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== Site summary == | == Site summary == | ||
{{Note|See the linked articles in the summary for full mission details}}<!-- Source: Hippla Tsero post on the uni forum --> | {{Note|See the linked main articles in the summary for full mission details}}<!-- Source: Hippla Tsero post on the uni forum --> | ||
=== Dread Assault=== | === Dread Assault === | ||
{{Main|Dread Assault}} | {{Main|Dread Assault}} | ||
[[File:Dread_Assault-_Cartel_Racket_Augoror.jpg|left|thumb|Dread Assault: Cartel Racket]] | [[File:Dread_Assault-_Cartel_Racket_Augoror.jpg|left|thumb|Dread Assault: Cartel Racket]] | ||
Your objective is to keep a friendly Dreadnought operational by charging its capacitor | Your objective is to keep a friendly Dreadnought operational by charging its capacitor 3 times to 30,000 units. After each charge, the allied Dread enters Siege mode for 90 seconds, during which it cannot accept any more capacitor. | ||
A hostile fleet consisting of frigates, destroyers, cruisers, and battlecruisers will be present upon arrival. The enemy will attempt to drain its power and overwhelm your defenses. | A hostile fleet consisting of frigates, destroyers, cruisers, and battlecruisers will be present upon arrival. The enemy will attempt to drain its power and overwhelm your defenses. | ||
A chain of T1 logistics cruisers equipped with remote capacitor transmitters is essential to sustain the | A chain of T1 logistics cruisers equipped with remote capacitor transmitters is essential to sustain the Dreadnought, while damage-dealing ships are required to break neut pressure and clear the field. | ||
=== Emergency Aid === | === Emergency Aid === | ||
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{{Main|Metaliminal Meteoroid}} | {{Main|Metaliminal Meteoroid}} | ||
[[File:Metaliminal_Meteoroid-_Caldari_Mining.jpg|left|thumb|Metaliminal Meteoroid: Caldari Mining]] | [[File:Metaliminal_Meteoroid-_Caldari_Mining.jpg|left|thumb|Metaliminal Meteoroid: Caldari Mining]] | ||
The mission revolves around mining a large asteroid until it is fully depleted. Hostile ships will continuously respawn, so engaging them directly is not | The mission revolves around mining a large asteroid until it is fully depleted. Hostile ships will continuously respawn, so engaging them directly is not recommended. Survival and efficiency are the priorities. | ||
Teams can approach the task in different ways, such as using small mining ships with support, or tougher ships capable of withstanding damage while extracting ore. Rewards come both from completing the site itself and from selling the mined ore, which has significant value. Some groups choose to have an additional hauler remain outside the site to collect the ore separately, maximizing profit without sharing the standard payout. Overall, the focus is on coordination, endurance, and making the most of the ore’s market value. | Teams can approach the task in different ways, such as using small mining ships with support, or tougher ships capable of withstanding damage while extracting ore. Rewards come both from completing the site itself and from selling the mined ore, which has significant value. Some groups choose to have an additional hauler remain outside the site to collect the ore separately, maximizing profit without sharing the standard payout. Overall, the focus is on coordination, endurance, and making the most of the ore’s market value. | ||
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{{Main|Suspicious Signal}} | {{Main|Suspicious Signal}} | ||
[[File:Suspicious Signal- Vexor Cruiser .jpg|left|thumb|Suspicious Signal: Secure the Intel]] | [[File:Suspicious Signal- Vexor Cruiser .jpg|left|thumb|Suspicious Signal: Secure the Intel]] | ||
This mission focuses on bringing down an enemy structure. At first it cannot be harmed, and only becomes vulnerable once three | This mission focuses on bringing down an enemy structure. At first it cannot be harmed, and only becomes vulnerable once three array's on the site are successfully hacked. Each successful hack opens a timed window, and if all are done together, the group has a short opportunity to inflict as much damage as possible. | ||
The structure itself is tough, demanding steady firepower and good coordination. Typical groups bring strong damage-dealing ships, with some pilots handling the hacking, while others keep the team stable and supported. The challenge lies in timing the hacks and concentrating fire so the structure can be destroyed before the opportunity closes. | The structure itself is tough, demanding steady firepower and good coordination. Typical groups bring strong damage-dealing ships, with some pilots handling the hacking, while others keep the team stable and supported. The challenge lies in timing the hacks and concentrating fire so the structure can be destroyed before the opportunity closes. | ||
