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Once the structure is depleted the upwell structure is destroyed. | Once the structure is depleted the upwell structure is destroyed. | ||
== Structure States == | |||
Structures can be in one of several states. The state affects various aspects such as attack ability, tethering, reinforcement timers, and may be slightly different depending if it is a Medium or Large Upwell Structure. When coming across a structure in space, clicking on it will show you its current state - reference this table for what it means. | |||
{| class="wikitable" | |||
|+ States can be seen when clicking on a structure in space | |||
|- | |||
! State !! Features/Effects !! Notes | |||
|- | |||
| Vulnerable | |||
| | |||
* Open to be attacked | |||
* Docking is available | |||
* Tether is available | |||
* Reinforcement timers are as normal | |||
* Asset Safety in K-Space is available | |||
| The default state. | |||
All Upwell structures when properly fueled with a core and a module online will be in this state. | |||
|- | |||
| Anchoring | |||
| | |||
* Invulnerable | |||
* Cannot dock | |||
* No Tether | |||
| Shown in the 24 hour period after an Upwell Structure is placed before a core is able to be added to it. | |||
After the Anchoring timer is over, there is a 15 min Repair timer, in which the Structure can be destroyed (no reinforcement timers) | |||
At the end of that 15 min repair timer, the core can be inserted and the Structure enters the standard 'Vulnerable' state (assuming a service module is onlined with fuel) | |||
|- | |||
| Un-anchoring | |||
| | |||
* Vulnerable | |||
* Docking available | |||
* Tethering available | |||
| When a Structure has been decommissioned by the owner, it enters a 7 day Un-anchoring state. It can be stopped at any time during this 7 day period by the owners. | |||
There is no way to tell when a Structure will come out of un-anchoring and be available to be picked up. | |||
When the un-anchoring timer ends, the Structure appears immediately in a container, along with another container containing the core and any modules/armor/fuel. Rigs are destroyed. | |||
All contents belonging to players will be subject to Asset Safety in KSpace / spill into space in Jspace. | |||
|- | |||
| Reinforced | |||
| | |||
* Invulnerable | |||
* Docking is available | |||
* Tethering is available | |||
* Lasts a variable amount of days +/-3 hours from a time set by the owner (day amount differs by Security Status) | |||
* If the timer between the initial attack and the vulnerability of the Armor layer, Services can still be used (Clone Bay, Trashing items, ect) | |||
* If after the Armor has been stripped (for Large and XL Structures) then Services are no longer available (Clones cannot be accessed, industry jobs are lost, items cannot be trashed) | |||
| Present during the periods after the Structure has its Shield (and/or Armor for Large Upwell Structures) entirely removed, until it comes out of Reinforcement for the repair window | |||
|- | |||
| Repairing | |||
| | |||
* Vulnerable | |||
* 15 min timer | |||
* Docking is available | |||
* Tethering is available | |||
| Shown during the timer window after a reinforcement period or after a Structure is done anchoring. | |||
After a reinforcement period the next layer of HP is able to be attacked - Armor + Hull for Medium structures, and Armor ''or'' Hull, for Large and XL Structure | |||
If a minimum amount of DPS is applied, the timer is paused. Structures also have a damage cap during this period. | |||
If the timer finishes, the structure repairs entirely back to full HP | |||
|- | |||
| Low Power | |||
| | |||
* Medium Structure: No differences | |||
* Large and XL Structures: The Hull becomes vulnerable to being destroyed at the same time as the Armor, removing an entire reinforcement period | |||
* Docking available | |||
* Tethering available | |||
| If no service module is onlined or the Structure runs out of fuel (causing service modules to go offline) then the Structure will enter Low Power mode | |||
Any module being onlined will immediately cause the Structure to re-enter Vulnerable state | |||
|- | |||
| Abandoned | |||
| | |||
* Vulnerable | |||
* Docking available | |||
* No Tether | |||
* No Asset Safety | |||
* No Reinforcement timers | |||
| Happens when a Structure has been in Low Power for 7 days. | |||
Onlining any Service Module when a Structure is in Abandoned State will immediately return it to Vulnerable | |||
The lack of Asset Safety means a structure in any area of space that has gone abandoned will drop everything into space when destroyed. | |||
|- | |||
| No Core Present | |||
| | |||
* Special State | |||
* Similar to Low Power | |||
| When there is no core in a Structure, it shows this. Most often seen just before a core is added to a Structure. | |||
As it has no core, it cannot have any online and fueled modules, and so it falls into the "Low Power" state as well (and will show both at the same time). | |||
Because the core always drops when a Structure is destroyed, this informs would be attackers no core is present to be dropped | |||
|} | |||
== See also == | == See also == | ||