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User:Antei thantonne: Difference between revisions

1,192 editsJoined 26 March 2013
Line 239: Line 239:
*A '''Stasis Webifier'''. Similar idea. Our opponents will likely be faster than we are, but if two heavy tacklers can land two webs (one each) on the opposing ship, we will likely have them tackled for good.
*A '''Stasis Webifier'''. Similar idea. Our opponents will likely be faster than we are, but if two heavy tacklers can land two webs (one each) on the opposing ship, we will likely have them tackled for good.


*A '''Capacitor Booster''', with both small and large charges available in the cargo hold. This is an unusual inclusion in tackle fits, but capacitor warfare is very common in low sec, and our opponents will try to break your tackle and tank by applying neuts. A Cap Booster counters this strategy. Use small charges to give your ship continuous capacitor support (which eliminates the need for Cap Recharger modules), but switch to large charges if you are being neuted.
*A '''Capacitor Booster''', with both small and large charges available in the cargo hold. This is an unusual inclusion in tackle fits, but capacitor warfare is very common in low sec, and our opponents will try to break your tackle and tank by applying neuts. A Cap Booster counters this strategy. Use small charges to give your ship continuous capacitor support (which eliminates the need for Cap Recharger modules), but switch to large charges if you find you are being neuted out.


Because the goal of heavy tackle is not to lose your ship, you should feel free to use Meta 3/4 or Tech 2 modules wherever you can.
Because the goal of heavy tackle is not to lose your ship, you should feel free to use Meta 3/4 or Tech 2 modules wherever you can.