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| Line 266: |
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|
| ==Battleship Sample Fits== | | ==Battleship Sample Fits== |
| ===Amarr===
| | {{deprecated}} |
| <br>
| | {{example|This page is no longer in use, please see [[Incursions]], [[Vanguard Incursion fits]] or [[Assault Incursion fits]].}} |
| {{Ship|Abaddon|box}}
| |
| <br>
| |
| </noinclude>{{#ifeq:{{{1|Abaddon}}}|Abaddon|{{Fittings
| |
| |name=Abaddon, Armor Incursion
| |
| |high=
| |
| Mega Modulated Pulse Energy Beam I<br>
| |
| Mega Modulated Pulse Energy Beam I<br>
| |
| Mega Modulated Pulse Energy Beam I<br>
| |
| Mega Modulated Pulse Energy Beam I<br>
| |
| Mega Modulated Pulse Energy Beam I<br>
| |
| Mega Modulated Pulse Energy Beam I<br>
| |
| Mega Modulated Pulse Energy Beam I<br>
| |
| Mega Modulated Pulse Energy Beam I
| |
| |mid=
| |
| Federation Navy Stasis Webifier<br>
| |
| Tracking Computer II<br>
| |
| Tracking Computer II<br>
| |
| Sensor Booster II
| |
| |low=
| |
| Damage Control II<br>
| |
| Energized Adaptive Nano Membrane II<br>
| |
| Energized Adaptive Nano Membrane II<br>
| |
| Energized Explosive Membrane II<br>
| |
| 1600mm Reinforced Steel Plates II<br>
| |
| Heat Sink II<br>
| |
| Heat Sink II
| |
| |charges=
| |
| Imperial Navy Multifrequency L<br>
| |
| Imperial Navy Standard L<br>
| |
| Imperial Navy Radio L<br>
| |
| Optimal Range Script<br>
| |
| Tracking Speed Script<br>
| |
| Scan Resolution Script
| |
| |drones=
| |
| Light Armor Maintenance Bot I x5<br>
| |
| Hobgoblin II x5
| |
| |rigs=
| |
| Large Capacitor Control Circuit I<br>
| |
| Large Energy Discharge Elutriation I<br>
| |
| Large Energy Discharge Elutriation I
| |
| |recommended1=
| |
| Amarr Battleship IV<br>
| |
| Hull Upgrades V<br>
| |
| Kinetic Armor Compensation IV<br>
| |
| Thermic Armor Compensation IV<br>
| |
| Explosive Armor Compensation IV<br>
| |
| EM Armor Compensation IV
| |
| |recommended2=
| |
| Energy System Operations IV<br>
| |
| Energy Management IV<br>
| |
| Controlled Bursts IV
| |
| |recommended3=
| |
| Electronics V<br>
| |
| Engineering V<br>
| |
| Weapon Upgrades IV<br>
| |
| Signature Analysis V
| |
| |notes=
| |
| *This fit is recommend only for high skill pilots due to capacitor concerns.
| |
| *If you have T2 you only need Scorch and Multifrequency
| |
| **In particular, have a crystal that can hit the Mara at 60-70km, as this ship does the best damage to it.
| |
| *Upgrade to Tech II as skills allow.
| |
| *This fit has very low tracking, which can be an issue in fleets without sufficient Webs.
| |
| }}{{Fittings
| |
| |name=Abaddon, Shield Incursion
| |
| |high=
| |
| Mega Modulated Pulse Energy Beam I<br>
| |
| Mega Modulated Pulse Energy Beam I<br>
| |
| Mega Modulated Pulse Energy Beam I<br>
| |
| Mega Modulated Pulse Energy Beam I<br>
| |
| Mega Modulated Pulse Energy Beam I<br>
| |
| Mega Modulated Pulse Energy Beam I<br>
| |
| Mega Modulated Pulse Energy Beam I<br>
| |
| Mega Modulated Pulse Energy Beam I
| |
| |mid=
| |
| Large Shield Extender II<br>
| |
| EM Ward Field II<br>
| |
| Adaptive Invulnerability Field II<br>
| |
| Adaptive Invulnerability Field II
| |
| |low=
| |
| Damage Control II<br>
| |
| Capacitor Power Relay II<br>
| |
| Capacitor Power Relay II<br>
| |
| Tracking Enhancer II<br>
| |
| Tracking Enhancer II<br>
| |
| Heat Sink II<br>
| |
| Heat Sink II
| |
| |charges=
| |
| Imperial Navy Multifrequency L<br>
| |
| Imperial Navy Standard L<br>
| |
| Imperial Navy Radio L
| |
| |drones=
| |
| Light Shield Maintenance Bot I x5<br>
| |
| Hobgoblin I x5
| |
| |rigs=
| |
| Large Anti-Thermal Screen Reinforcer I<br>
| |
| Large Energy Discharge Elutriation I<br>
| |
| Large Energy Discharge Elutriation I
| |
| |recommended1=
| |
| |recommended2=
| |
| |recommended3=
| |
| |notes=
| |
| *This fit is recommend only for high skill pilots due to capacitor concerns.
