More actions
m interdiction bubbles can now be used in lowsec at a corruption lvl 5 |
m →Probes: Typo |
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# '''Warp Disrupt Probe''' - Creates a warp disruption field with a 20 km radius from the launch point of the probe, resulting in a 40 km diameter spherical field of effect. Any ship that is inside the field cannot warp out. Ships that have selected "Warp to" in their user interface but are bubbled before they have entered warp will cancel their warp and come to a complete stop once affected by the bubble, with the exception of ships warping due to a logoff. These probes also prevent capital ships from [[Jump drives|cynoing and jumping out]]. Ships with activated Interdiction Nullifiers and all [[shuttles]] are the only hulls immune to disruption bubbles. These warp disruption probes remain on-grid for 2 minutes before disappearing. Only 3 probes may be loaded in the launcher at a time. | # '''Warp Disrupt Probe''' - Creates a warp disruption field with a 20 km radius from the launch point of the probe, resulting in a 40 km diameter spherical field of effect. Any ship that is inside the field cannot warp out. Ships that have selected "Warp to" in their user interface but are bubbled before they have entered warp will cancel their warp and come to a complete stop once affected by the bubble, with the exception of ships warping due to a logoff. These probes also prevent capital ships from [[Jump drives|cynoing and jumping out]]. Ships with activated Interdiction Nullifiers and all [[shuttles]] are the only hulls immune to disruption bubbles. These warp disruption probes remain on-grid for 2 minutes before disappearing. Only 3 probes may be loaded in the launcher at a time. | ||
# '''Surgical Warp Disrupt Probe''' - These probes are similar to Warp Disrupt Probes but have a smaller radius of 10 km, and so a 20 km diameter. In return, they last an extra minute for 3 minutes | # '''Surgical Warp Disrupt Probe''' - These probes are similar to Warp Disrupt Probes but have a smaller radius of 10 km, and so a 20 km diameter. In return, they last an extra minute for 3 minutes on-grid. Only 3 probes may be loaded in the launcher at a time. | ||
# '''Stasis Webification Probe''' - Nicknamed the "Wubble", this probe detonates 3 seconds after launching and instantly applies a 40% speed reduction to all ships within 10 km for 30 seconds. Wubbles don't persist after detonating and don't disrupt the warp drives of ships they affect. Still, they can be used in combination with conventional bubbles to immobilize further and hinder an enemy fleet. Only 5 probes may be loaded in the launcher at a time. Launching a subsequent bubble that affects the same ship only resets the timer and does not stack with the pre-existing webification effect. | # '''Stasis Webification Probe''' - Nicknamed the "Wubble", this probe detonates 3 seconds after launching and instantly applies a 40% speed reduction to all ships within 10 km for 30 seconds. Wubbles don't persist after detonating and don't disrupt the warp drives of ships they affect. Still, they can be used in combination with conventional bubbles to immobilize further and hinder an enemy fleet. Only 5 probes may be loaded in the launcher at a time. Launching a subsequent bubble that affects the same ship only resets the timer and does not stack with the pre-existing webification effect. | ||