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Creating an Alt Orca Pilot: Difference between revisions

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Consolidating skill plans into new template, removing skills new characters now start with since Vanguard
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This plan has two main parts, the support skills and the ship skills. It uses the yearly re-map for the ship skills, but no re-map on the support skills. If a pilot really wanted to squeeze a few more things in I would use all three re-maps. First Int-Mem for supports. Then Cha-Wis for the leadership skills. Finally Per-Wis for the ship skills. This will give the player a few extra days to add in some other useful things mentioned at the end.
This plan has two main parts, the support skills and the ship skills. It uses the yearly re-map for the ship skills, but no re-map on the support skills. If a pilot really wanted to squeeze a few more things in I would use all three re-maps. First Int-Mem for supports. Then Cha-Wis for the leadership skills. Finally Per-Wis for the ship skills. This will give the player a few extra days to add in some other useful things mentioned at the end.
== Skill Plan ==
{{SkillQueue
|name=Orca Plan
|width=400px
|desc=Make sure you read the notes below
|Tactical Shield Manipulation II
Tactical Shield Manipulation III
Tactical Shield Manipulation IV
Shield Management II
Shield Management III
Hull Upgrades III
Hull Upgrades IV
Mechanics III
High Speed Maneuvering II
High Speed Maneuvering III
Warp Drive Operation II
Warp Drive Operation III
Acceleration Control II
Acceleration Control III
Jury Rigging I
Shield Upgrades II
Energy Grid Upgrades II
Leadership I
Mining Foreman I
Mining Foreman II
Mining Foreman III
Mining Foreman IV
Mining Foreman V
Mining Director I
Spaceship Command IV
Spaceship Command V
ORE Industrial I
ORE Industrial II
ORE Industrial III
Industrial Command Ships I
}}
{{ note box | Notes:
*If your alt is Amarr, Gallente or Minmatar you will already have Hull Upgrades III and Mechanics III as starting skills
*This plan covers Tank skills, Navigation & Cap skills, Misc, Leaderships skills and Orcs ship skills below | italics = no }}


== Support Skills ==
== Support Skills ==
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=== Cybernetics ===
=== Cybernetics ===


As soon as you finish Cybernetics, plug in +3 implants of all types. The plan does not work without them.
All new characters start with Cybernetics I, which enables you to use implants. Plug in +3 implants of all types at the start, as this plan does not work without them.
 
* {{Sk|Cybernetics|I|mult=yes}} (25 minutes)


=== Tank skills ===
=== Tank skills ===
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An Orca really needs an MWD to reduce its align time from 30+ seconds to 10 flat. This requires being able to fit the MWD and have sufficient cap skills so a pilot doesn't cap out after a few jumps of MWD assisted aligns. With the skills in this plan the pilot should be able to use the MWD & DC for every warp. The Active Shield modules can't be constantly run due to cap issues, but can be used in emergencies to buy extra time for CONCORD to arrive. Adding Navigation or Evasive Maneuvers would be a bit beneficial though do not add anything new to the plan, just allow it to do things better.
An Orca really needs an MWD to reduce its align time from 30+ seconds to 10 flat. This requires being able to fit the MWD and have sufficient cap skills so a pilot doesn't cap out after a few jumps of MWD assisted aligns. With the skills in this plan the pilot should be able to use the MWD & DC for every warp. The Active Shield modules can't be constantly run due to cap issues, but can be used in emergencies to buy extra time for CONCORD to arrive. Adding Navigation or Evasive Maneuvers would be a bit beneficial though do not add anything new to the plan, just allow it to do things better.


* {{Sk|Power Grid Management|IV|mult=yes}} (17 hours, 59 minutes)
* {{Sk|Afterburner|III|mult=yes}} (3 hours, 51 minutes)
* {{Sk|High Speed Maneuvering|III|mult=yes}} (19 hours, 19 minutes)
* {{Sk|High Speed Maneuvering|III|mult=yes}} (19 hours, 19 minutes)
* {{Sk|Warp Drive Operation|III|mult=yes}} (3 hours, 51 minutes)
* {{Sk|Warp Drive Operation|III|mult=yes}} (3 hours, 51 minutes)
* {{Sk|Acceleration Control|III|mult=yes}} (15 hours, 27 minutes)
* {{Sk|Acceleration Control|III|mult=yes}} (15 hours, 27 minutes)
* {{Sk|Capacitor Systems Operation|III|mult=yes}} (3 hours, 51 minutes)
* {{Sk|Capacitor Management|III|mult=yes}} (11 hours, 35 minutes)
* {{Sk|Jury Rigging|I|mult=yes}} (14 minutes)
* {{Sk|Jury Rigging|I|mult=yes}} (14 minutes)