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Vulnerability: Difference between revisions

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Once the structure is depleted the upwell structure is destroyed.
Once the structure is depleted the upwell structure is destroyed.
== Structure States ==
Structures can be in one of several states. The state affects various aspects such as attack ability, tethering, reinforcement timers, and may be slightly different depending if it is a Medium or Large Upwell Structure. When coming across a structure in space, clicking on it will show  you its current state - reference this table for what it means.
{| class="wikitable"
|+ States can be seen when clicking on a structure in space
|-
! State !! Features/Effects !! Notes
|-
| Vulnerable
|
* Open to be attacked
* Docking is available
* Tether is available
* Reinforcement timers are as normal
* Asset Safety in K-Space is available
| The default state.
All Upwell structures when properly fueled with a core and a module online will be in this state.
|-
| Anchoring
|
* Invulnerable
* Cannot dock
* No Tether
| Shown in the 24 hour period after an Upwell Structure is placed before a core is able to be added to it.
After the Anchoring timer is over, there is a 15 min Repair timer, in which the Structure can be destroyed (no reinforcement timers)
At the end of that 15 min repair timer, the core can be inserted and the Structure enters the standard 'Vulnerable' state (assuming a service module is onlined with fuel)
|-
| Un-anchoring
|
* Vulnerable
* Docking available
* Tethering available
| When a Structure has been decommissioned by the owner, it enters a 7 day Un-anchoring state. It can be stopped at any time during this 7 day period by the owners.
There is no way to tell when a Structure will come out of un-anchoring and be available to be picked up.
When the un-anchoring timer ends, the Structure appears immediately in a container, along with another container containing the core and any modules/armor/fuel. Rigs are destroyed.
All contents belonging to players will be subject to Asset Safety in KSpace / spill into space in Jspace.
|-
| Reinforced
|
* Invulnerable
* Docking is available
* Tethering is available
* Lasts a variable amount of days +/-3 hours from a time set by the owner (day amount differs by Security Status)
* If the timer between the initial attack and the vulnerability of the Armor layer, Services can still be used (Clone Bay, Trashing items, ect)
* If after the Armor has been stripped (for Large and XL Structures) then Services are no longer available (Clones cannot be accessed, industry jobs are lost, items cannot be trashed)
| Present during the periods after the Structure has its Shield (and/or Armor for Large Upwell Structures) entirely removed, until it comes out of Reinforcement for the repair window
|-
| Repairing
|
* Vulnerable
* 15 min timer
* Docking is available
* Tethering is available
| Shown during the timer window after a reinforcement period or after a Structure is done anchoring.
After a reinforcement period the next layer of HP is able to be attacked - Armor + Hull for Medium structures, and Armor ''or'' Hull, for Large and XL Structure
If a minimum amount of DPS is applied, the timer is paused. Structures also have a damage cap during this period.
If the timer finishes, the structure repairs entirely back to full HP
|-
| Low Power
|
* Medium Structure: No differences
* Large and XL Structures: The Hull becomes vulnerable to being destroyed at the same time as the Armor, removing an entire reinforcement period
* Docking available
* Tethering available
| If no service module is onlined or the Structure runs out of fuel (causing service modules to go offline) then the Structure will enter Low Power mode
Any module being onlined will immediately cause the Structure to re-enter Vulnerable state
|-
| Abandoned
|
* Vulnerable
* Docking available
* No Tether
* No Asset Safety
* No Reinforcement timers
| Happens when a Structure has been in Low Power for 7 days.
Onlining any Service Module when a Structure is in Abandoned State will immediately return it to Vulnerable
The lack of Asset Safety means a structure in any area of space that has gone abandoned will drop everything into space when destroyed.
|-
| No Core Present
|
* Special State
* Similar to Low Power
| When there is no core in a Structure, it shows this. Most often seen just before a core is added to a Structure.
As it has no core, it cannot have any online and fueled modules, and so it falls into the "Low Power" state as well (and will show both at the same time).
Because the core always drops when a Structure is destroyed, this informs would be attackers no core is present to be dropped
|}


== See also ==
== See also ==