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Expansions: Difference between revisions

From EVE University Wiki
Felix riggs (talk | contribs)
m Ran the page through a spell checker.
Felix riggs (talk | contribs)
m Working through the links now.
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* Official Site: http://www.eveonline.com/features/SecondGenesis
* Official Site: http://www.eveonline.com/features/SecondGenesis


The original release of Eve Online, it was at the time significantly different to most [[MMO]]'s of the age. Looking back at it, while many things have changed, the core of what Eve is is still visible. Read on to see how things evolved.
The original release of Eve Online, it was at the time significantly different to most MMO's of the age. Looking back at it, while many things have changed, the core of what Eve is is still visible. Read on to see how things evolved.


A few notable differences are:
A few notable differences are:
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* Initially what are now Level 1 missions were the only missions available, However Level 2 and 3 missions appeared quite rapidly.
* Initially what are now Level 1 missions were the only missions available, However Level 2 and 3 missions appeared quite rapidly.
* There were 'Mines' which could be dropped and would explode on proximity, which along with missiles did 'splash damage' to multiple targets, similar to the [[Bomb]]s available currently.
* There were 'Mines' which could be dropped and would explode on proximity, which along with missiles did 'splash damage' to multiple targets, similar to the [[Bomb]]s available currently.
* An early patch added 'Highway stargates' allowing rapid travel between empire home systems and [[CONCORD]] space, meaning that Yulai (CONCORD HQ) rapidly became the galaxy's prime market hub with the Empire homes being secondary hubs. This was removed in [[Castor]] as it was putting severe stress on [[Tranquility]].
* An early patch added 'Highway stargates' allowing rapid travel between empire home systems and [[CONCORD]] space, meaning that Yulai (CONCORD HQ) rapidly became the galaxy's prime market hub with the Empire homes being secondary hubs. This was removed in Castor as it was putting severe stress on [[Tranquility]].


=== Castor ===
=== Castor ===
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* Official Site: http://www.eveonline.com/features/Castor
* Official Site: http://www.eveonline.com/features/Castor


[[Tech 2]] blueprints were added to Eve, using a [[BPO Lottery|lottery]] system to distribute them via new [[Research Agents]].
[[Tech 2]] blueprints were added to Eve, using a lottery system to distribute them via new [[Research Agents]].


[[Conquerable Stations]] were introduced in [[NullSec]] space, giving people something to fight for. Not to be confused with [[Outpost]]s, introduced later, these are simply NPC stations which can be claimed.
Conquerable Stations were introduced in [[NullSec]] space, giving people something to fight for. Not to be confused with Outposts, introduced later, these are simply NPC stations which can be claimed.


The [[Armor Repair]]er and [[Warp Core Stabilizer]] were moved from [[mid-slot]] to a [[low-slot]] modules and the WCS was changed to no longer required manual activation.
The [[Armor Repairer]] and [[Warp Core Stabilizer]] were moved from mid-slot to a low-slot modules and the WCS was changed to no longer required manual activation.


Agent changes were introduced, meaning that [[C.O.N.C.O.R.D.|Concord]] and [[Jove|Jovian]] agents were no longer available to [[pilot]]s. Standing decay was also introduced, meaning pilots would need to continue doing missions to retain access to higher level agents.
Agent changes were introduced, meaning that [[Concord]] and Jovian agents were no longer available to [[pilot]]s. Standing decay was also introduced, meaning pilots would need to continue doing missions to retain access to higher level agents.


Targeting speed of ships changed from a single attribute, to adding factors such as [[Scan Resolution]] and [[Signature Radius]], and ships using gates had a [[Cloak]] applied when entering and leaving the gate network.
Targeting speed of ships changed from a single attribute, to adding factors such as Scan Resolution and Signature Radius, and ships using gates had a Cloak applied when entering and leaving the gate network.


Finally, [[Advanced Learning]] skills were also added in a later patch, allowing pilots to train skills faster.
Finally, Advanced Learning skills were also added in a later patch, allowing pilots to train skills faster.


=== Exodus ===
=== Exodus ===
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* Code Name: Shiva
* Code Name: Shiva


Exodus introduced a great deal of changes to Eve. Most notable was the new [[Sovereignty]] system, with allowed the newly introduced formal [[Alliance]]s to claim [[NullSec]] space as their own though the use of the newly introduced [[Starbase]]s (with small and medium versions arriving later).
Exodus introduced a great deal of changes to Eve. Most notable was the new [[Sovereignty]] system, with allowed the newly introduced formal [[Alliance]]s to claim [[NullSec]] space as their own though the use of the newly introduced Starbases (with small and medium versions arriving later).


[[Deadspace]] [[Complex]]es were introduced, effectively as static public missions, and dotted across the galaxy. Level 4 agents were introduced, designed to be group missions, as well as 'agent offers' which were special trade offers. [[Rogue Drones]] also began to appear at this time, providing [[Drone Materials]] rather than bounties.
[[Deadspace Complexes]] were introduced, effectively as static public missions, and dotted across the galaxy. Level 4 agents were introduced, designed to be group missions, as well as 'agent offers' which were special trade offers. [[Rogue Drones]] also began to appear at this time, providing Drone Materials rather than bounties.


[[Mining Barges]], were introduced, along with the [http://wiki.eveonline.com/wiki/Item_Database:Ship_Equipment:Turrets_&_Bays:Mining_Lasers:Strip_Miners Strip Miner], [http://wiki.eveonline.com/wiki/Item_Database:Ship_Equipment:Turrets_&_Bays:Mining_Lasers:Ice_Harvesters Ice Harvester] modules and Ice belts, allowing the ice mined to be used to fuel the new starbases. [[Destroyer]]s and [[Battlecruiser]]s were also introduced,  
[[Mining Barges]], were introduced, along with the [http://wiki.eveonline.com/wiki/Item_Database:Ship_Equipment:Turrets_&_Bays:Mining_Lasers:Strip_Miners Strip Miner], [http://wiki.eveonline.com/wiki/Item_Database:Ship_Equipment:Turrets_&_Bays:Mining_Lasers:Ice_Harvesters Ice Harvester] modules and Ice belts, allowing the ice mined to be used to fuel the new starbases. [[Destroyer]]s and [[Battlecruiser]]s were also introduced,