More actions
mNo edit summary |
mNo edit summary |
||
| Line 1: | Line 1: | ||
The '''Standard Sleeper Cache''' is a [[Cosmic Signature]] is a higher end and more complicated site which bears some resemblance to the basic Limited Sleeper Cache. | The '''Standard Sleeper Cache''' is a [[Cosmic Signature]] is a higher end and more complicated site which bears some resemblance to the basic Limited Sleeper Cache. Like the lesser version, these sites can be found in all areas of Known Space but seem to spawn in greater concentrations in the Empire regions. The good news is that the site itself can be completed just fine with a regular Tech I exploration frigate and tends to pay better in most cases than the Limited Sleeper Cache. | ||
Like the lesser version, these sites can be found in all areas of Known Space but seem to spawn in greater concentrations in the Empire regions. | |||
The good news is that the site itself can be completed just fine with a regular Tech I exploration frigate and tends to pay better in most cases than the Limited Sleeper Cache. | |||
The initial acceleration gate admits all subcapital ships. Because of the way the site works however, battleships are rather slow unless the site is "tripped". | The initial acceleration gate admits all subcapital ships. Because of the way the site works however, battleships are rather slow unless the site is "tripped". | ||
| Line 140: | Line 136: | ||
'''Weaponry:''' The guns and the drones are there to kill one of the Sentry Guns. | '''Weaponry:''' The guns and the drones are there to kill one of the Sentry Guns. | ||
One alternative is to fit a Heron with a Medium Ancillary Shield Booster with Heron. However, buffer is what makes resistances worthwhile, as the damage has to sink into something, and frigates and destroyers don't usually have the native HP to tank damage without a buffer (something normally reserved for cruisers and above). Therefore it's easy for a lucky hit to alpha an insufficiently tanked ship off the site. | One alternative is to fit a Heron with a Medium Ancillary Shield Booster with Heron. However, buffer is what makes resistances worthwhile, as the damage has to sink into something, and frigates and destroyers don't usually have the native HP to tank damage without a buffer (something normally reserved for cruisers and above). Therefore it's easy for a lucky wrecking hit to alpha an insufficiently tanked ship off the site. | ||
It may also be possible to use two Anti-Thermal Screen Reinforcers and one T2 active EM hardener, which may enable fitting a shield booster. Experimenting with a friendly [[Bantam]] or [[Inquisitor]] pilot can help, or bring a [[Scythe]] for extra drone damage. (Use light drones. The 50m signature radius of the Towers means medium drones can hardly track them.) | It may also be possible to use two Anti-Thermal Screen Reinforcers and one T2 active EM hardener, which may enable fitting a shield booster. Experimenting with a friendly [[Bantam]] or [[Inquisitor]] pilot can help, or bring a [[Scythe]] for extra drone damage. (Use light drones. The 50m signature radius of the Towers means medium drones can hardly track them.) | ||
| Line 252: | Line 248: | ||
}} | }} | ||
The following fits are designed for the approach to the hidden room when the Restless Sentry Tower has not been destroyed. The Small Ancillary Shield Booster, with all 9 Navy Cap Booster 25 charges used up, does fix the entirety of 1 hit from that Tower. Destroying the Restless Sentry Tower does take longer, but it can be much safer than attempting to avoid it. | The following fits are designed for the approach to the hidden room when the Restless Sentry Tower has not been destroyed. The Small Ancillary Shield Booster, with all 9 Navy Cap Booster 25 charges used up, does fix the entirety of 1 hit from that Tower. Destroying the Restless Sentry Tower does take longer, but it can be much safer than attempting to avoid it. Optional: replace the the SASB with an Adaptive Invulnerability Field or a Data Analyzer to hack the tower. | ||
{{ShipFitting | {{ShipFitting | ||
| Line 449: | Line 445: | ||
160 DPS. | 160 DPS. | ||
Once the damage clouds have enlarged, their damage radius is about 67km. Assuming roughly 63% resistances to all damage types, the expanded cloud does about 354 damage per second. Using EFT or Pyfa's calculations of Effective Hit Points per Second (EHP/s), a ship that can repair 900 EHP/s won't be destroyed right away, but will eventually be destroyed. 1200 EHP/sec is most likely sufficient to tank the clouds indefinitely. The Spatial Rift near the Calibration containers doesn't work with the Engineering Stations spawned. If you want to MJD to the back room while tanking the damage clouds, you must also account for the sentry tower damage. Output from the expanded clouds | Once the damage clouds have enlarged, their damage radius is about 67km. Assuming roughly 63% resistances to all damage types, the expanded cloud does about 354 damage per second. Using EFT or Pyfa's calculations of Effective Hit Points per Second (EHP/s), a ship that can repair 900 EHP/s won't be destroyed right away, but will eventually be destroyed. 1200 EHP/sec is most likely sufficient to tank the clouds indefinitely. The Spatial Rift near the Calibration containers doesn't work with the Engineering Stations spawned. If you want to MJD to the back room while tanking the damage clouds, you must also account for the sentry tower damage. Output from the expanded clouds: | ||
[ 2016.06.20 01:08:53 ] (combat) <span style="color:red">'''94'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small><br /> | [ 2016.06.20 01:08:53 ] (combat) <span style="color:red">'''94'''</span> <small>from</small> '''Guardian Extermination Unit'''<small> - Hits</small><br /> | ||
