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Ghost Sites: Difference between revisions

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[[File:GhostSite1b.jpg|thumb|400px|A Ghost Site in space]]
[[File:GhostSite1b.jpg|thumb|400px|A Ghost Site in space]]
'''Ghost Sites''' are pirate facilities which can be [[Hacking|hacked]] (like [[Exploration#Cosmic Signatures|Data sites]]), but which have unique mechanics which set them apart.
'''Ghost Sites''' are pirate facilities which can be [[Hacking|hacked]] (like [[data site]]s), but which have unique mechanics which set them apart.


== Finding a Ghost Site ==
== Finding a Ghost Site ==
[[File:GhostSite2.jpg|thumb|400px|A Lesser Ghost Site]]
[[File:GhostSite2.jpg|thumb|400px|A Lesser Ghost Site]]
Ghost Sites can be found using the probe scanner, [[Probe scanning|using probes]]. They show up as [[Cosmic Signatures|cosmic signatures]] (type: Data sites), and occur in all [[System Security|categories of space]] (hi-sec, low-sec, null-sec and wormhole). They show up in the anomaly list as "{{co|wheat|<size> <faction> Covert Research Facility}}". The {{co|wheat|<size>}} is solely dependent on the security rating of the system:
Ghost Sites can be found using the probe scanner, [[Probe scanning|using probes]]. They show up as [[cosmic signatures]] (type: Data sites), and occur in all [[System security|categories of space]] (hi-sec, low-sec, null-sec and wormhole). They show up in the anomaly list as "{{co|wheat|<size> <faction> Covert Research Facility}}". The {{co|wheat|<size>}} is solely dependent on the security rating of the system:
* "Lesser" in high-sec
* "Lesser" in high-sec
* "Standard" in low-sec
* "Standard" in low-sec
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When you enter warp to a Ghost Site, a pop-up message appears that warns the capsuleer that the site is dangerous.
When you enter warp to a Ghost Site, a pop-up message appears that warns the capsuleer that the site is dangerous.


== Getting Loot ==
== Getting loot ==
 
When you enter the site a timer is started '''<span style="color:red">(unless you warp in cloaked)</span>'''. The time is random and not shown, but it seems that the more ships are in the site at once, the longer the timer (in practice, if running a site solo, you will generally have enough time to hack and loot 2 cans before the timer expires).
When you enter the site a timer is started '''<span style="color:red">(unless you warp in cloaked)</span>'''. The time is random and not shown, but it seems that the more ships are in the site at once, the longer the timer (in practice, if running a site solo, you will generally have enough time to hack and loot 2 cans before the timer expires).


Since time is of the essence, it is not generally recommended to scan the containers with a cargo scanner due to the limited time that is available before the rats warp in and make the cans explode, however if you're fast and have not fitted warp core stabilizers to your ship, you can.
Since time is of the essence, it is not generally recommended to scan the containers with a cargo scanner due to the limited time that is available before the rats warp in and make the cans explode, however if you're fast and have not fitted warp core stabilizers to your ship, you can.


The stashes are opened by the hacking mini game known from [[Relic and data sites|data sites]]; once the hack is complete, you can loot the cans directly. The cans are normally in a square, equal distance from each other, with one having better loot than the rest. (There are reports that the can having the best loot is named differently than the rest, though this has not been extensively tested.)
The stashes are opened by the hacking mini game known from [[data site]]s; once the hack is complete, you can loot the cans directly. The cans are normally in a square, equal distance from each other, with one having better loot than the rest. (There are reports that the can having the best loot is named differently than the rest, though this has not been extensively tested.)


The hacking difficulty is comparable to the difficulty of hacking a data or relic site in a system with the same security status. If you fail your hacking attempt, either all the containers in the site will explode immediately or just the container you were working on will explode (see also below), unlike with normal data sites. If just the single can explodes rather than all of them, you can continue hacking but the hidden timer is still running. Unlike regular data sites, when these cans explode, they do damage to your ship.
The hacking difficulty is comparable to the difficulty of hacking a data or relic site in a system with the same security status. If you fail your hacking attempt, either all the containers in the site will explode immediately or just the container you were working on will explode (see also [[#Explosions|below]]), unlike with normal data sites. If just the single can explodes rather than all of them, you can continue hacking but the hidden timer is still running. Unlike regular data sites, when these cans explode, they do damage to your ship.