| |
| *Some options to improve capacitor at lower skills:
| |
| **A Heat Sink can be dropped for a Tracking Enhancer.
| |
| **The EM Ward Field can be replaced by an EM Ward Amplifier. This requires EM Shield compensation IV.
| |
| **The Cap power relay can be switched to a heat sink, tracking enhancer, or signel amplifier.
| |
| *If you have T2 you only need Scorch and Multifrequency
| |
| **In particular, have a crystal that can hit the Mara at 60-70km, as this ship does the best damage to it.
| |
| *Upgrade to Tech II as skills allow.
| |
| *This fit has very low tracking, which can be an issue in fleets without sufficient Webs.
| |
| }}}}<noinclude>
| |
| <br>
| |
| {{Ship|Apocalypse|box}} | |
| <br>
| |
| </noinclude>{{#ifeq:{{{1|Apocalypse}}}|Apocalypse|{{Fittings
| |
| |name=Apocalypse, Armor Incursion
| |
| |high=
| |
| Mega Modulated Pulse Energy Beam I<br>
| |
| Mega Modulated Pulse Energy Beam I<br>
| |
| Mega Modulated Pulse Energy Beam I<br>
| |
| Mega Modulated Pulse Energy Beam I<br>
| |
| Mega Modulated Pulse Energy Beam I<br>
| |
| Mega Modulated Pulse Energy Beam I<br>
| |
| Mega Modulated Pulse Energy Beam I<br>
| |
| Mega Modulated Pulse Energy Beam I
| |
| |mid=
| |
| Federation Navy Stasis Webifier<br>
| |
| Tracking Computer II<br>
| |
| Tracking Computer II<br>
| |
| Sensor Booster II
| |
| |low=
| |
| Damage Control II<br>
| |
| Explosive Armor HardenerII<br>
| |
| Energized Adaptive Nano Membrane II<br>
| |
| Energized Adaptive Nano Membrane II<br>
| |
| 1600mm Reinforced Rolled Tungsten Plates I<br>
| |
| Heat Sink II<br>
| |
| Heat Sink II
| |
| |charges=
| |
| Imperial Navy Multifrequency L<br>
| |
| Imperial Navy Standard L<br>
| |
| Imperial Navy Radio L<br>
| |
| Optimal Range Script<br>
| |
| Tracking Speed Script<br>
| |
| Scan Resolution Script
| |
| |drones=
| |
| Light Armor Maintenance Bot I x5<br>
| |
| Hobgoblin II x5
| |
| |rigs=
| |
| Large Anti-Kinetic Pump I<br>
| |
| Large Anti-Thermic Pump I<br>
| |
| Large Energy Collision Accelerator I
| |
| |recommended1=
| |
| Amarr Battleship IV<br>
| |
| Hull Upgrades V<br>
| |
| Kinetic Armor Compensation IV<br>
| |
| Thermic Armor Compensation IV<br>
| |
| Explosive Armor Compensation IV<br>
| |
| EM Armor Compensation IV
| |
| |recommended2=
| |
| Energy System Operations IV<br>
| |
| Energy Management IV<br>
| |
| Controlled Bursts IV
| |
| |recommended3=
| |
| Electronics V<br>
| |
| Engineering V<br>
| |
| Weapon Upgrades IV<br>
| |
| Signature Analysis V
| |
| |notes=
| |
| *Bring an assortment of crystals for engagement ranges from 5km to 65km.
| |
| *Scripts may need to be changed based on current target.
| |
| *Upgrade to Tech II as skills allow.
| |
| *This fit has very low tracking, which can be an issue in fleets without sufficient Webs.