| Line 512: | Line 508: | ||
::<span style="color:red">FAILURE:</span> The Alarm Level for the site is raised by 1 for each failure, or the alarm may trip. Messages in Local will track the alarm's progress. | ::<span style="color:red">FAILURE:</span> The Alarm Level for the site is raised by 1 for each failure, or the alarm may trip. Messages in Local will track the alarm's progress. | ||
'''If the Alarm Level reaches Level 3''', abort the hack and instead shoot all the Towers until they're destroyed. As shown below, you may elect to swap out for a DPS ship or call someone else to whack the Towers. Cruise missiles are not a good choice because of the 50m signature radius of the Towers. To be honest, the time spent reshipping is hardly worth it versus just using the same ship: although if a corpmate is bored, it'll give them something to do. | '''If the Alarm Level reaches Level 3''', abort the hack procedure and instead shoot all the Towers until they're destroyed. As shown below, you may elect to swap out for a DPS ship or call someone else to whack the Towers. Cruise missiles are not a good choice because of the 50m signature radius of the Towers. To be honest, the time spent reshipping is hardly worth it versus just using the same ship: although if a corpmate is bored, it'll give them something to do. | ||
'''If the Remote Defense Grid Unit was successfully hacked''', start approaching the nearby Sentry Gun while maintaining transversal velocity. Do ''not'' approach it head-on: manually pilot towards it at an angle. The Sentry Towers in the site fire once every 15 seconds, and skilled pilots can overheat their hardeners to mitigate damage further. | '''If the Remote Defense Grid Unit was successfully hacked''', start approaching the nearby Sentry Gun while maintaining transversal velocity. Do ''not'' approach it head-on: manually pilot towards it at an angle. The Sentry Towers in the site fire once every 15 seconds, and skilled pilots can overheat their hardeners to mitigate damage further. | ||
| Line 521: | Line 517: | ||
Then head back to the main area where the Mobile Depot was dropped. | Then head back to the main area where the Mobile Depot was dropped. | ||
Refit for a Microwarpdrive and Relic Analyzer. Activate the nearby Rift again. Impenetrable Storage Depots should appear on the Overview. Approaching within approximately 10km of them will cause them to transform into either a Mangled, Dented, Pristine or Intact Storage Depot: | Refit for a Microwarpdrive and Relic Analyzer. Activate the nearby Rift again. Impenetrable Storage Depots should appear on the Overview. Approaching within approximately 10km of them will cause them to transform into either a Mangled, Dented, Pristine or Intact Storage Depot: | ||
| Line 539: | Line 529: | ||
<br> | <br> | ||
=== | ===Hidden Room=== | ||
Back at the mobile depot, cargo scan the nearby containers: there's usually 2 Mangled and 1 Dented Storage Depot. <span style="color:red">'''The farther Mangled Storage Depot (at about 26km versus 10-14km for the other two relative to the warp-in beacon) is very important. Don't hack it yet.'''</span> | Back at the mobile depot, cargo scan the nearby containers: there's usually 2 Mangled and 1 Dented Storage Depot. <span style="color:red">'''The farther Mangled Storage Depot (at about 26km versus 10-14km for the other two relative to the warp-in beacon) is very important. Don't hack it yet.'''</span> | ||
Hack the two closer Storage Depots | Hack the two closer Storage Depots. Before hacking the farther one, fit both analyzers and a Microwarpdrive. ''See [[#Ship Fittings|Ship Fittings]] above for fits.'' | ||
{| style="background:#00001a; border:1px solid #A3B1BF; padding:0px;" | {| style="background:#00001a; border:1px solid #A3B1BF; padding:0px;" | ||
| Line 577: | Line 566: | ||
Wait for the middle area Station to blow up. The detonation activates a rift which leads to the hidden room, as one Guardian Extermination Unit malfunctions, failing to expand its gas clouds to full size. If the Mangled Storage Depot hasn't been hacked yet, do that now. | Wait for the middle area Station to blow up. The detonation activates a rift which leads to the hidden room, as one Guardian Extermination Unit malfunctions, failing to expand its gas clouds to full size. If the Mangled Storage Depot hasn't been hacked yet, do that now. | ||
Burn to an area high above and between the two gas clouds. Avoid the lone Sentry Tower in the distance: approaching high and at a [http://wiki.eveuniversity.org/File:3P38_Standard_11.png strong angle to the Rift] is one way to avoid it. Activate the Rift when able. | Burn to an area high above and between the two gas clouds. Avoid the lone Sentry Tower in the distance: approaching high and at a [http://wiki.eveuniversity.org/File:3P38_Standard_11.png strong angle to the Rift] is one way to avoid it. Activate the Rift when able. | ||
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;" | |||
|[[File:3P38_Standard_31.png|thumb|none|alt=A|Beginning to spiral in]]||[[File:3P38_Standard_32.png|thumb|none|alt=A|Shooting middle Restless Sentry Tower]]||[[File:3P38_Standard_35.png|thumb|none|alt=A|Having successfully hacked the Defense Alarm Unit, must forcibly trip the alarm]]||[[File:3P38_Standard_36.png|thumb|none|alt=A|Now that there is no Sentry Tower near the rift, simply approach the Rift]]|| | |||
|} | |||
The warpin area is safe upon landing, but don't move immediately. If using the suggested Magnate fit, a cargo scanner will not be available to scan the cans. | The warpin area is safe upon landing, but don't move immediately. If using the suggested Magnate fit, a cargo scanner will not be available to scan the cans. | ||