Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Incursion Fitting: Vanguard: Difference between revisions

From EVE University Wiki
Weapon Upgrades: re-format
Line 100: Line 100:


===Weapon Upgrades===
===Weapon Upgrades===
Next fill all remaining low slots with weapon upgrade modules. These might need to be removed later due to fitting skills, but try to fit them first before adding fitting modules. Again Tech II versions are preferred. Only [[Skills:Gunnery#Weapon_Upgrades|Weapon Upgrades]] IV is required, which is always a useful skill as it reduces weapon fitting requirements as well. Missile ships should fit Ballistic Control Units. Gun ships fit Tracking Enhancers and should hold off on the Targeting Computers till later. Laser ships fit Heat Sinks. Projectile ships fit Gyrostabilizers. And Hybrid Turret ships fit Magnetic Field Stabilizers.
*Ballistic Control Unit II (Missile)
*Gyrostabilizer II (Projectile)
*Heat Sink II (Laser)
*Magnetic Field Stabilizer II (Hybrid)
*Tracking Enhancer (Gun)
 
Next fill all remaining low slots with weapon upgrade modules for the hull's primary weapon system. These might need to be removed later due to fitting skills, but try to fit them first before adding fitting modules. Again Tech II versions are preferred. Only [[Skills:Gunnery#Weapon_Upgrades|Weapon Upgrades]] IV is required, which is always a useful skill as it reduces weapon fitting requirements as well. All shield ships should fit at least 2 damage modules. Further all gun ships should fit at least 1 damage and 1 tracking modules regardless of tank type.


===Utility Modules===
===Utility Modules===