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Incursion Fitting: Vanguard: Difference between revisions

From EVE University Wiki
m Tech 1 Battlecruisers: Cane Drone Fix
Shield Hulls: Note on Ferox
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====Shield Hulls====
====Shield Hulls====
*[[Harbinger]] Good damage, good drone bay, hard fitting requirements
*[[Harbinger]] Good damage, good drone bay, hard fitting requirements
*[[Ferox]] ??? 1-2 mid utiltiy, Good tank, moderate damage.
*[[Drake]] 2-3 Mid-utility, longest range, Best Tank, lowest damage
*[[Drake]] 2-3 Mid-utility, longest range, Best Tank, lowest damage
*[[Brutix]] Highest possible damage, good drone bay, worst tank
*[[Brutix]] Highest possible damage, good drone bay, worst tank
*[[Myrmidon]] Best drones, 1 utility mid-slot, Bad primary weapon damage, worst tank
*[[Myrmidon]] Best drones, 1 utility mid-slot, Bad primary weapon damage, worst tank
*[[Hurricane]] Good damage, 1-2x ET, Small signature resolution, small drone bay
*[[Hurricane]] Good damage, 1-2x ET, Small signature resolution, small drone bay
 
<br>
The [[Drake]] has the best tank of any BC that runs incursions. Further it has the best damage projection of any hull option. It is expected that Drake pilots can hit the Maras in OTAs and NMCs. This requires a range of over 60km. To achieve this a [[Drake]] pilot should have a III and a IV between [[Skills:Missiles#Missile_Projection|Missile Projection]] and [[Skills:Missiles#Missile_Bombardment|Missile Bombardment]]. Further the Drake has 6 mid slots, the most of any BC. This means that Drake pilots are expected to equip and use both Stasis Webifiers and Target Painters. Initially the pilot can only equip 2 due to needing 2x Adaptive Invulnerability Field II's, but at [[Skills:Spaceship_Command#Battlecruisers|Battlecruisers]] IV only one is necessary, so 3 should be fitted. 2 Webs and 1 TP are recommended. Also the relevant support skills for TPs should be trained to maximize bonuses:
The [[Drake]] has the best tank of any BC that runs incursions. Further it has the best damage projection of any hull option. It is expected that Drake pilots can hit the Maras in OTAs and NMCs. This requires a range of over 60km. To achieve this a [[Drake]] pilot should have a III and a IV between [[Skills:Missiles#Missile_Projection|Missile Projection]] and [[Skills:Missiles#Missile_Bombardment|Missile Bombardment]]. Further the Drake has 6 mid slots, the most of any BC. This means that Drake pilots are expected to equip and use both Stasis Webifiers and Target Painters. Initially the pilot can only equip 2 due to needing 2x Adaptive Invulnerability Field II's, but at [[Skills:Spaceship_Command#Battlecruisers|Battlecruisers]] IV only one is necessary, so 3 should be fitted. 2 Webs and 1 TP are recommended. Also the relevant support skills for TPs should be trained to maximize bonuses:
*[[Skills:Electronics#Target_Painting|Target Painting]]
*[[Skills:Electronics#Target_Painting|Target Painting]]
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*[[Skills:Electronics#Long_Distance_Jamming|Long Distance Jamming]]
*[[Skills:Electronics#Long_Distance_Jamming|Long Distance Jamming]]
*[[Skills:Electronics#Frequency_Modulation|Frequency Modulation]]
*[[Skills:Electronics#Frequency_Modulation|Frequency Modulation]]
<br>
While the [[Ferox]] has different offensive bonuses to the Drake and provides Caldari pilots with a possible Hybrid Turret platform, it should be avoided in Incursions. The problem is the even a T2 fitted Ferox cannot keep up with the damage output of a T1 fit Harbinger or Hurricane. Hence a T1 fit Ferox is out of the question and any pilot with the ability to fit a T2 Ferox should be thinking about other hulls, such as the [[Rohk]] or the Brutix.


====Armor Hulls====
====Armor Hulls====