| |
| }}{{Fittings
| |
| |name=Apocalypse, Shield Incursion
| |
| |high=
| |
| Mega Modulated Pulse Energy Beam I<br>
| |
| Mega Modulated Pulse Energy Beam I<br>
| |
| Mega Modulated Pulse Energy Beam I<br>
| |
| Mega Modulated Pulse Energy Beam I<br>
| |
| Mega Modulated Pulse Energy Beam I<br>
| |
| Mega Modulated Pulse Energy Beam I<br>
| |
| Mega Modulated Pulse Energy Beam I<br>
| |
| Mega Modulated Pulse Energy Beam I
| |
| |mid=
| |
| Sensor Booster II<br>
| |
| EM Ward Field II<br>
| |
| Adaptive Invulnerability Field II<br>
| |
| Adaptive Invulnerability Field II
| |
| |low=
| |
| Damage Control II<br>
| |
| Tracking Enhancer II<br>
| |
| Tracking Enhancer II<br>
| |
| Tracking Enhancer II<br>
| |
| Heat Sink II<br>
| |
| Heat Sink II<br>
| |
| Heat Sink II
| |
| |charges= | |
| Imperial Navy Multifrequency L<br>
| |
| Scan Resolution Script
| |
| |drones=
| |
| Light Shield Maintenance Bot I x5<br>
| |
| Hobgoblin I x5
| |
| |rigs=
| |
| Large Anti-Thermal Screen Reinforcer I<br>
| |
| Large Core Defense Field Extender I<br>
| |
| Large Core Defense Field Extender I
| |
| |recommended1=
| |
| |recommended2=
| |
| |recommended3=
| |
| |notes=
| |
| *Bring an assortment of crystals for engagement ranges from 5km to 70km.
| |
| **In particular, have a crystal that can hit the Mara at 60-70km, as this ship does the best damage to it.
| |
| *Upgrade to Tech II as skills allow.
| |
| *This fit has very low tracking, which can be an issue in fleets without sufficient Webs.
| |
| }}}}<noinclude>
| |
| | |
| ===Caldari===
| |
| As NPCs in Vangard sites are primarily Frigates and Cruisers, the large explosion radius of battleship missiles make missile boats unusable in Vanguards. Only the Hybrid based Rokh is usable.
| |
| <br>
| |
| {{Ship|Rokh|box}}
| |
| <br>
| |
| </noinclude>{{#ifeq:{{{1|Rokh}}}|Rokh|
| |
| {{Fittings
| |
| |name=Rokh, Armor Incursion
| |
| |high=
| |
| Modal Mega Neutron Particle Accelerator I<br>
| |
| Modal Mega Neutron Particle Accelerator I<br>
| |
| Modal Mega Neutron Particle Accelerator I<br>
| |
| Modal Mega Neutron Particle Accelerator I<br>
| |
| Modal Mega Neutron Particle Accelerator I<br>
| |
| Modal Mega Neutron Particle Accelerator I<br>
| |
| Modal Mega Neutron Particle Accelerator I<br>
| |
| Modal Mega Neutron Particle Accelerator I
| |
| |mid=
| |
| Federation Navy Stasis Webifier<br>
| |
| Federation Navy Stasis Webifier<br>
| |
| Sensor Booster II<br>
| |
| Tracking Computer II<br>
| |
| Tracking Computer II<br>
| |
| Tracking Computer II
| |
| |low=
| |
| Damage Control II<br>
| |
| Armor Explosive Hardener II<br>
| |
| Energized Adaptive Nano Membrane II<br>
| |
| Energized Adaptive Nano Membrane II<br>
| |
| 1600mm Reinforced Steel Plates II
| |
| |charges=
| |
| Caldari Navy Antimatter Charge L<br>
| |
| Scan Resolution Script<br>
| |
| Optimal Range Script<br>
| |
| Tracking Speed Script
| |
| |drones=
| |
| Light Armor Maintenance Bot I x5<br>
| |
| Hobgoblin II x5
| |
| |rigs=
| |
| Large Anti-Kinetic Pump I<br>
| |
| Large Trimark Armor Pump I<br>
| |
| Large Hybrid Collision Accelerator I
| |
| |recommended1=
| |
| Hull Upgrades V<br>
| |
| Kinetic Armor Compensation IV<br>
| |
| Thermic Armor Compensation IV
| |
| |recommended2=
| |
| Energy System Operation IV<br>
| |
| Energy Management IV<br>
| |
| Controlled Bursts IV<br>
| |
| |recommended3=
| |
| |notes=
| |
