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User:Paxte Eriker/sandbox/E-Uni INC Community Fits and Skills: Difference between revisions

From EVE University Wiki
Added armor Nightmare fit
Added armor Machariel fit
Line 278: Line 278:
| charge6name=Tracking Speed Script x1
| charge6name=Tracking Speed Script x1
| charge6typeID=29001
| charge6typeID=29001
| skills=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Shield Maintenance Bots}} instead of mediums.</li>
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>The {{sk|Minmatar Battleship|icon=yes}} is by far the most important skill to improve, as it improves the effectiveness of your webs.
| showSKILLS=Y
| showSKILLS=Y
| notes=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>The {{sk|Minmatar Battleship|icon=yes}} is by far the most important skill to improve, as it improves the effectiveness of your webs.
| notes=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Shield Maintenance Bots}} instead of mediums.</li>
| showNOTES=Y
| showNOTES=Y
| difficulty=1
| difficulty=0
| version=December 2023
| version=December 2023
| showTOC=N
| showTOC=N
Line 355: Line 355:
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>The {{sk|Caldari Battleship|icon=yes}} skill can favourably be left at '''Level 1''', as it only gives you an afterburner bonus (which we do not use in incursions).
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>The {{sk|Caldari Battleship|icon=yes}} skill can favourably be left at '''Level 1''', as it only gives you an afterburner bonus (which we do not use in incursions).
| showSKILLS=Y
| showSKILLS=Y
| notes=<li>Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to either {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}, or {{co|coral|Tachyon Beam Laser II}} with {{co|coral|Imperial Navy Multifrequency L}}, {{co|coral|Gleam L}} and whichever crystal gets you decent range at 60-70km, usually {{co|coral|Imperial Navy Gamma L}} or {{co|coral|Imperial Navy Xray L}}.</li>
| notes=<li>Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to either {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}, or {{co|coral|Tachyon Beam Laser II}} with {{co|coral|Imperial Navy Multifrequency L}}, {{co|coral|Gleam L}} and whichever crystal gets you decent range at 60-70km, usually {{co|coral|Imperial Navy Gamma L}} or {{co|coral|Imperial Navy Xray L}}.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Armor Maintenance Bots}} instead of mediums.</li>
| showNOTES=Y
| showNOTES=Y
| difficulty=1
| difficulty=0
| version=December 2023
| version=December 2023
| showTOC=N
| showTOC=N
Line 364: Line 364:


