More actions
No edit summary |
→Cosmic Signatures: Removed Evelopedia link. |
||
| Line 23: | Line 23: | ||
*Gas - These Sites will contain gas clouds, which can be harvested through a Gas Harvester. The gas is needed for [[Tech_3_Production|Tech 3 production]] and is lightly guarded. See [[Gas in W-space]] for more details on this. | *Gas - These Sites will contain gas clouds, which can be harvested through a Gas Harvester. The gas is needed for [[Tech_3_Production|Tech 3 production]] and is lightly guarded. See [[Gas in W-space]] for more details on this. | ||
*Data - Data Sites will contain locked containers, containing items like datacores, which can be unlocked through [[Hacking]]. Sometimes there will be a Talocan ship wreck, which can be salvaged and will drop ancient hull sections for Tech 3 Ships. The sites are heavily guarded and can be escalated by capitals, unlike their K-Space counterparts. | *Data - Data Sites will contain locked containers, containing items like datacores, which can be unlocked through [[Hacking]]. Sometimes there will be a Talocan ship wreck, which can be salvaged and will drop ancient hull sections for Tech 3 Ships. The sites are heavily guarded and can be escalated by capitals, unlike their K-Space counterparts. | ||
*Relic - Those sites will contain ancient relics in containers, which have to be opened through [[Archaeology]]. Ancient relics are needed to generate T3 blueprints through | *Relic - Those sites will contain ancient relics in containers, which have to be opened through [[Archaeology]]. Ancient relics are needed to generate T3 blueprints through reverse engineering. Relic Sites are heavily guarded and can be escalated by capitals unlike their K-Space counterparts. | ||
*Wormhole - Not guarded by [[Sleepers]], though it may be guarded by players. Unknown sites always indicate a Wormhole location, said wormhole will not spawn in its destination system until a player jumps through it. While it is by no means a guarantee, avoiding jumping wormhole signatures significantly reduces the chance that you will find yourself sharing the system with other players. It is worth noting that if a wormhole is opened towards you (your side is K162) the connection has been certainly established on both sides. | *Wormhole - Not guarded by [[Sleepers]], though it may be guarded by players. Unknown sites always indicate a Wormhole location, said wormhole will not spawn in its destination system until a player jumps through it. While it is by no means a guarantee, avoiding jumping wormhole signatures significantly reduces the chance that you will find yourself sharing the system with other players. It is worth noting that if a wormhole is opened towards you (your side is K162) the connection has been certainly established on both sides. | ||