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* Don't fly what you can't afford to lose. | * Don't fly what you can't afford to lose. | ||
* If you want to tip things in your favour, pay the region a visit in a fast, cheap frigate. Make tactical gate, instant-undock and safe spot bookmarks in all systems in which the Epic Arc takes place. | * If you want to tip things in your favour, pay the region a visit in a fast, cheap frigate. Make tactical gate, instant-undock and safe spot bookmarks in all systems in which the Epic Arc takes place. | ||
* '''For the Smash and Grab arc:''' ''Spy Games'' requires you to either have a Tractor Beam and a weapon system capable of dealing damage at over 16 km or capable of dealing over 150 DPS to break through the forcefield. | |||
* '''For the Angel Sound arc:''' The entire arc features sizeable combat portions against a variety of enemy ships with high resistances. Plan ahead according to the path you wish to take and double up on ammunition. | |||
== Execution - maneuvers on grid == | == Execution - maneuvers on grid == | ||