| }}{{Fittings
| |
| |name=Rokh, Shield Incursion
| |
| |high=
| |
| Modal Mega Neutron Particle Accelerator I<br>
| |
| Modal Mega Neutron Particle Accelerator I<br>
| |
| Modal Mega Neutron Particle Accelerator I<br>
| |
| Modal Mega Neutron Particle Accelerator I<br>
| |
| Modal Mega Neutron Particle Accelerator I<br>
| |
| Modal Mega Neutron Particle Accelerator I<br>
| |
| Modal Mega Neutron Particle Accelerator I<br>
| |
| Modal Mega Neutron Particle Accelerator I
| |
| |mid=
| |
| Federation Navy Stasis Webifier<br>
| |
| Federation Navy Stasis Webifier<br>
| |
| Sensor Booster II<br>
| |
| EM Ward Field II<br>
| |
| Adaptive Invulnerability Field II<br>
| |
| Adaptive Invulnerability Field II
| |
| |low=
| |
| Damage Control II<br>
| |
| Magnetic Field Stabilizer II<br>
| |
| Magnetic Field Stabilizer II<br>
| |
| Tracking Enhancer II<br>
| |
| Tracking Enhancer II
| |
| |charges=
| |
| Caldari Navy Antimatter Charge L<br>
| |
| Scan Resolution Script
| |
| |drones=
| |
| Light Shield Maintenance Bot I x5<br>
| |
| Hobgoblin II x5
| |
| |rigs=
| |
| Large Anti-Thermal Screen Reinforcer I<br>
| |
| Large Core Defense Field Extender I<br>
| |
| Large Core Defense Field Extender I
| |
| |recommended1=
| |
| |recommended2=
| |
| |recommended3=
| |
| |notes=
| |
| *If a pilot has Caldari BS IV an Adaptive Invulnerability Field II should be dropped for another Federation Navy Stasis Webifier.
| |
| *The pilot should bring Tracking Computer II's with Tracking Speed Scripts in case the Webs are not needed.
| |
| *Requires the following skills for Capacitor Stability:
| |
| **Controlled Bursts V
| |
| **Energy Management V
| |
| **Energy Systems Operation V
| |
| *Upgrade to Tech II as skills allow, may require a fitting rig.
| |
| }}}}<noinclude>
| |
| | |
| ===Gallente===
| |
| <br>
| |
| {{Ship|Hyperion|box}}
| |
| <br>
| |
| </noinclude>{{#ifeq:{{{1|Hyperion}}}|Hyperion|{{Fittings
| |
| |name=Hyperion, Armor Incursion
| |
| |high=
| |
| Modal Mega Neutron Particle Accelerator I<br>
| |
| Modal Mega Neutron Particle Accelerator I<br>
| |
| Modal Mega Neutron Particle Accelerator I<br>
| |
| Modal Mega Neutron Particle Accelerator I<br>
| |
| Modal Mega Neutron Particle Accelerator I<br>
| |
| Modal Mega Neutron Particle Accelerator I<br>
| |
| Modal Mega Neutron Particle Accelerator I<br>
| |
| Modal Mega Neutron Particle Accelerator I
| |
| |mid=
| |
| Federation Navy Stasis Webifier<br>
| |
| Federation Navy Stasis Webifier<br>
| |
| Sensor Booster II<br>
| |
| Tracking Computer II<br>
| |
| Tracking Computer II<br>
| |
| |low=
| |
| Damage Control II<br>
| |
| Armor Explosive Hardener II<br>
| |
| Energized Adaptive Nano Membrane II<br>
| |
| Energized Adaptive Nano Membrane II<br>
| |
| 1600mm Reinforced Steel Plates II<br>
| |
| Magnetic Field Stabilizer II
| |
| |charges=
| |
| Caldari Navy Antimatter Charge L<br>
| |
| Scan Resolution Script<br>
| |
| Tracking Speed Script<br>
| |
| Tracking Range Script
| |
| |drones=
| |
| Hobgoblin II x10<br>
| |
| Medium Armor Maintenance Bot I x5
| |
| |rigs=
| |
| Large Anti-Thermic Pump I<br>
| |
| Large Anti-Kinetic Pump I<br>
| |
| Large Hybrid Collision Accelerator I
| |
| |recommended1=
| |
| |recommended2=
| |
| |recommended3=
| |
| |notes=
| |
| *Upgrade to Tech II as skills allow.
| |
| *A Tracking Computer II maybe be fit over the Web based on fleet composition.
