can be an expensive decision because it destroys the old set. Instead, you could buy a [[Jump | Upgrading a set of implants can be an expensive decision because it destroys the old set. Instead, you could buy a [[Jump clones|jump clone]], jump to it and install the new set of implants there. Each jump clone has its own set of implants. Only the implants installed in the clone you are currently occupying will have an effect. That way, the old implants are preserved as a backup when your pod is destroyed during PvP or in certain cases, by some NPCs such as Triglavians. | ||
You regularly have to wait 24 hours to use another jump clone once you did. It should also be noted that jumping to a clone installed in the same citadel as your active clone will not effect the 24 hour cooldown timer, which may serve extremely useful when participating in a fleet, as staging systems - such as Stacmon - tend to have friendly citadels, in which a clean clone may be installed. However, you may consider jumping into a clone in the same citadel if you know that you face PvP during your next activities - and jump back afterwards. Training the '''Infomorph | You regularly have to wait 24 hours to use another jump clone once you did. It should also be noted that jumping to a clone installed in the same citadel as your active clone will not effect the 24 hour cooldown timer, which may serve extremely useful when participating in a fleet, as staging systems - such as Stacmon - tend to have friendly citadels, in which a clean clone may be installed. However, you may consider jumping into a clone in the same citadel if you know that you face PvP during your next activities - and jump back afterwards. Training the '''{{Sk|Infomorph Synchronizing}}''' skill reduces this limitation by one hour for each level trained. Continue reading for more [[#Tips and Practical Applications with Jump Clones|tips and practical applications with jump clones]]. | ||
==Attribute Enhancers== | ==Attribute Enhancers== | ||
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{| class="wikitable" style=" | {| class="wikitable" style="padding:5px; text-align:right;" | ||
|- style="background-color:#222222;" | |||
!rowspan="2" | ! rowspan="2" | Category | ||
!rowspan="2" | ! rowspan="2" | Secondary Effect | ||
!colspan="2" | ! rowspan="2" | Set Name | ||
!colspan="5" | ! colspan="2" | Set Bonus per slot | ||
!rowspan="2" | ! colspan="5" | Effect Bonus per slot | ||
!rowspan="2" style="background-color:#222222;| | ! rowspan="2" | Total Effect | ||
! rowspan="2" | Attributes | |||
|- style="background-color:#222222;" | |||
| 1-5 | |||
| 6 (Omega) | |||
| 1 | |||
| 2 | |||
| 3 | |||
| 4 | |||
| 5 | |||
|- | |- | ||
! rowspan="12" | Scanning/EW | |||
| rowspan="2" style="text-align:left;" | [[File:Icon sensor radar.png|24px|link=]] Radar Sensor Strength | |||
!rowspan="12"|Scanning/EW | |||
|rowspan="2" style="text-align:left;" |[[File:Icon sensor radar.png|24px|link=]] Radar Sensor Strength | |||
| style="text-align:left;" | High-grade Grail | | style="text-align:left;" | High-grade Grail | ||
|15% | |15% | ||