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Ghost Sites: Difference between revisions

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m Added "Has update description" property inside Template:Update; cosmetic changes
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{{Update| New 5th can added.}}
{{Update|[[Has update description:: New 5th can added.]]}}


{{Exploration links}}
{{Exploration links}}
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[[File:GhostSite1b.jpg|thumb|400px|A Ghost Site in space]]
[[File:GhostSite1b.jpg|thumb|400px|A Ghost Site in space]]
'''Ghost Sites''' are pirate facilities which can be [[Hacking|hacked]] (like [[Exploration#Cosmic_Signatures|Data sites]]), but which have unique mechanics which set them apart.  
'''Ghost Sites''' are pirate facilities which can be [[Hacking|hacked]] (like [[Exploration#Cosmic Signatures|Data sites]]), but which have unique mechanics which set them apart.


== Finding a Ghost Site ==
== Finding a Ghost Site ==
[[File:GhostSite2.jpg|thumb|400px|A Lesser Ghost Site]]
[[File:GhostSite2.jpg|thumb|400px|A Lesser Ghost Site]]
Ghost Sites can be found using the probe scanner, [[Probe scanning|using probes]]. They show up as [[Cosmic Signatures|cosmic signatures]] (type: Data sites), and occur in all [[System Security|categories of space]] (hi-sec, low-sec, null-sec and wormhole). They show up in the anomaly list as "{{co|wheat|<size> <faction> Covert Research Facility}}". The {{co|wheat|<size>}} is solely dependent on the security rating of the system:
Ghost Sites can be found using the probe scanner, [[Probe scanning|using probes]]. They show up as [[Cosmic Signatures|cosmic signatures]] (type: Data sites), and occur in all [[System Security|categories of space]] (hi-sec, low-sec, null-sec and wormhole). They show up in the anomaly list as "{{co|wheat|<size> <faction> Covert Research Facility}}". The {{co|wheat|<size>}} is solely dependent on the security rating of the system:
* "Lesser" in high-sec
* "Lesser" in high-sec
* "Standard" in low-sec
* "Standard" in low-sec
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* "Superior" in wormholes
* "Superior" in wormholes


Note: The "Besieged Covert Research Facility" and "Contested Covert Research Facility" are not Ghost Sites.   They are Combat sites with NPC battleships. Do not warp your hacking ship into a "Besieged" or "Contested" site.
Note: The "Besieged Covert Research Facility" and "Contested Covert Research Facility" are not Ghost Sites. They are Combat sites with NPC battleships. Do not warp your hacking ship into a "Besieged" or "Contested" site.


As expected, more difficult Ghost Sites are more difficult to hack, have more rats appear - but have better loot. All have the same number of hackable containers (often called "cans") though.
As expected, more difficult Ghost Sites are more difficult to hack, have more rats appear - but have better loot. All have the same number of hackable containers (often called "cans") though.


When you enter warp to a Ghost Site, a pop-up message appears that warns the capsuleer that the site is dangerous.
When you enter warp to a Ghost Site, a pop-up message appears that warns the capsuleer that the site is dangerous.
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Since time is of the essence, it is not generally recommended to scan the containers with a cargo scanner due to the limited time that is available before the rats warp in and make the cans explode, however if you're fast and have not fitted warp core stabilizers to your ship, you can.
Since time is of the essence, it is not generally recommended to scan the containers with a cargo scanner due to the limited time that is available before the rats warp in and make the cans explode, however if you're fast and have not fitted warp core stabilizers to your ship, you can.


The stashes are opened by the hacking mini game known from [[Relic_and_data_sites|data sites]]; once the hack is complete, you can loot the cans directly. The cans are normally in a square, equal distance from each other, with one having better loot than the rest. (There are reports that the can having the best loot is named differently than the rest, though this has not been extensively tested.)
The stashes are opened by the hacking mini game known from [[Relic and data sites|data sites]]; once the hack is complete, you can loot the cans directly. The cans are normally in a square, equal distance from each other, with one having better loot than the rest. (There are reports that the can having the best loot is named differently than the rest, though this has not been extensively tested.)


The hacking difficulty is comparable to the difficulty of hacking a data or relic site in a system with the same security status. If you fail your hacking attempt, either all the containers in the site will explode immediately or just the container you were working on will explode (see also below), unlike with normal data sites. If just the single can explodes rather than all of them, you can continue hacking but the hidden timer is still running. Unlike regular data sites, when these cans explode, they do damage to your ship.
The hacking difficulty is comparable to the difficulty of hacking a data or relic site in a system with the same security status. If you fail your hacking attempt, either all the containers in the site will explode immediately or just the container you were working on will explode (see also below), unlike with normal data sites. If just the single can explodes rather than all of them, you can continue hacking but the hidden timer is still running. Unlike regular data sites, when these cans explode, they do damage to your ship.
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The site timer varies considerably; from around 30 seconds to a few minutes. It is random.
The site timer varies considerably; from around 30 seconds to a few minutes. It is random.


