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Homefront operation: Difference between revisions

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The enemies, narrative, and specific goals of a site depend on which empire’s space it is located in. Some sites feature hostiles from newly traitorous corporations that have splintered away from their parent empire.  
The enemies, narrative, and specific goals of a site depend on which empire’s space it is located in. Some sites feature hostiles from newly traitorous corporations that have splintered away from their parent empire.  


== Overview: Damage types, EWAR, Factions ==
== Overview: damage types, EWAR, factions ==
The following table details the electronic warfare ([[EWAR]]) tactics you’ll face and the primary and secondary damage profiles pilots must defend against.  
The following table details the electronic warfare ([[EWAR]]) tactics you’ll face and the primary and secondary damage profiles pilots must defend against.  


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[[File:Graph_ISK_Payout_per_Pilot_vs._Number_of_Pilots_(3-person_Homefronts).svg|alt=Graph showing ISK Payout per Pilot vs Number of Pilots for 5-person Homefronts, max is 11,025,000 ISK at 3 players|center|thumb|500x500px|Homefront Operation: 3 pilot mission ISK payout]]
[[File:Graph_ISK_Payout_per_Pilot_vs._Number_of_Pilots_(3-person_Homefronts).svg|alt=Graph showing ISK Payout per Pilot vs Number of Pilots for 5-person Homefronts, max is 11,025,000 ISK at 3 players|center|thumb|500x500px|Homefront Operation: 3 pilot mission ISK payout]]


== Factions and Standing ==
== Interaction & standings ==
The hostile ships encountered in Homefront operations represent a wide variety of factions, including empire and major pirate factions as well factions that are unique to Homefronts. These unique factions are:
The hostile ships encountered in Homefront operations represent a wide variety of factions, including empire and major pirate factions as well factions that are unique to Homefronts. These unique factions are:


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Some standing is lost when killing the pirate haulers in Raid operations in Amarr (Blood Raiders), Caldari (Guristas), and Gallente (Serpentis) space.
Some standing is lost when killing the pirate haulers in Raid operations in Amarr (Blood Raiders), Caldari (Guristas), and Gallente (Serpentis) space.


== Spawn Mechanics ==<!-- Amount of sites has been proven to be outdated as of 25/08/2025 -->
== Spawn mechanics ==<!-- Amount of sites has been proven to be outdated as of 25/08/2025 -->


The anomalies can spawn anywhere in [[highsec]], with a heavily increased probability of spawning near [[trade hubs]] (Dodixie, Jita, Amarr, Rens and Hek<ref>Added in patch 2024-06-26.1</ref>) and [[Career Agents]] constellations. The spawns for each type are independent<ref>They do not share a pool (CCP Rampant)</ref> and the total number for each type in Gallente space seems to be 18, in Caldari space 17, in Minmatar 14 (without newly added in Hek) and in Amarr 28<ref>Research by Mednik Breau using Agency per region. [https://docs.google.com/spreadsheets/d/1snK6s34d3yW9ZQ82jj9GJltUeYmuEQKQ_-KpqDTPEDc/edit?usp=sharing Spreadsheet] with results and methodology. <!-- 19/05/2025 - Outdated --></ref>.{{Note|There are some islands of high security systems behind low security systems where homefront operation sites can spawn; these sites are rarely completed.}}As a result, many sites can build up in these systems, which reduces the number available in other parts of the region. To resolve this, simply enter the unwanted sites with any ship. Once activated, their timers will run down, the sites will fail, and new ones will respawn elsewhere in the region.
The anomalies can spawn anywhere in [[highsec]], with a heavily increased probability of spawning near [[trade hubs]] (Dodixie, Jita, Amarr, Rens and Hek<ref>Added in patch 2024-06-26.1</ref>) and [[Career Agents]] constellations. The spawns for each type are independent<ref>They do not share a pool (CCP Rampant)</ref> and the total number for each type in Gallente space seems to be 18, in Caldari space 17, in Minmatar 14 (without newly added in Hek) and in Amarr 28<ref>Research by Mednik Breau using Agency per region. [https://docs.google.com/spreadsheets/d/1snK6s34d3yW9ZQ82jj9GJltUeYmuEQKQ_-KpqDTPEDc/edit?usp=sharing Spreadsheet] with results and methodology. <!-- 19/05/2025 - Outdated --></ref>.{{Note|There are some islands of high security systems behind low security systems where homefront operation sites can spawn; these sites are rarely completed.}}As a result, many sites can build up in these systems, which reduces the number available in other parts of the region. To resolve this, simply enter the unwanted sites with any ship. Once activated, their timers will run down, the sites will fail, and new ones will respawn elsewhere in the region.