Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Standard Sleeper Cache: Difference between revisions

From EVE University Wiki
K950 (talk | contribs)
No edit summary
K950 (talk | contribs)
mNo edit summary
Line 56: Line 56:
| rig3name=Small Gravity Capacitor Upgrade I
| rig3name=Small Gravity Capacitor Upgrade I
| rig3typeID=31213
| rig3typeID=31213
| drone1name='Integrated' Acolyte x3
| drone1name=Hobgoblin II x3
| drone1typeID=28262
| drone1typeID=2456
| high1name=open
| high1name=open
| high2name=open
| high2name=open
Line 106: Line 106:
| rig3name=Small Anti-Explosive Pump I
| rig3name=Small Anti-Explosive Pump I
| rig3typeID=31009
| rig3typeID=31009
| drone1name='Integrated' Acolyte x3
| drone1name=Hobgoblin II x3
| drone1typeID=28262
| drone1typeID=2456
| high1name=open
| high1name=open
| high2name=open
| high2name=open
Line 175: Line 175:
| rig3name=Small Gravity Capacitor Upgrade I
| rig3name=Small Gravity Capacitor Upgrade I
| rig3typeID=31213
| rig3typeID=31213
| drone1name='Integrated' Acolyte x3
| drone1name=Hobgoblin II x3
| drone1typeID=28262
| drone1typeID=2456
| high3name=open
| high3name=open
| charge2name=open
| charge2name=open
Line 228: Line 228:
| rig3name=Small Anti-Explosive Pump I
| rig3name=Small Anti-Explosive Pump I
| rig3typeID=31009
| rig3typeID=31009
| drone1name='Integrated' Acolyte x3
| drone1name=Hobgoblin II x3
| drone1typeID=28262
| drone1typeID=2456
| high3name=open
| high3name=open
| charge2name=open
| charge2name=open
Line 325: Line 325:
| rig3name=Small Anti-Explosive Pump I
| rig3name=Small Anti-Explosive Pump I
| rig3typeID=31009
| rig3typeID=31009
| drone1name='Integrated' Acolyte x3
| drone1name=Hobgoblin II x3
| drone1typeID=28262
| drone1typeID=2456
| mid2name=open
| mid2name=open
| mid3name=open
| mid3name=open
Line 408: Line 408:
{| style="background:#350000; border:1px solid #333333; padding:0px;"
{| style="background:#350000; border:1px solid #333333; padding:0px;"
| style="padding:0px;" | [[image:Icon_warning.png|56px|link=]]
| style="padding:0px;" | [[image:Icon_warning.png|56px|link=]]
| style="padding:8px;" | WARNING: ''Failure of the data hacks can cause the sitewide Alarm Level to increment. At Level 5, the Alarm '''will''' trip, however it may also trip at lower levels. Alarm trips have been confirmed at Levels 1, 2 and 3. An image of the alarm [http://wiki.eveuniversity.org/File:3P38_Standard_23.png tripping at Level 2].''
| style="padding:8px;" | WARNING: ''Failure of the data hacks can cause the sitewide Alarm Level to increment. At Level 5, the Alarm '''will''' trip, however it may also trip at lower levels. Alarm trips have been confirmed at Levels 1, 2 and 3.''
|}
|}


Line 492: Line 492:
''Do not hack any of the depots in the first part of the site here.'' Experienced site runners know what to expect of these can run them as needed. (Have seen someone focus solely on the Pristine Storage Depot that spawns after successful hack of the Alarm Unit. It's risky still though.)
''Do not hack any of the depots in the first part of the site here.'' Experienced site runners know what to expect of these can run them as needed. (Have seen someone focus solely on the Pristine Storage Depot that spawns after successful hack of the Alarm Unit. It's risky still though.)


