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Al hubbard (talk | contribs) →Tanking: Formatted to match the Capacitor skills section, and fixed link. |
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=== Tanking === | === Tanking === | ||
The [ | The [[Tanking]] page is a good one-stop summary of the required skills for fitting both T1 and T2 armor and shield tanks. | ||
In the long run many characters wind up training for both kinds of tanking, even if they only fly one race's ships, partly because many tanking skills will increase your EHP (5% more shields is a smidgen more survival time even if you're armor-tanking) and partly because every race has some ships which can be tanked both ways. | In the long run many characters wind up training for both kinds of tanking, even if they only fly one race's ships, partly because many tanking skills will increase your EHP (5% more shields is a smidgen more survival time even if you're armor-tanking) and partly because every race has some ships which can be tanked both ways. | ||
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As with mobility, if you mount an active tank (usually for PvE or for solo/very small gang PvP) then your capacitor skills will be key to your tank. | As with mobility, if you mount an active tank (usually for PvE or for solo/very small gang PvP) then your capacitor skills will be key to your tank. | ||
*'''Raw hit point skills''' - These skills boost your ships hp, and are the basic skills of tanking | |||
**{{sk|Mechanics}}: 5% more hull hitpoints per level; quickly trained (great for everyone, especially great for the Gallente who usually have large amounts of hull hitpoints to begin with) | |||
**{{sk|Hull Upgrades}}: 5% more armor hp per level (despite having 'Hull' in its name); levels IV and V open up some key T2 armor-tanking modules; takes twice as long as Mechanics to train | |||
**{{sk|Shield Management}}: 5% more shield hp per level; takes three times as long as Mechanics to train, which makes level V more of a medium-long term goal | |||
* | *'''Armor tanking skills''' - These skills are more relevant to ships that focus on armor: | ||
*{{sk| | **{{sk|Repair Systems}}: 5% less cycle time on armor repairers per level; high levels open up T2 armor repairers (note that this skill will ''increase'' an active armor tank's load on your capacitor!) | ||
*{{sk| | **The four 'X Armor Compensation' skills: {{sk|EM Armor Compensation}}, {{sk|Explosive Armor Compensation}}, {{sk|Kinetic Armor Compensation}} and {{sk|Thermic Armor Compensation}}. | ||
***Each of these increases the armor resistance bonuses of '''passive''' armor hardeners by 5% per level. Their bonuses to active armor hardeners only apply when the active armor hardeners are turned off, and are therefore irrelevant in most scenarios. They are, however, a nice backup if you are being neuted heavily enough to turn off your hardeners, but that is rare. | |||
***Since there is no omni-resist active armor hardener module (an armor equivalent to the [http://wiki.eveonline.com/en/wiki/Adaptive_Invulnerability_Field_I Adaptive Invulnerability Field]), the passive omni-resist platings ([http://wiki.eveonline.com/en/wiki/Adaptive_Nano_Plating_I Adaptive Nano Plating] and [http://wiki.eveonline.com/en/wiki/Energized_Adaptive_Nano_Membrane_I Energized Adaptive Nano Membrane]) see a lot of use in armor [[Buffer|buffer]] and [[Spider Tanking|armor RR]] fits, and these benefit from the armor compensation skills. | |||
***So it's a good idea to get these to III fairly quickly, and perhaps to IV in the long term, if you ever have reasons to fit resistance plating. | |||
*'''Shield tanking skills''' - These skills are more relevant to ships that focus on shields for their survivability: | |||