All sites may contain Covert Research Tools. Hi-Sec and Low-Sec usually contain Shattered Villard Wheels, which are a required component to build the ‘Ascendancy’ implant set.
All sites may contain Covert Research Tools. Hi-Sec and Low-Sec usually contain Shattered Villard Wheels, which are a required component to build the ‘Ascendancy’ implant set.


'''Other possible Hi-Sec Loot:'''
'''Other possible Hi-Sec Loot:'''
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* High-grade Ascendancy Omega Blueprint Copy
* High-grade Ascendancy Omega Blueprint Copy


Source: CCP Affinity (edited for Kronos pirate implant grade changes)
Source: CCP Affinity (edited for Kronos pirate implant grade changes)


{{ note box | In each site there is now a 5th can placed above and to the center of the 4 original ones, directly above the warpin point. It shares a name with the other cans but seems to consistently drop 1x Electro-Neural Signaller and nothing else (TESTED ONLY IN LS) 16/05/2023| italics = no }}
{{ note box | In each site there is now a 5th can placed above and to the center of the 4 original ones, directly above the warpin point. It shares a name with the other cans but seems to consistently drop 1x Electro-Neural Signaller and nothing else (TESTED ONLY IN LS) 16/05/2023| italics = no }}
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These rats have no bounties, nor any known drops, but they do a considerable amount of damage (based on the system's security status) that can reach 2000+ raw damage. Most of them do not use warp disruptors, although there is one type of each rat that will warp-disrupt you (confirmed in high sec, null sec & wormhole). As there is usually one of those warp-disrupting rats in any site, you're generally stuck there for the duration.
These rats have no bounties, nor any known drops, but they do a considerable amount of damage (based on the system's security status) that can reach 2000+ raw damage. Most of them do not use warp disruptors, although there is one type of each rat that will warp-disrupt you (confirmed in high sec, null sec & wormhole). As there is usually one of those warp-disrupting rats in any site, you're generally stuck there for the duration.


The rats' warp disruption range is 24 km. They do not aggress players if the player ship is more than 30 km away.
The rats' warp disruption range is 24 km. They do not aggress players if the player ship is more than 30 km away.


{| style="background:#350000; border:1px solid #333333; padding:0px;"
{| style="background:#350000; border:1px solid #333333; padding:0px;"
| style="padding:0px;" | [[image:Icon_warning.png|56px|link=]]
| style="padding:0px;" | [[File:Icon_warning.png|56px|link=]]
| style="padding:8px;" | '''WARNING:''' DO NOT underestimate the damage from the NPCs.  In high-tier sites they can shred even a well-tanked ship.  
| style="padding:8px;" | '''WARNING:''' DO NOT underestimate the damage from the NPCs.  In high-tier sites they can shred even a well-tanked ship.  
|}
|}
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* Angel Cartel - '''Watcher''' warp disrupts
* Angel Cartel - '''Watcher''' warp disrupts


== Explosions ==  
== Explosions ==
[[File:GhostSite4.jpg|thumb|400px|Rats taking out containers]]
[[File:GhostSite4.jpg|thumb|400px|Rats taking out containers]]


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== Ship fitting ==
== Ship fitting ==
A ship for running Ghost Sites should perform several roles:  
A ship for running Ghost Sites should perform several roles:


* Hacking the containers (so at least a hacking module, and preferably a bonus to the hacking minigame)
* Hacking the containers (so at least a hacking module, and preferably a bonus to the hacking minigame)
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* Tank the explosion and the rats
* Tank the explosion and the rats


=== Recommended ships===
=== Recommended ships ===
* Armor-tanked T1 cruisers (e.g. a [[Vexor]] or a [[Maller]])
* Armor-tanked T1 cruisers (e.g. a [[Vexor]] or a [[Maller]])
* [[Gnosis]] battlecruiser
* [[Gnosis]] battlecruiser
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'''Not a regular cloaky frigate!'''
'''Not a regular cloaky frigate!'''


