No edit summary |
|||
| Line 25: | Line 25: | ||
== You must not be undocked unless you are... == | == You must not be undocked unless you are... == | ||
=== ...in a | === ...in a PVP fleet === | ||
PvP fleets are comprised of three or more combat fitted ships<ref>War targets tend to want to pick off members flying solo, and will typically avoid a fight they may not be able to win.</ref>, who are seeking to engage war-targets or other hostiles<ref>PvP is always allowed in the Uni, as long as it follows our [[Rules of Engagement|RoE]]</ref> in [[LowSec]] and [[NullSec]]. | |||
=== ...travelling === | === ...travelling === | ||
| Line 191: | Line 191: | ||
This includes any mission which requires you to move items, such as Distribution or Mining and also includes Epic Arc missions. | This includes any mission which requires you to move items, such as Distribution or Mining and also includes Epic Arc missions. | ||
Missions which require you to kill NPCs, such as Security Missions<ref>PvE fits are totally different to PvP fits, and tend to be both very expensive and set to tank and deal a specific type of damage.</ref> and Incursions, may ''only'' be run during the [[Relaxed SOP]], and then only as part of a fleet while | Missions which require you to kill NPCs, such as Security Missions<ref>PvE fits are totally different to PvP fits, and tend to be both very expensive and set to tank and deal a specific type of damage.</ref> and Incursions, may ''only'' be run during the [[Relaxed SOP]], and then only as part of a fleet while fully combat fit<ref>War targets tend to be looking for solo kills, and mission runners are almost always solo.</ref>. | ||
=== ...run any PvE in known space === | === ...run any PvE in known space === | ||
| Line 237: | Line 237: | ||
=== ...run Wormhole Operations === | === ...run Wormhole Operations === | ||
You may run combat sites in wormholes during wartime<ref>Wormhole combat sites require | You may run combat sites in wormholes during wartime<ref>Wormhole combat sites require fits very close to normal PvP, and are a good way to practice fleet command.</ref>. All the other rules are in effect however, so fleets must be combat fitted and have at least three E-UNI members. A cloaked scout (either certified or picket) is required to stay at the exit to known-space<ref>This is simply to watch for any one entering the system, to give you advance warning.</ref>. | ||
If you have a significant sized fleet (eight or more members), salvage [[Destroyer]]s, [[BattleCruiser]]s or a [[Noctis]] ''may'' be used in wormhole fleets, complete with Salvaging Rigs<ref>With appropriate precautions and support, they can be kept relatively safe</ref>. These ships MUST fit a cloaking device and full tank, and sit cloaked at a safe spot until time to salvage and then be guarded while salvaging. This is the ONLY exception. | If you have a significant sized fleet (eight or more members), salvage [[Destroyer]]s, [[BattleCruiser]]s or a [[Noctis]] ''may'' be used in wormhole fleets, complete with Salvaging Rigs<ref>With appropriate precautions and support, they can be kept relatively safe</ref>. These ships MUST fit a cloaking device and full tank, and sit cloaked at a safe spot until time to salvage and then be guarded while salvaging. This is the ONLY exception. | ||
| Line 273: | Line 273: | ||
=== ...ships are still fit for combat === | === ...ships are still fit for combat === | ||
All ships must still be fitted | All ships must still be fitted with wartime-compliant fits, not to haul/salvage/mine/explore or anything else. | ||
=== ...Distribution and Mining missions are prohibited === | === ...Distribution and Mining missions are prohibited === | ||