=== Machariel ===
=== Machariel ===
 
{{important note box|Armor tanked Machariels are not accepted by HQ communitites.}}
{{ShipFitting
{{ShipFitting
| ship=Machariel
| ship=Machariel
Line 383: Line 383:
| high7name=800mm Heavy 'Scout' Repeating Cannon I
| high7name=800mm Heavy 'Scout' Repeating Cannon I
| high7typeID=9327
| high7typeID=9327
| high8name=Large Asymmetric Enduring Remote Shield Booster
| high8name=Large Coaxial Compact Remote Armor Repairer
| high8typeID=8639
| high8typeID=16451
| mid1name=Alumel-Wired Enduring Sensor Booster
| mid1name=Alumel-Wired Enduring Sensor Booster
| mid1typeID=6159
| mid1typeID=6159
| mid2name=Republic Fleet Target Painter
| mid2name=Alumel-Wired Enduring Sensor Booster
| mid2typeID=31944
| mid2typeID=6159
| mid3name=Tracking Computer II
| mid3name=Alumel-Wired Enduring Sensor Booster
| mid3typeID=1978
| mid3typeID=6159
| mid4name=Tracking Computer II
| mid4name=F-12 Enduring Tracking Computer
| mid4typeID=1978
| mid4typeID=6176
| mid5name=Multispectrum Shield Hardener II
| mid5name=F-12 Enduring Tracking Computer
| mid5typeID=2281
| mid5typeID=6176
| mid6name=Multispectrum Shield Hardener II
| mid6name=F-12 Enduring Tracking Computer
| mid6typeID=2281
| mid6typeID=6176
| low1name=Damage Control II
| low1name=Damage Control II
| low1typeID=2048
| low1typeID=2048
| low2name=Tracking Enhancer II
| low2name=Imperial Navy Multispectrum Energized Membrane
| low2typeID=1999
| low2typeID=15729
| low3name=Gyrostabilizer II
| low3name=Imperial Navy Multispectrum Energized Membrane
| low3typeID=519
| low3typeID=15729
| low4name=Gyrostabilizer II
| low4name=1600mm Steel Plates II
| low4typeID=519
| low4typeID=20353
| low5name=Gyrostabilizer II
| low5name=Gyrostabilizer II
| low5typeID=519
| low5typeID=519
| low6name=Gyrostabilizer II
| low6name=Gyrostabilizer II
| low6typeID=519
| low6typeID=519
| rig1name=Large EM Shield Reinforcer II
| rig1name=Large Explosive Armor Reinforcer I
| rig1typeID=26436
| rig1typeID=25888
| rig2name=Large EM Shield Reinforcer II
| rig2name=Large Explosive Armor Reinforcer I
| rig2typeID=26436
| rig2typeID=25888
| rig3name=Large Thermal Shield Reinforcer II
| rig3name=Large Kinetic Armor Reinforcer I
| rig3typeID=26442
| rig3typeID=25890
| drone1name=Imperial Navy Acolyte x5
| charge1name=Imperial Navy Acolyte x5
| drone1typeID=31864
| charge1typeID=31864
| drone2name=Medium Shield Maintenance Bot I x5
| charge2name=Medium Shield Maintenance Bot I x5
| drone2typeID=23717
| charge2typeID=23717
| charge1name=Tracking Speed Script x2
| charge3name=Republic Fleet EMP L x10000
| charge1typeID=29001
| charge3typeID=21894
| charge2name=Scan Resolution Script x2
| charge4name=Scan Resolution Script x3
| charge2typeID=29011
| charge4typeID=29011
| charge3name=Nanite Repair Paste x200
| charge5name=Optimal Range Script x3
| charge3typeID=28668
| charge4name=Republic Fleet EMP L x14000
| charge4typeID=21894
| charge5name=Optimal Range Script x2
| charge5typeID=28999
| charge5typeID=28999
| charge6name=Federation Navy Stasis Webifier x1
| charge6name=Tracking Speed Script x3
| charge6typeID=17559
| charge6typeID=29001
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)
| skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)
| showSKILLS=Y
| showSKILLS=Y
| notes=Either of the {{co|coral|Republic Fleet EMP L}}, {{co|coral|Fusion}} or {{co|coral|Phased Plasma}} ammo work for incursions, as their only difference is type of damage and Sansha are omni tanked. Pick whichever is cheapest.</li><li>Once you can use tech two projectiles, upgrade to {{co|coral|800mm Repeating Cannon II}} guns but stick with the faction ammo.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li><li>Pilots can choose between a {{co|coral|Republic Fleet Target Painter}} for improved application, or an {{co|coral|Alamel-Wired Enduring Sensor Booster}} to lower lock times.</li><li>Should a lack of {{sh|Vindicator}}s in fleet be noted, swap a tracking computer for a web.
| notes=Either of the {{co|coral|Republic Fleet EMP L}}, {{co|coral|Fusion}} or {{co|coral|Phased Plasma}} ammo work for incursions, as their only difference is type of damage and Sansha are omni tanked. Pick whichever is cheapest.</li><li>Once you can use tech two projectiles, upgrade to {{co|coral|800mm Repeating Cannon II}} guns but stick with the faction ammo.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Armor Maintenance Bots}} instead of mediums.</li>
| showNOTES=Y
| showNOTES=Y
| difficulty=0
| difficulty=0
| version=February 2022
| version=December 2023
| showTOC=N
| showTOC=N
| alphacanuse=Y
| alphacanuse=Y