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Archive:Wartime Standard Operating Procedures: Difference between revisions

From EVE University Wiki
Massive rewrite, clarifying all and and adjusting some rules.
m small typo fixes.
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=== ...appropriate rigs  ===
=== ...appropriate rigs  ===


*No rigs on [[Frigate]]s or [[Destroyer]]s.<ref>These are used for tackling and die quickly, so the extra cost is not worth it until you have maxed out all the skills, at which point you should probably be flying something bigger.</ref>  
*No rigs on T1 [[Frigate]]s or [[Destroyer]]s.<ref>These are used for tackling and die quickly, so the extra cost is not worth it until you have maxed out all the skills, at which point you should probably be flying something bigger.</ref>  
*Optional rigs on [[Cruiser]]s.<ref>Depending on your skills and cash flow, you can fit rigs on cruiser hulls if you want.</ref>  
*Optional rigs on [[Cruiser]]s.<ref>Depending on your skills and cash flow, you can fit rigs on cruiser hulls if you want.</ref>  
*Rigs on [[BattleCruiser]]s and [[Battleship]]s.<ref>These ships abilities are greatly improved by fitting appropriate rigs.</ref>  
*Rigs on [[BattleCruiser]]s and [[Battleship]]s.<ref>These ships abilities are greatly improved by fitting appropriate rigs.</ref>  
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=== ...members must not be impaired  ===
=== ...members must not be impaired  ===


This means in PvP, you have one active account logged in, not multiple accounts you are splitting your focus across (for example an out of corp scout with another member in the fleet). Similarly, fleet members must not be tired and/or intoxicated.<ref>You really don't want to be known as the fleet commander who fell asleep in the middle of a warp.</ref>
This means in PvP, you have one active account logged in, not multiple accounts you are splitting your focus across (for example an out of corp scout with another member in space with the fleet). Similarly, fleet members must not be tired and/or intoxicated.<ref>You really don't want to be known as the fleet commander who fell asleep in the middle of a warp.</ref>


=== ...must hand all war loot over to the Uni  ===
=== ...must hand all war loot over to the Uni  ===
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=== ...Incursions may be run with an E-UNI fleet ===
=== ...Incursions may be run with an E-UNI fleet ===


Incursions are allowed, but fleets must only be comprised of E-UNI members<ref>Anyone assisting will flag themselves to the hostiles</ref>. Joining a public Incursion fleet is therefore prohibited, as it risks out status with the Incursion fleet organizers, and failure to follow this will likely see you [[The Departed|Departed]]<ref>The membership has worked hard to build trust with these groups, so if you risk this, you will be treated as a hostile target.</ref>.
Incursions are allowed, but fleets must only be comprised of E-UNI members<ref>Anyone assisting will flag themselves to the hostiles</ref>. Joining a public Incursion fleet is therefore prohibited, as it risks our status with the Incursion fleet organizers, and failure to follow this will likely see you [[The Departed|Departed]]<ref>The membership has worked hard to build trust with these groups, so if you risk this, you will be treated as a hostile target.</ref>.


=== ...mission & incursion fleets must stay together  ===
=== ...mission & incursion fleets must stay together  ===