The site timer varies considerably; from around 30 seconds to a few minutes. It is random.
The site timer varies considerably; from around 30 seconds to a few minutes. It is random.
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Source: CCP Affinity (edited for Kronos pirate implant grade changes)
Source: CCP Affinity (edited for Kronos pirate implant grade changes)


{{ note box | In each site there is now a 5th can placed above and to the center of the 4 original ones, directly above the warpin point. It shares a name with the other cans but seems to consistently drop 1x Electro-Neural Signaller and nothing else (TESTED ONLY IN LS) 16/05/2023| italics = no }}
{{Note box
|In each site there is now a 5th can placed above and to the center of the 4 original ones, directly above the warpin point. It shares a name with the other cans but seems to consistently drop 1x Electro-Neural Signaller and nothing else (Tested ONLY in Low-Sec) 16 May 2023.
|width= 90%
|italics= no}}


== Rats ==
== Rats ==
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The rats' warp disruption range is 24 km. They do not aggress players if the player ship is more than 30 km away.
The rats' warp disruption range is 24 km. They do not aggress players if the player ship is more than 30 km away.


{| style="background:#350000; border:1px solid #333333; padding:0px;"
{| style="background-color: #350000; border: 1px solid #333333; padding: 0;"
| style="padding:0px;" | [[File:Icon_warning.png|56px|link=]]
| style="padding: 0;" | [[File:Icon_warning.png|56px|link=]]
| style="padding:8px;" | '''WARNING:''' DO NOT underestimate the damage from the NPCs.  In high-tier sites they can shred even a well-tanked ship.  
| style="padding: 8px;" | '''WARNING:''' DO NOT underestimate the damage from the NPCs.  In high-tier sites they can shred even a well-tanked ship.  
|}
|}


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All the containers in the Ghost Site will explode if:
All the containers in the Ghost Site will explode if:
 
* The hidden timer (see [[#Getting loot|above]]) runs out, or
* The hidden timer (see above) runs out, or
* You fail in a hacking attempt. (It has been known for only one of the containers to explode if failed. In cases like this you may continue hacking, but the hidden timer is still running.)
* You fail in a hacking attempt. (It has been known for only one of the containers to explode if failed. In cases like this you may continue hacking, but the hidden timer is still running.)


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This explosion damage varies: raw explosive damage appears to be based on your ship's current distance to the containers.
This explosion damage varies: raw explosive damage appears to be based on your ship's current distance to the containers.
* Superior Ghost site (wormholes): 12000 damage
* Superior Ghost site (wormholes): 12,000 damage
* Improved Ghost site (nullsec): 10000 damage
* Improved Ghost site (nullsec): 10,000 damage
* Standard Ghost site (lowsec): 8000 damage
* Standard Ghost site (lowsec): 8,000 damage
* Lesser Ghost site (highsec): 6000 damage
* Lesser Ghost site (highsec): 6,000 damage


It also appears that the explosion radius is about 10 km.
It also appears that the explosion radius is about 10 km.
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== Ship fitting ==
== Ship fitting ==
A ship for running Ghost Sites should perform several roles:
A ship for running Ghost Sites should perform several roles:
* Hacking the containers (so at least a hacking module, and preferably a bonus to the hacking minigame)
* Hacking the containers (so at least a hacking module, and preferably a bonus to the hacking minigame)
* Quickly flying from one container to another (to be able to hack as many containers as possible before the timer runs out)
* Quickly flying from one container to another (to be able to hack as many containers as possible before the timer runs out)
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It might seem counter-intuitive to fit both a plate and a repairer, but remember that without decent buffer, the explosion might hurt you, while the repairer will keep you alive when the rats start shooting you. You might be fine with just the plate or the repairer in highsec, but when you move on to other parts of space, both will be needed (unless you have logistics). Having the repairer is also a cheap way to fix armor damage.
It might seem counter-intuitive to fit both a plate and a repairer, but remember that without decent buffer, the explosion might hurt you, while the repairer will keep you alive when the rats start shooting you. You might be fine with just the plate or the repairer in highsec, but when you move on to other parts of space, both will be needed (unless you have logistics). Having the repairer is also a cheap way to fix armor damage.