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{{Main|Abyssal Artifact Recovery}} | {{Main|Abyssal Artifact Recovery}} | ||
[[File:Abyssal Artifact Recovery.jpg|thumb|Abyssal Artifact Recovery]] | [[File:Abyssal Artifact Recovery.jpg|thumb|Abyssal Artifact Recovery]] | ||
The | This mission is an attempt to uncover hidden Triglavian artifacts that have appeared through Abyssal rifts. The site unfolds in stages, beginning with a short setup before waves of asteroids and hostile fleets arrive. | ||
Each wave is a race against time: clear every asteroid to uncover the artifacts before the timer runs out, while holding off enemies that grow stronger and more numerous with each stage. | |||
The challenge | The asteroids contain Admixti Mutanite, a mineral with unique properties. It generates a powerful warp bubble field that prevents your fleet from warping out. Only by mining them completely can the field be dispersed. | ||
Success brings steady payouts that scale with difficulty, and sometimes rare caches appear among the shattered rocks, offering additional rewards if collected quickly. | |||
The challenge lies in coordination: balancing mining, combat, and survival while the pressure escalates across nine waves. Once the final stage is complete, a short window opens to retreat. Any delay brings an overwhelming Drifter fleet, making escape impossible. | |||
=== Salvage Research === | === Salvage Research === | ||
{{Main|Salvage Research}} | {{Main|Salvage Research}} | ||
[[File:Salvage_Research-_Algos_Salvage.jpg|left|thumb|Salvage Research]] | [[File:Salvage_Research-_Algos_Salvage.jpg|left|thumb|Salvage Research]] | ||
Salvage Research plunges a fleet into a tense field of wrecks scattered across Empire space. Within | Salvage Research plunges a fleet into a tense field of wrecks scattered across Empire space. Within 20 minutes, every piece of valuable data must be recovered from 30 shattered ships. | ||
Pilots must move quickly, | Pilots must move quickly, using their salvagers on each wreck while keeping an eye on hostile ships. Somewhere among the debris lies a malfunctioning Werpost. Activate it with a Data Analyzer, and its disintegrator will begin targeting enemy ships, lending support to your fleet. | ||
Every salvaged wreck yields a piece of encrypted data that | Every salvaged wreck yields a piece of encrypted data that contributes to the reward. Success demands fleet coordination, manual piloting, and precision. | ||
=== Stabilize Rift === | === Stabilize Rift === | ||
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The Stabilize Rift requires your fleet to prevent the Sleepers from collapsing an active abyssal rift. The enemy has anchored five Destabilizing Arrays, which must be drained of capacitor and held below 20% simultaneously to break the destabilization cycle. | The Stabilize Rift requires your fleet to prevent the Sleepers from collapsing an active abyssal rift. The enemy has anchored five Destabilizing Arrays, which must be drained of capacitor and held below 20% simultaneously to break the destabilization cycle. | ||
Destroyer-class vessels equipped with | Destroyer-class vessels equipped with energy neutralizer modules and combat drones are advised. Sleeper reinforcements may attempt to neutralize your capacitor or restore power to the arrays, forcing a prolonged engagement. This mission demands strict coordination and precise execution. Success will stabilize the rift and will allow free passage for the Triglavian caravan. | ||
=== Traffic Stop === | === Traffic Stop === | ||
{{Main|Traffic Stop}} | {{Main|Traffic Stop}} | ||
[[File:Homefronts Traffic Stop.jpg|thumb|Traffic Stop|left]] | [[File:Homefronts Traffic Stop.jpg|thumb|Traffic Stop|left]] | ||
The mission requires your fleet to scan incoming hauler as they try to reach the local market. Any ship carrying illicit data must be stopped and destroyed, webifier modules are recommended. Once an enemy hauler is caught, it will deploy drones to | The mission requires your fleet to scan incoming hauler as they try to reach the local market. Any ship carrying illicit data must be stopped and destroyed, webifier modules are recommended. Once an enemy hauler is caught, it will deploy attack drones to engage your ship and greatly increase its speed in an attempt to reach it's destination. | ||
At the same time, pilots must avoid harming civilians. Attacking more than two civilians or allowing five contraband ships to dock will fail the mission. Success depends on careful scanning, precise targeting, and steady coordination throughout the full timer, meeting both objectives without mistakes. | At the same time, pilots must avoid harming civilians. Attacking more than two civilians or allowing five contraband ships to dock will fail the mission. Success depends on careful scanning, precise targeting, and steady coordination throughout the full timer, meeting both objectives without mistakes. | ||