| |
| }}{{ShipFitting|
| |
| ship=Hyperion|
| |
| shipTypeID=24690|
| |
| fitName=Incursion-Shield-VG|
| |
| fitID=Incursion-Shield-VG|
| |
| high1name=Modal Mega Neutron Particle Accelerator I|
| |
| high1typeID=7783|
| |
| high2name=Modal Mega Neutron Particle Accelerator I|
| |
| high2typeID=7783|
| |
| high3name=Modal Mega Neutron Particle Accelerator I|
| |
| high3typeID=7783|
| |
| high4name=Modal Mega Neutron Particle Accelerator I|
| |
| high4typeID=7783|
| |
| high5name=Modal Mega Neutron Particle Accelerator I|
| |
| high5typeID=7783|
| |
| high6name=Modal Mega Neutron Particle Accelerator I|
| |
| high6typeID=7783|
| |
| high7name=Modal Mega Neutron Particle Accelerator I|
| |
| high7typeID=7783|
| |
| high8name=Modal Mega Neutron Particle Accelerator I|
| |
| high8typeID=7783|
| |
| mid1name=Adaptive Invulnerability Field II|
| |
| mid1typeID=2281|
| |
| mid2name=Adaptive Invulnerability Field II|
| |
| mid2typeID=2281|
| |
| mid3name=EM Ward Field II|
| |
| mid3typeID=2301|
| |
| mid4name=Sensor Booster II|
| |
| mid4typeID=1952|
| |
| mid5name=Federation Navy Stasis Webifier|
| |
| mid5typeID=17559|
| |
| low1name=Damage Control II|
| |
| low1typeID=2048|
| |
| low2name=Tracking Enhancer II|
| |
| low2typeID=1999|
| |
| low3name=Tracking Enhancer II|
| |
| low3typeID=1999|
| |
| low4name=Magnetic Field Stabilizer II|
| |
| low4typeID=10190|
| |
| low5name=Magnetic Field Stabilizer II|
| |
| low5typeID=10190|
| |
| low6name=Magnetic Field Stabilizer II|
| |
| low6typeID=10190|
| |
| drone1name=Hobgoblin II x5|
| |
| drone1typeID=2456|
| |
| drone2name=Medium Shield Maintenance Bot I x5|
| |
| drone2typeID=23717|
| |
| drone3name=open|
| |
| drone4name=open|
| |
| drone5name=open|
| |
| charge1name=Scan Resolution Script x1|
| |
| charge1typeID=29011|
| |
| charge2name=Federation Navy Antimatter Charge L x10000|
| |
| charge2typeID=22993|
| |
| charge3name=open|
| |
| charge4name=open|
| |
| charge5name=open|
| |
| rig1name=Large Core Defense Field Extender I|
| |
| rig1typeID=26088|
| |
| rig2name=Large Core Defense Field Extender I|
| |
| rig2typeID=26088|
| |
| rig3name=Large Anti-Thermal Screen Reinforcer I|
| |
| rig3typeID=26082|
| |
| difficulty=0|
| |
| warsop=Y|
| |
| warsopReason=|
| |
| version=RET 1.1|
| |
| shipDNA=24690:7783;8:1952;1:2281;2:2301;1:17559;1:1999;2:2048;1:10190;3:26082;1:26088;2:2456;5:23717;5:22993;10000:29011;1::|
| |
| skills=|
| |
| notes=}}}}<noinclude>
| |
| <br>
| |
| {{Ship|Megathron|box}}
| |
| <br>
| |
| </noinclude>{{#ifeq:{{{1|Megathron}}}|Megathron|{{Fittings
| |
| |name=Megathron, Armor Incursion
| |
| |high=
| |
| Modal Mega Neutron Particle Accelerator I<br>
| |
| Modal Mega Neutron Particle Accelerator I<br>
| |
| Modal Mega Neutron Particle Accelerator I<br>
| |
| Modal Mega Neutron Particle Accelerator I<br>
| |
| Modal Mega Neutron Particle Accelerator I<br>
| |
| Modal Mega Neutron Particle Accelerator I<br>
| |
| Modal Mega Neutron Particle Accelerator I<br>
| |
| Large 'Regard' Power Projector
| |
| |mid=
| |
| Sensor Booster II<br>
| |
| Tracking Computer II<br>
| |
| Tracking Computer II<br>
| |
| Federation Navy Stasis Webifier
| |
| |low=
| |
| Damage Control II<br>
| |
| Armor Explosive Hardener II<br>
| |
| Energized Adaptive Nano Membrane II<br>
| |
| Energized Adaptive Nano Membrane II<br>
| |
| 1600mm Reinforced Reinforced Steel Plates II<br>
| |
| Magnetic Field Stabilizer II<br>
| |
| Tracking Enhancer II
| |
| |charges=
| |
| Caldari Navy Antimatter Charge L<br>
| |
| Scan Resolution Script<br>
| |
| Tracking Speed Script<br>
| |
| Optimal Range Script<br>
| |
| |drones=
| |
| Medium Armor Maintenance Bot I x5<br>
| |
| Hobgoblin II x10<br>
| |
| |rigs=
| |
| Large Anti-Kinetic Pump I<br>
| |
| Large Anti-Thermic Pump I<br>
| |
| Large Trimark Armo Pump I
| |
| |recommended1=
| |
| |recommended2=
| |
| |recommended3=
| |
| |notes=
| |
| *Each Tracking Computer II should have a different script loaded.