It is worth remembering that the explosion of the cans is ALWAYS explosive damage, but the rats will [[NPC Damage Types|deal damage according to their faction]], so tank accordingly.
It is worth remembering that the explosion of the cans is ALWAYS explosive damage, but the rats will [[NPC damage types|deal damage according to their faction]], so tank accordingly.


* Guristas - Kinetic / Thermal
* Guristas - Kinetic / Thermal
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* Angel Cartel - Explosive / Kinetic
* Angel Cartel - Explosive / Kinetic


Note; You can comfortably tank the rats in a hi-sec Angel Cartel Ghost site with just a damage control and two explosive shield hardeners on a [[Gnosis]]. This leaves room for overdrive injectors/I-stabs in the lows and a cargo scanner, data analyzer, sensor booster, and mwd in the mids.
Note; You can comfortably tank the rats in a hi-sec Angel Cartel Ghost site with just a damage control and two explosive shield hardeners on a [[Gnosis]]. This leaves room for overdrive injectors/I-stabs in the lows and a cargo scanner, data analyzer, sensor booster, and MWD in the mids.


== The Egg Thief Tactic ==
== The Egg Thief Tactic ==
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=== Egg Thief fitting ===
=== Egg Thief fitting ===
Any [[Corvette]]. Fit it with
Any [[corvette]]. Fit it with
* a data analyzer
* a data analyzer
* a MWD (Micro Warp Drive)
* a Micro Warp Drive (MWD)


An improved version uses a T1 exploration frigate (the hull bonus to hacking makes it easier to successfully hack a can, particularly in the low- or null-sec variants) fitted with a data analyzer, a MWD and a cargo scanner.
An improved version uses a T1 exploration frigate (the hull bonus to hacking makes it easier to successfully hack a can, particularly in the low- or null-sec variants) fitted with a data analyzer, a MWD and a cargo scanner.
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Depending on your skills as well as confidence, you may have time to hack more than one container before the rats spawn. As a general rule, you will not be able to hack all of the containers, but if you're very lucky with the hacks you might be able to pull two or three hacks off.
Depending on your skills as well as confidence, you may have time to hack more than one container before the rats spawn. As a general rule, you will not be able to hack all of the containers, but if you're very lucky with the hacks you might be able to pull two or three hacks off.


One final thing to remember is that a single hacking failure costs you your corvette/ untanked T1 explorer. If you are about to fail a hack, eject all of your cargo into space and [[Bookmarks|bookmark]] it. That way, your cargo will not be affected by the destruction of your ship. Return later to pick up the loot after the site despawns.
One final thing to remember is that a single hacking failure costs you your corvette/ untanked T1 explorer. If you are about to fail a hack, eject all of your cargo into space and [[bookmark]] it. That way, your cargo will not be affected by the destruction of your ship. Return later to pick up the loot after the site despawns.


== Ghost Raider Gang ==
== Ghost Raider Gang ==
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Ghost sites were introduced in the [[Rubicon]] expansion in late 2013. [https://forums-archive.eveonline.com/topic/449199 They were tweaked in December 2015].
Ghost sites were introduced in the [[Rubicon]] expansion in late 2013. [https://forums-archive.eveonline.com/topic/449199 They were tweaked in December 2015].


* Dev blog introducing [[Ghost Site]]s: https://www.eveonline.com/news/view/ghastly-hotbed-of-spaceship-trauma
* Dev blog introducing ghost sites: https://www.eveonline.com/news/view/ghastly-hotbed-of-spaceship-trauma
* Dev blog introducing the Contested and Besieged Covert Research Facilities: https://www.eveonline.com/news/view/sweeping-death-and-chaos
* Dev blog introducing the Contested and Besieged Covert Research Facilities: https://www.eveonline.com/news/view/sweeping-death-and-chaos
* 2015 "Data Site Improvements" forum thread: https://forums-archive.eveonline.com/topic/449199
* 2015 "Data Site Improvements" forum thread: https://forums-archive.eveonline.com/topic/449199