**{{sk|Shield Operation}}: 5% faster shield recharge rate per level; quick to train, good for everyone, vital if you ever plan to mount a [[Shield tanking#Shield_Tanking_Styles|passive shield tank]] | |||
**{{sk|Tactical Shield Manipulation}}: When your shields drop below 25%, damage begins to 'leak' through into your armor; each level in this skill lets your shields drop 5% lower before this begins to happen, to 0% at level V so that damage never leaks through | |||
***Tactical Shield Manipulation's usefulness is disputed, but level IV is required to use the very useful T2 active shield hardeners, so most people train it to IV and then forget about it | |||
**Like the armor compensation skills, there are four 'X Shield Compensation' skills (not to be confused with {{sk|Shield Compensation}} ''per se''!): {{sk|EM Shield Compensation}}, {{sk|Explosive Shield Compensation}}, {{sk|Kinetic Shield Compensation}} and {{sk|Thermic Shield Compensation}}. | |||
***Like the armor compensation skills these grant a 5% bonus to the resistance increase to one damage type that you get from '''passive''' [http://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Shield:Shield_Resistance_Amplifiers Shield Resistance Amplifiers] per level; as with the armor compensation skills the bonuses they give to active shield hardeners only apply when the active hardeners are turned off and are therefore irrelevant most of the time, but are again useful if you're being heavily neuted. With the skills at 5, an inactive Adaptive Invulnerability field still provides half the resists that an active T2 one normally would. | |||
* | ***Unlike armor tankers, shield tankers do not have a passive omni-resist module like the [http://wiki.eveonline.com/en/wiki/Adaptive_Nano_Plating_I Adaptive Nano Plating] or [http://wiki.eveonline.com/en/wiki/Energized_Adaptive_Nano_Membrane_I Energized Adaptive Nano Membrane]. So, passive shield resistance amplifiers are very rarely used. Instead, most shield tanks will make use of the active omni-resist module, the [http://wiki.eveonline.com/en/wiki/Invulnerability_Field_I Adaptive Invulnerability Field], which only receives the benefit of the 'x shield compensation' skills when it is not active. | ||
***Consequently you can probably get away with ignoring these or only training a few levels in each one | |||
*{{sk|Shield Operation}}: 5% faster shield recharge rate per level; quick to train, good for everyone, vital if you ever plan to mount a [[Shield tanking#Shield_Tanking_Styles|passive shield tank]] | |||
*{{sk|Tactical Shield Manipulation}}: When your shields drop below 25%, damage begins to 'leak' through into your armor; each level in this skill lets your shields drop 5% lower before this begins to happen, to 0% at level V so that damage never leaks through | |||
**Tactical Shield Manipulation's usefulness is disputed, but level IV is required to use the very useful T2 active shield hardeners, so most people train it to IV and then forget about it | |||
*Like the armor compensation skills, there are four 'X Shield Compensation' skills (not to be confused with {{sk|Shield Compensation}} ''per se''!): {{sk|EM Shield Compensation}}, {{sk|Explosive Shield Compensation}}, {{sk|Kinetic Shield Compensation}} and {{sk|Thermic Shield Compensation}}. | |||
**Like the armor compensation skills these grant a 5% bonus to the resistance increase to one damage type that you get from '''passive''' [http://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Shield:Shield_Resistance_Amplifiers Shield Resistance Amplifiers] per level; as with the armor compensation skills the bonuses they give to active shield hardeners only apply when the active hardeners are turned off and are therefore irrelevant most of the time, but are again useful if you're being heavily neuted. With the skills at 5, an inactive Adaptive Invulnerability field still provides half the resists that an active T2 one normally would. | |||
**Unlike armor tankers, shield tankers do not have a passive omni-resist module like the [http://wiki.eveonline.com/en/wiki/Adaptive_Nano_Plating_I Adaptive Nano Plating] or [http://wiki.eveonline.com/en/wiki/Energized_Adaptive_Nano_Membrane_I Energized Adaptive Nano Membrane]. So, passive shield resistance amplifiers are very rarely used. Instead, most shield tanks will make use of the active omni-resist module, the [http://wiki.eveonline.com/en/wiki/Invulnerability_Field_I Adaptive Invulnerability Field], which only receives the benefit of the 'x shield compensation' skills when it is not active. | |||
**Consequently you can probably get away with ignoring these or only training a few levels in each one | |||
===Drones=== | ===Drones=== | ||