| |
| *Drone bay can be customized based on fleet. A full flight of sentry drones is an option which can greatly improve damage output.
| |
| *Upgrade to Tech II as skills allow.
| |
| }}{{Fittings
| |
| |name=Megathron, Shield Incursion
| |
| |high=
| |
| Modal Mega Neutron Particle Accelerator I<br>
| |
| Modal Mega Neutron Particle Accelerator I<br>
| |
| Modal Mega Neutron Particle Accelerator I<br>
| |
| Modal Mega Neutron Particle Accelerator I<br>
| |
| Modal Mega Neutron Particle Accelerator I<br>
| |
| Modal Mega Neutron Particle Accelerator I<br>
| |
| Modal Mega Neutron Particle Accelerator I<br>
| |
| Large 'Regard' Power Projector
| |
| |mid=
| |
| Sensor Booster II<br>
| |
| EM Ward Field II<br>
| |
| Adaptive Invulnerability Field II<br>
| |
| Adaptive Invulnerability Field II
| |
| |low=
| |
| Damage Control II<br>
| |
| Magnetic Field Stabilizer II<br>
| |
| Magnetic Field Stabilizer II<br>
| |
| Magnetic Field Stabilizer II<br>
| |
| Tracking Enhancer II<br>
| |
| Tracking Enhancer II<br>
| |
| Tracking Enhancer II
| |
| |charges=
| |
| Caldari Navy Antimatter Charge L<br>
| |
| Scan Resolution Script
| |
| |drones=
| |
| Medium Shield Maintenance Bot I x5<br>
| |
| Hobgoblin I x10<br>
| |
| |rigs=
| |
| Large Anti-Thermal Screen Reinforcer I<br>
| |
| Large Core Defense Field Extender I<br>
| |
| Large Core Defense Field Extender I
| |
| |recommended1=
| |
| |recommended2=
| |
| |recommended3=
| |
| |notes=
| |
| *The Pilot should have a Federation Navy Stasis Webifier with him or her, and drop the Sensor Booster for it, if the fleet needs more webs.
| |
| *The Sensor Booster can be dropped for a Large Shield Extender II if the pilot feels more tank is needed.
| |
| **In this case a Signal Amplifier II is recommended.
| |
| *A Drone Link Augmentor can be fit instead of the ET.
| |
| *Without a Cap Buddy, Capacitor lasts over 14min with the following skills:
| |
| **Controlled Bursts IV
| |
| **Energy Management IV
| |
| **Energy Systems Operation IV
| |
| **Rapid Firing IV
| |
| **Gunnery V
| |
| *Capacitor Power Relay II can be used to make the fit cap stable.
| |
| *If range is not an issue swap a Tracking Enhancer for a Magnetic Field Stabilizer.
| |
| *Drone bay can be customized based on fleet. A full flight of sentry drones is an option which can greatly improve damage output.
| |
| *Upgrade to Tech II as skills allow.
| |
| }}}}<noinclude>
| |
| | |
| ===Minmatar===
| |
| For shield fleets the Maelstrom is usually suggested over the Tempest. The Tempest may show a higher DPS then the Maelstrom on paper, though this is usually overwritten by the Maelstroms additional mid-slot and higher shield buffer. The Tempest will usually still be accepted as it can fit two large energy transfer modules which can prove very useful, especially in the smaller groups of a Vanguard site. The additional low slot and larger armor buffer of the Tempest give it precedence over the Maelstrom in armor fleets.
