More actions
m Update skill bonus percentages. Use {{Sh}} for ship links. |
m Clearing up the skills section. |
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==== Scanning skills ==== | ==== Scanning skills ==== | ||
* {{sk|Astrometrics}}: useful bonuses to scan strength(+5%), scan deviation(-5%) and scan time(-5%) per level. Level I unlocks the Core Probe | * {{sk|Astrometrics}}: useful bonuses to scan strength(+5%), scan deviation(-5%) and scan time(-5%) per level. Level I unlocks the Core Probe Launchers and Core Scanner Probes, level II unlocks the Expanded Probe Launchers and the Combat Scanner Probes. level IV is the prerequisite for Astrometric Pinpointing and should be a short-term priority for the aspiring explorer. | ||
* {{sk|Astrometric Pinpointing}}: | * {{sk|Astrometric Pinpointing}}: 5% reduction in maximum scan deviation per level. | ||
** This skill is especially useful in the early phases of probing, and makes life easier. Training high levels of this skill paired with high signal strength will allow you to reduce the scanning radius more aggressively. Levels II and V allow use of Tech 1 and Tech 2 scan pinpointing arrays respectively. | ** This skill is especially useful in the early phases of probing, and makes life easier. Training high levels of this skill paired with high signal strength will allow you to reduce the scanning radius more aggressively. Levels II and V allow use of Tech 1 and Tech 2 scan pinpointing arrays respectively. | ||
* {{sk|Astrometric Rangefinding}}: 5% scan probe strength per level, making it the most important of these skills. Levels II and V allow use of Tech 1 and Tech 2 scan rangefinding arrays respectively. | * {{sk|Astrometric Rangefinding}}: 5% increase in scan probe strength per level, making it the most important of these skills. Levels II and V allow use of Tech 1 and Tech 2 scan rangefinding arrays respectively. | ||
* {{sk|Astrometric Acquisition}}: 5% reduction in scan time per level. This skill is useful for combat scanning, when every second counts, but is not hugely important otherwise. Levels II and V allow use of Tech 1 and Tech 2 scan acquisition arrays respectively. | * {{sk|Astrometric Acquisition}}: 5% reduction in scan time per level. This skill is useful for combat scanning, when every second counts, but is not hugely important otherwise. Levels II and V allow use of Tech 1 and Tech 2 scan acquisition arrays respectively. | ||
==== Other skills ==== | ==== Other skills ==== | ||
* Racial Frigate: Level I is required for the Tech 1 scanning frigate of each faction ({{Sh|Magnate}}, {{Sh| | * Racial Frigate: Level I is required for the Tech 1 scanning frigate of each faction ({{Sh|Magnate}}, {{Sh|Heron}}, {{Sh|Imicus}} and {{Sh|Probe}}) and the strong per-level bonus for scanner probe strenght on these hulls make training it to IV worthwhile. Level V is a step towards covert ops ships. | ||
* {{sk|Covert Ops}}: together with racial frigate V, this skill unlocks the covert ops ships ({{Sh|Anathema}}, {{Sh| | * {{sk|Covert Ops}}: together with racial frigate V, this skill unlocks the covert ops ships ({{Sh|Anathema}}, {{Sh|Buzzard}}, {{Sh|Helios}} and {{Sh|Cheetah}}). New players need not rush into these, but covert ops ships are a good medium-term goal for keen explorers. | ||
** Note that since the hull bonuses on the covert ops ships are per-level, a covert ops ship only outmatches a Tech 1 exploration frigate in probe strength at Covert Ops IV. | ** Note that since the hull bonuses for scanner probe strenght on the covert ops ships are per-level, a covert ops ship only outmatches a Tech 1 exploration frigate in probe strength at Covert Ops IV. | ||
* {{sk|Cloaking}}: level I is needed to use prototype cloaks, handy for Tech 1 exploration frigates; IV is necessary to fit covert ops cloaks and should be trained when a character is on their way to flying covert ops ships. | * {{sk|Cloaking}}: level I is needed to use prototype cloaks, handy for Tech 1 exploration frigates; IV is necessary to fit covert ops cloaks and should be trained when a character is on their way to flying covert ops ships. | ||
* {{sk|High Speed Maneuvering}}: to fit MWD. | * {{sk|High Speed Maneuvering}}: to fit MWD. | ||
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== Probing == | == Probing == | ||
[[image:Probe_window.png|thumb|| | [[image:Probe_window.png|thumb|440px|Probe scanner window with labels.]] | ||
=== Launching probes === | === Launching probes === | ||