Difference between revisions of "User:Adrien claremont"
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Acceleration Control III<br> | Acceleration Control III<br> | ||
+ | <racial> Destroyer III<br> | ||
Evasive Maneuvring III<br> | Evasive Maneuvring III<br> | ||
<racial> Frigate IV<br> | <racial> Frigate IV<br> |
Revision as of 12:41, 17 November 2016
The EVE University NullSec Campus does not have any mandated skill requirements for joining the Campus or participating in any Campus Fleets. This page is to serve as a reference for new members to the Campus and to inform them on the recommended skills to conduct Fleet roles or activities safely within Syndicate |
Null Security Staging |
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General |
NSC Activities |
Preparations |
Campus Services |
Guides |
NSC Activities |
Complete Newbro
Total training time - 3 Days, 21 Hours, 20 mins
5MN Quad LiF Restrained Microwarpdrive
Warp Disruptor II
Medium Shield Extender II
Damage Control II
Overdrive Injector System II
Nanofiber Internal Structure II
Small Anti-Thermal Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Nanite Repair Paste x15
5MN Quad LiF Restrained Microwarpdrive
Warp Disruptor II
J5b Enduring Warp Scrambler
Medium Shield Extender II
Nanofiber Internal Structure II
Overdrive Injector System II
Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Nanite Repair Paste x15
5MN Quad LiF Restrained Microwarpdrive
Warp Disruptor II
Medium Shield Extender II
Damage Control II
Overdrive Injector System II
Overdrive Injector System II
Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Nanite Repair Paste x15
5MN Cold-Gas Enduring Microwarpdrive
Warp Disruptor II
J5b Enduring Warp Scrambler
Medium Azeotropic Restrained Shield Extender
Nanofiber Internal Structure II
Overdrive Injector System II
Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Nanite Repair Paste x15
Basic Skills
Core skills | Utility skills | Tanking skills | Gunnery skills | Missile skills | Ship skills | Drone skills |
---|---|---|---|---|---|---|
~ X days and X hours | ~ X days and X hours | ~ X days and X hours | ~ X days and X hours | ~ X days and X hours | ~ X days and X hours | ~ X days and X hours |
Advanced Weapon Upgrades I |
Electronic Warfare IV |
Mechanics IV |
Controlled Bursts III |
Missile Launcher Operation IV |
Acceleration Control III |
Drone Avionics III |
~ 55 days, 2 hours and 19 minutes worth of training in total (~ 2,7 million skillpoints) |
Recommended Skills
Modal Light Ion Particle Accelerator I, Antimatter Charge S
Modal Light Ion Particle Accelerator I, Antimatter Charge S
Modal Light Ion Particle Accelerator I, Antimatter Charge S
5MN Cold-Gas Enduring Microwarpdrive
Faint Epsilon Scoped Warp Scrambler
X5 Enduring Stasis Webifier
Type-D Restrained Reinforced Bulkheads
Type-D Restrained Overdrive Injector
IFFA Compact Damage Control
Small Transverse Bulkhead I
Small Transverse Bulkhead I
Small Transverse Bulkhead I
Antimatter Charge S x1
Recommended skill list
The NSC does not mandate any particular set of skills for flying with us.
However, for maximum enjoyment, we recommend that you have at least the skills to sustain yourself (for example, anomalies, signatures, ratting, or planetary interaction). Mining is a highly dangerous activity, because of the high traffic of our local area of Syndicate, so do so at your own risk.
We also suggest that you be able to fly two or three classes of ships well for at least one race, so that you can engage a variety of targets and effectively participate in fights. Generally, this means the following skills and/or certificates:
- Fitting skills 4+ (Core Fitting Standard Certificate)
- Capacitor skills 4+ (Core Capacitor Standard Certificate)
- Hull Upgrades 4+, for utilizing your lowslots effectively
- Racial Frigate 4+ for at least one race
- Racial Destroyer 4+ for at least one race
- Racial Cruiser 3+ for at least one race
- Weapon skills 4+ for at least one race's weapon line (ideally, T2 weapons)
- Ability to fit T2 armor or shield tank, as preferred by your race
- Electronic warfare skills at 3 for your race's preferred EWAR type
Core skills | Utility skills | Gunnery skills | Ship skills | Drone skills |
---|---|---|---|---|
~ 10 days and 4 hours | ~ 8 days and 1 hour | ~ 19 days and 3 hours | ~ 4 days and 22 hours | ~ 12 days and 20 hour |
Mechanics IV |
Signature Analysis IV |
Gunnery V |
Spaceship Command IV |
Drones V |
~ 55 days, 2 hours and 19 minutes worth of training in total (~ 2,7 million skillpoints) |
- ^ Shield Operation IV is required for the EM Shield Compensation skill.
- ^ Shield Upgrades IV is required for the EM Ward Amplifier II module.
- ^ Hull Upgrades IV is required to fit the Damage Control II module.
- ^ Propulsion Jamming is needed to use a stasis webifier module.
- ^ Controlled Bursts is needed to lower the cap usage of all hybrid and energy turrets, but useless for projectiles as they do not use cap to fire.
- ^ a b <racial> Frigate III and Small <racial> Turret III are starter skills you normally have, but are included in case you have to cross-train out of your initial race.
- ^ Drones V, Light Drone Operation V and Amarr Drone Specialization I is required to use Acolyte II. It's acceptable to skip this skill initially if you can use other drones, like Warrior II drones, but train it as soon as possible.
- ^ a b c Drone Durability I, Repair Drone Operation II and Shield Emission Systems III is required to use shield maintenance drones. If you have room for heavies they require Repair Drone Operation III.