Paxte Eriker (talk | contribs) Added armor Nightmare fit |
Paxte Eriker (talk | contribs) Added armor Machariel fit |
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| Line 278: | Line 278: | ||
| charge6name=Tracking Speed Script x1 | | charge6name=Tracking Speed Script x1 | ||
| charge6typeID=29001 | | charge6typeID=29001 | ||
| skills= | | skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>The {{sk|Minmatar Battleship|icon=yes}} is by far the most important skill to improve, as it improves the effectiveness of your webs. | ||
| showSKILLS=Y | | showSKILLS=Y | ||
| notes= | | notes=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Shield Maintenance Bots}} instead of mediums.</li> | ||
| showNOTES=Y | | showNOTES=Y | ||
| difficulty= | | difficulty=0 | ||
| version=December 2023 | | version=December 2023 | ||
| showTOC=N | | showTOC=N | ||
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| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>The {{sk|Caldari Battleship|icon=yes}} skill can favourably be left at '''Level 1''', as it only gives you an afterburner bonus (which we do not use in incursions). | | skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>The {{sk|Caldari Battleship|icon=yes}} skill can favourably be left at '''Level 1''', as it only gives you an afterburner bonus (which we do not use in incursions). | ||
| showSKILLS=Y | | showSKILLS=Y | ||
| notes=<li>Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to either {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}, or {{co|coral|Tachyon Beam Laser II}} with {{co|coral|Imperial Navy Multifrequency L}}, {{co|coral|Gleam L}} and whichever crystal gets you decent range at 60-70km, usually {{co|coral|Imperial Navy Gamma L}} or {{co|coral|Imperial Navy Xray L}}.</li> | | notes=<li>Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to either {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}, or {{co|coral|Tachyon Beam Laser II}} with {{co|coral|Imperial Navy Multifrequency L}}, {{co|coral|Gleam L}} and whichever crystal gets you decent range at 60-70km, usually {{co|coral|Imperial Navy Gamma L}} or {{co|coral|Imperial Navy Xray L}}.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Armor Maintenance Bots}} instead of mediums.</li> | ||
| showNOTES=Y | | showNOTES=Y | ||
| difficulty= | | difficulty=0 | ||
| version=December 2023 | | version=December 2023 | ||
| showTOC=N | | showTOC=N | ||
| Line 364: | Line 364: | ||
=== Machariel === | === Machariel === | ||
{{important note box|Armor tanked Machariels are not accepted by HQ communitites.}} | |||
{{ShipFitting | {{ShipFitting | ||
| ship=Machariel | | ship=Machariel | ||
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| high7name=800mm Heavy 'Scout' Repeating Cannon I | | high7name=800mm Heavy 'Scout' Repeating Cannon I | ||
| high7typeID=9327 | | high7typeID=9327 | ||
| high8name=Large | | high8name=Large Coaxial Compact Remote Armor Repairer | ||
| high8typeID= | | high8typeID=16451 | ||
| mid1name=Alumel-Wired Enduring Sensor Booster | | mid1name=Alumel-Wired Enduring Sensor Booster | ||
| mid1typeID=6159 | | mid1typeID=6159 | ||
| mid2name= | | mid2name=Alumel-Wired Enduring Sensor Booster | ||
| mid2typeID= | | mid2typeID=6159 | ||
| mid3name= | | mid3name=Alumel-Wired Enduring Sensor Booster | ||
| mid3typeID= | | mid3typeID=6159 | ||
| mid4name=Tracking Computer | | mid4name=F-12 Enduring Tracking Computer | ||
| mid4typeID= | | mid4typeID=6176 | ||
| mid5name= | | mid5name=F-12 Enduring Tracking Computer | ||
| mid5typeID= | | mid5typeID=6176 | ||
| mid6name= | | mid6name=F-12 Enduring Tracking Computer | ||
| mid6typeID= | | mid6typeID=6176 | ||
| low1name=Damage Control II | | low1name=Damage Control II | ||
| low1typeID=2048 | | low1typeID=2048 | ||
| low2name= | | low2name=Imperial Navy Multispectrum Energized Membrane | ||
| low2typeID= | | low2typeID=15729 | ||
| low3name= | | low3name=Imperial Navy Multispectrum Energized Membrane | ||
| low3typeID= | | low3typeID=15729 | ||
| low4name= | | low4name=1600mm Steel Plates II | ||
| low4typeID= | | low4typeID=20353 | ||
| low5name=Gyrostabilizer II | | low5name=Gyrostabilizer II | ||
| low5typeID=519 | | low5typeID=519 | ||
| low6name=Gyrostabilizer II | | low6name=Gyrostabilizer II | ||
| low6typeID=519 | | low6typeID=519 | ||
| rig1name=Large | | rig1name=Large Explosive Armor Reinforcer I | ||
| rig1typeID= | | rig1typeID=25888 | ||
| rig2name=Large | | rig2name=Large Explosive Armor Reinforcer I | ||
| rig2typeID= | | rig2typeID=25888 | ||
| rig3name=Large | | rig3name=Large Kinetic Armor Reinforcer I | ||
| rig3typeID= | | rig3typeID=25890 | ||
| | | charge1name=Imperial Navy Acolyte x5 | ||
| | | charge1typeID=31864 | ||
| | | charge2name=Medium Shield Maintenance Bot I x5 | ||
| | | charge2typeID=23717 | ||
| | | charge3name=Republic Fleet EMP L x10000 | ||
| | | charge3typeID=21894 | ||
| | | charge4name=Scan Resolution Script x3 | ||
| | | charge4typeID=29011 | ||
| charge5name=Optimal Range Script x3 | |||
| charge5name=Optimal Range Script | |||
| charge5typeID=28999 | | charge5typeID=28999 | ||
| charge6name= | | charge6name=Tracking Speed Script x3 | ||
| charge6typeID= | | charge6typeID=29001 | ||
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill) | | skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill) | ||
| showSKILLS=Y | | showSKILLS=Y | ||
| notes=Either of the {{co|coral|Republic Fleet EMP L}}, {{co|coral|Fusion}} or {{co|coral|Phased Plasma}} ammo work for incursions, as their only difference is type of damage and Sansha are omni tanked. Pick whichever is cheapest.</li><li>Once you can use tech two projectiles, upgrade to {{co|coral|800mm Repeating Cannon II}} guns but stick with the faction ammo.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy | | notes=Either of the {{co|coral|Republic Fleet EMP L}}, {{co|coral|Fusion}} or {{co|coral|Phased Plasma}} ammo work for incursions, as their only difference is type of damage and Sansha are omni tanked. Pick whichever is cheapest.</li><li>Once you can use tech two projectiles, upgrade to {{co|coral|800mm Repeating Cannon II}} guns but stick with the faction ammo.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Armor Maintenance Bots}} instead of mediums.</li> | ||
| showNOTES=Y | | showNOTES=Y | ||
| difficulty=0 | | difficulty=0 | ||
| version= | | version=December 2023 | ||
| showTOC=N | | showTOC=N | ||
| alphacanuse=Y | | alphacanuse=Y | ||