=== Mid slots===
=== Mid slots ===
In order to hack the containers as quickly as possible, the following mid-slot modules are needed:
In order to hack the containers as quickly as possible, the following mid-slot modules are needed:


* Microwarpdrive (to fly as quickly as possible between containers).
* Microwarpdrive (to fly as quickly as possible between containers).
* Data Analyzer (to hack the site). Sites are data only, without relics. It's always better to use the T2 version, if you can fit one, especially for ships without a bonus to the hacking minigame (T1 cruisers or certain T3 configurations).
* Data Analyzer (to hack the site). Sites are data only, without relics. It's always better to use the T2 version, if you can fit one, especially for ships without a bonus to the hacking minigame (T1 cruisers or certain T3 configurations).
* Cargo Scanner (to determine which can/cans are worth hacking).
* Cargo Scanner (to determine which can/cans are worth hacking).
** Some pilots always cargo scan and cherry-pick.
** Some pilots always cargo scan and cherry-pick.
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=== Tank ===
=== Tank ===
Armor-tanked ships are recommended over shield-tanked ships, as when the three mid-slot items listed above are installed, there is generally little room left to fit a good shield tank in the midslots. Only ships with many mid slots can mount the necessary shield tank. The [[Stratios]] or a Strategic Cruiser can be excellent for running Ghost Sites, but these ships are very expensive and make for juicy targets. The [[Gnosis]] is a good choice, as it is not that expensive, and has lots of slots for required modules and tank.
Armor-tanked ships are recommended over shield-tanked ships, as when the three mid-slot items listed above are installed, there is generally little room left to fit a good shield tank in the midslots. Only ships with many mid slots can mount the necessary shield tank. The [[Stratios]] or a Strategic Cruiser can be excellent for running Ghost Sites, but these ships are very expensive and make for juicy targets. The [[Gnosis]] is a good choice, as it is not that expensive, and has lots of slots for required modules and tank.


T1 exploration frigates or covert ops frigates are ''not'' recommended for running Ghost Sites, as while these ships are fast and make for excellent hackers, they tend to be too fragile to survive the explosion and/or the rats in Ghost Sites.  
T1 exploration frigates or covert ops frigates are ''not'' recommended for running Ghost Sites, as while these ships are fast and make for excellent hackers, they tend to be too fragile to survive the explosion and/or the rats in Ghost Sites.


This will work for all areas of hi sec space regardless of pirate faction!
This will work for all areas of hi sec space regardless of pirate faction!
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It is worth remembering that the explosion of the cans is ALWAYS explosive damage, but the rats will [[NPC Damage Types|deal damage according to their faction]], so tank accordingly.
It is worth remembering that the explosion of the cans is ALWAYS explosive damage, but the rats will [[NPC Damage Types|deal damage according to their faction]], so tank accordingly.


* Guristas - Kinetic / Thermal  
* Guristas - Kinetic / Thermal
* Serpentis - Kinetic / Thermal  
* Serpentis - Kinetic / Thermal
* Blood Raider - EM / Thermal  
* Blood Raider - EM / Thermal
* Sansha's Nation - EM / Thermal  
* Sansha's Nation - EM / Thermal
* Angel Cartel - Explosive / Kinetic
* Angel Cartel - Explosive / Kinetic


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=== Other ships too ===
=== Other ships too ===
This tactic is viable with any of the other ships/fits described on this page too. Especially if you're worried about your tank; or worried about someone else warping in on you.
This tactic is viable with any of the other ships/fits described on this page too. Especially if you're worried about your tank; or worried about someone else warping in on you.


Basically: warp in, hack one container (either the oddly-named one; or the best one from a cargo scan), loot it, and then warp out.
Basically: warp in, hack one container (either the oddly-named one; or the best one from a cargo scan), loot it, and then warp out.
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With one of the gang in squad command, gang aligns to Ghost site making sure they're further than 2 km apart from each other and cloak up.
With one of the gang in squad command, gang aligns to Ghost site making sure they're further than 2 km apart from each other and cloak up.
Squad warp the gang into the ghost site. Assess and assign each gang member to a can; they slowboat to their respective cans.
Squad warp the gang into the ghost site. Assess and assign each gang member to a can; they slowboat to their respective cans.
When each member is within 5 km (Data analyzer range), pause, decloak together and begin hacking. Leave before the rats appear.
When each member is within 5 km (Data analyzer range), pause, decloak together and begin hacking. Leave before the rats appear.


== See also ==
== See also ==
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* Dev blog introducing the Contested and Besieged Covert Research Facilities: https://www.eveonline.com/news/view/sweeping-death-and-chaos
* Dev blog introducing the Contested and Besieged Covert Research Facilities: https://www.eveonline.com/news/view/sweeping-death-and-chaos
* 2015 "Data Site Improvements" forum thread: https://forums-archive.eveonline.com/topic/449199
* 2015 "Data Site Improvements" forum thread: https://forums-archive.eveonline.com/topic/449199
* [[3P38 Sleeper Nexus|Great write-up]] about Ghost Sites (and Sleeper Caches)  
* [[3P38 Sleeper Nexus|Great write-up]] about Ghost Sites (and Sleeper Caches)


[[Category:Data sites]]
[[Category:Data sites]]
[[Category:PvE]]
[[Category:PvE]]