| |
| <br>
| |
| {{Ship|Maelstrom|box}}
| |
| <br>
| |
| </noinclude>{{#ifeq:{{{1|Maelstrom}}}|Maelstrom|
| |
| {{Fittings
| |
| |name=Maelstrom, Armor Incursion
| |
| |high=
| |
| 800mm Heavy 'Scout' Repeating Artillery I<br>
| |
| 800mm Heavy 'Scout' Repeating Artillery I<br>
| |
| 800mm Heavy 'Scout' Repeating Artillery I<br>
| |
| 800mm Heavy 'Scout' Repeating Artillery I<br>
| |
| 800mm Heavy 'Scout' Repeating Artillery I<br>
| |
| 800mm Heavy 'Scout' Repeating Artillery I<br>
| |
| 800mm Heavy 'Scout' Repeating Artillery I<br>
| |
| 800mm Heavy 'Scout' Repeating Artillery I
| |
| |mid=
| |
| Federation Navy Stasis Webifier<br>
| |
| Federation Navy Stasis Webifier<br>
| |
| Sensor Booster II<br>
| |
| Tracking Computer II<br>
| |
| Tracking Computer II<br>
| |
| Tracking Computer II
| |
| |low=
| |
| Damage Control II<br>
| |
| Armor Explosive Hardener II<br>
| |
| Armor Kinetic Hardener II<br>
| |
| Energized Adaptive Nano Membrane II<br>
| |
| 1600mm Reinforced Steel Plates II
| |
| |charges=
| |
| Republic Fleet EMP L<br>
| |
| Republic Fleet Phased Plasma L<br>
| |
| Republic Fleet Fusion L<br>
| |
| Scan Resolution Script<br>
| |
| Tracking Speed Script<br>
| |
| Tracking Range Script
| |
| |drones=
| |
| Medium Armor Maintenance Bot I x5<br>
| |
| Hobgoblin I x10
| |
| |rigs=
| |
| Large Anti-Thermic Pump I<br>
| |
| Large Trimark Armor Pump I<br>
| |
| Large Projectile Collision Accelerator I
| |
| |recommended1=
| |
| Thermic Armor Compensation IV
| |
| |recommended2=
| |
| |recommended3=
| |
| |notes=
| |
| *The pilot should bring 2 Tracking Computer II's with both Tracking Speed Script and Optimal Range Script if the FN Webs are not needed.
| |
| *Upgrade to Tech II as skills allow.
| |
| }}{{Fittings
| |
| |name=Maelstrom, Shield Incursion
| |
| |high=
| |
| 800mm Heavy 'Scout' Repeating Artillery I<br>
| |
| 800mm Heavy 'Scout' Repeating Artillery I<br>
| |
| 800mm Heavy 'Scout' Repeating Artillery I<br>
| |
| 800mm Heavy 'Scout' Repeating Artillery I<br>
| |
| 800mm Heavy 'Scout' Repeating Artillery I<br>
| |
| 800mm Heavy 'Scout' Repeating Artillery I<br>
| |
| 800mm Heavy 'Scout' Repeating Artillery I<br>
| |
| 800mm Heavy 'Scout' Repeating Artillery I
| |
| |mid=
| |
| Federation Navy Stasis Webifier<br>
| |
| Federation Navy Stasis Webifier<br>
| |
| Sensor Booster II<br>
| |
| EM Ward Field II<br>
| |
| Adaptive Invulnerability Field II<br>
| |
| Adaptive Invulnerability Field II
| |
| |low=
| |
| Damage Control II<br>
| |
| Gyrostabilizer II<br>
| |
| Gyrostabilizer II<br>
| |
| Tracking Enhancer II<br>
| |
| Tracking Enhancer II
| |
| |charges=
| |
| Republic Fleet EMP L<br>
| |
| Republic Fleet Phased Plasma L<br>
| |
| Republic Fleet Fusion L<br>
| |
| Scan Resolution Script<br>
| |
| |drones=
| |
| Medium Shield Maintenance Bot I x5<br>
| |
| Hobgoblin I x10
| |
| |rigs=
| |
| Large Anti-Thermal Screen Reinforcer I<br>
| |
| Large Core Defense Field Extender I<br>
| |
| Large Core Defense Field Extender I
| |
| |recommended1=
| |
| |recommended2=
| |
| |recommended3=
| |
| |notes=
| |
| *The pilot should bring 2 Tracking Computer II's with both Tracking Speed Script and Optimal Range Script if the FN Webs are not needed.
| |
| *Upgrade to Tech II as skills allow.
