Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

User:Adrien claremont: Difference between revisions

1,200 editsJoined 15 October 2013
No edit summary
Line 16: Line 16:
Again, these skills are '''NOT MANDATED'''. They are a guideline for those pilots who are unsure in how to train there skills effectively.
Again, these skills are '''NOT MANDATED'''. They are a guideline for those pilots who are unsure in how to train there skills effectively.
==Complete Newbro==
==Complete Newbro==
The role of Fleet Tackle is a quick and easy way for new campus members to play an active part in NSC Fleets. The Skill requirements are so short that, if you choose to fly with meta 4 modules rather than the T2 fits below, you do not need to train any skills! You will notice that these fits do not have any Turrets fitted. You job as the Fleet Tackler is to get into the field and use your Warp Disruptor on a target long enough for the Fleet to kill them off. By not having weapons fitted, this allows for additional fitting space to be freed up and used to support your tank, thereby improving your survivability, which gives the fleet overall more time to kill the target.
*{{sk|Hull Upgrades|IV}}
*{{sk|Hull Upgrades|IV}}
*{{sk|Propulsion Jamming|II}}
*{{sk|Propulsion Jamming|II}}