| |
| }}}}<noinclude>
| |
| <br>
| |
| {{Ship|Tempest|box}}
| |
| <br>
| |
| </noinclude>{{#ifeq:{{{1|Tempest}}}|Tempest|
| |
| {{Fittings
| |
| |name=Tempest, Armor Incursion
| |
| |high=
| |
| 800mm Heavy 'Scout' Repeating Artillery I<br>
| |
| 800mm Heavy 'Scout' Repeating Artillery I<br>
| |
| 800mm Heavy 'Scout' Repeating Artillery I<br>
| |
| 800mm Heavy 'Scout' Repeating Artillery I<br>
| |
| 800mm Heavy 'Scout' Repeating Artillery I<br>
| |
| 800mm Heavy 'Scout' Repeating Artillery I<br>
| |
| Large 'Regard' Power Projector<br>
| |
| Large 'Regard' Power Projector
| |
| |mid=
| |
| Federation Navy Stasis Webifier<br>
| |
| Sensor Booster II<br>
| |
| Tracking Computer II<br>
| |
| Tracking Computer II<br>
| |
| Tracking Computer II
| |
| |low=
| |
| Damage Control II<br>
| |
| Armor Explosive Hardener II<br>
| |
| Armor Kinetic Hardener II<br>
| |
| Energized Adaptive Nano Membrane II<br>
| |
| 1600mm Reinforced Rolled Tungsten Plates I<br>
| |
| Gyrostabilizer II
| |
| |charges=
| |
| Republic Fleet EMP L<br>
| |
| Republic Fleet Fusion L<br>
| |
| Republic Fleet Phased Plasma L<br>
| |
| Optimal Range Script<br>
| |
| Tracking Speed Script<br>
| |
| Scan Resolution Script
| |
| |drones=
| |
| Hobgoblin I x5<br>
| |
| Medium Armor Maintenance Bot I x5
| |
| |rigs=
| |
| Large Anti-Thermic Pump I<br>
| |
| Large Trimark Armor Pump I<br>
| |
| Large Projectile Collision Accelerator I
| |
| |recommended1=
| |
| |recommended2=
| |
| |recommended3=
| |
| |notes=
| |
| *Upgrade to Tech II as skills allow.
| |
| *A Drone Link Augmentor or Missile Launchers man be fit instead of an ET if the fleet doesn't need them.
| |
| }}{{Fittings
| |
| |name=Tempest, Shield Incursion
| |
| |high=
| |
| 800mm Heavy 'Scout' Repeating Artillery I<br>
| |
| 800mm Heavy 'Scout' Repeating Artillery I<br>
| |
| 800mm Heavy 'Scout' Repeating Artillery I<br>
| |
| 800mm Heavy 'Scout' Repeating Artillery I<br>
| |
| 800mm Heavy 'Scout' Repeating Artillery I<br>
| |
| 800mm Heavy 'Scout' Repeating Artillery I<br>
| |
| Large 'Regard' Power Projector<br>
| |
| Large 'Regard' Power Projector
| |
| |mid=
| |
| Sensor Booster II<br>
| |
| Federation Navy Stasis Webifier<br>
| |
| EM Ward Field II<br>
| |
| Adaptive Invulnerability Field II<br>
| |
| Adaptive Invulnerability Field II
| |
| |low=
| |
| Damage Control II<br>
| |
| Gyrostabilizer II<br>
| |
| Gyrostabilizer II<br>
| |
| Gyrostabilizer II<br>
| |
| Tracking Enhancer II<br>
| |
| Tracking Enhancer II
| |
| |charges=
| |
| Republic Fleet EMP L<br>
| |
| Republic Fleet Fusion L<br>
| |
| Republic Fleet Phased Plasma L<br>
| |
| Optimal Range Script<br>
| |
| Tracking Speed Script<br>
| |
| Scan Resolution Script
| |
| |drones=
| |
| Hobgoblin I x5<br>
| |
| Medium Shield Maintenance Bot I x5
| |
| |rigs=
| |
| Large Anti-Thermic Screen I<br>
| |
| Large Core Defense Field Extender I<br>
| |
| Large Core Defense Field Extender I
| |
| |recommended1=
| |
| |recommended2=
| |
| |recommended3=
| |
| |notes=
| |
| *Upgrade to Tech II as skills allow.
| |
| *A Drone Link Augmentor or Missile Launchers man be fit instead of an ET if the fleet doesn't need them.
| |
| }}}}<noinclude>
| |
|
| |
|
| ==Tech II & III Hulls== | | ==Tech II & III Hulls== |