Go back to the mobile depot. Remove all unnecessary cloaks, probe launchers, unnecessary cargo, and travel-fit modules and pack them into the Mobile Depot itself to minimize loss in case of a mistake. Refit into one of the fits specified above for running the back room with an afterburner.
Go back to the mobile depot. Remove all unnecessary cloaks, probe launchers, unnecessary cargo, and travel-fit modules and pack them into the Mobile Depot itself to minimize loss in case of a mistake. Refit into one of the fits specified above for running the back room with an afterburner. (Experienced site runners: Use a Small Secure Container instead. Bring the Mobile Depot to refit in the back room.)
<br />
<br />


Line 504: Line 504:
===Back Room===
===Back Room===


Activate the Spatial Rift.<ref>The reason for using the Spatial Rift is because simply burning 200km to the back room will not go unnoticed by the 3 Sentry Towers in the back enclave. At the distances involved, your ship's effective transversal velocity will be low. The Sentry Towers can strike out to 250km, meaning that frigates will be toasted before they even make it halfway. In fact, a frigate with a Microwarpdrive on when the initial alpha strike happens could be destroyed with a single hit. '''Also be warned:''' There is a hidden Restless Sentry Tower that can be activated by proximity to the Tractor Beam zone, right next to the Tractor Beam itself. It is activated by a ship being somewhere around 20km of that object, although the exact activation proximity is uncertain. This Sentry Tower is a duplicate of one that is activated by hacking the RDGU in the back enclave.</ref>
Activate the Spatial Rift.
 
{| class="collapsible collapsed" style="background-color:#0d2710; background-image: linear-gradient(#071709, #0d2710); border: 1px solid #287833; padding:0.2em; width:{{{width|90%}}}"
! style="text-align:left" | <span style="color:#44c055">Why the Rift is used</span>
|-
| style="font-size:90%; color:#FFFFFF" | {{{1|The reason for using the Spatial Rift is because simply burning 200km to the back room will not go unnoticed by the 3 Sentry Towers in the back enclave. At the distances involved, your ship's effective transversal velocity will be low. The Sentry Towers can strike out to 250km, meaning that frigates will be toasted before they even make it halfway. In fact, a frigate with a Microwarpdrive on when the initial alpha strike happens could be destroyed with a single hit. '''Also be warned:''' There is a hidden Restless Sentry Tower that can be activated by proximity to the Tractor Beam zone, right next to the Tractor Beam itself. It is activated by a ship being somewhere around 20km of that object, although the exact activation proximity is uncertain. This Sentry Tower is a duplicate of one that is activated by hacking the RDGU in the back enclave. As seen in some of the images, hidden sentry towers can generate in two specific areas: near the Tractor Beam, and about 70km away from the Tractor Beam off to one side. Their activation proximity is roughly 20km of their spawn spot.
 
The alternate method is to use the Tractor Beam. That method is [https://wiki.eveuniversity.org/Standard_Sleeper_Cache#The_Tractor_Beam_Method detailed further down].}}}
|}


''Immediately'' after landing, turn on the Afterburner and orbit the Remote Defense Grid Unit, which will be ahead of your ship, slightly to the left of landing. Hack it. (Speed Tip: Lock up the Sentry Tower further away and put your drones on it for now. If you don't have the skills for a T2 Data Analyzer, now is when you'll start regretting it. I know it's long train. But it's worth it.)  
''Immediately'' after landing, turn on the Afterburner and orbit the Remote Defense Grid Unit, which will be ahead of your ship, slightly to the left of landing. Hack it. (Speed Tip: Lock up the Sentry Tower further away and put your drones on it for now. If you don't have the skills for a T2 Data Analyzer, now is when you'll start regretting it. I know it's long train. But it's worth it.)  
Line 520: Line 528:
Once within range for drones and weapons, engage the Sentry Tower. It can be orbited safely at 7500m or closer. It has very low tracking and the fire rate is very slow, but individual hits are very powerful.
Once within range for drones and weapons, engage the Sentry Tower. It can be orbited safely at 7500m or closer. It has very low tracking and the fire rate is very slow, but individual hits are very powerful.


Once the Sentry Tower is down, which can take awhile (Sentry Towers have no shields, 40% armor resistances to all 4 damage types, and no resistances on structure), burn the Afterburner toward the middle area Restless Sentry Tower. Using the tactical overlay, head straight for the Tower until about 80km separates your ship from the Tower. Then begin spiraling in - if you do not spiral in, you will likely lose your ship. Shoot the Sentry Tower, which can be orbited at 2000m with the afterburner off to allow turrets to track more easily.
Once the Sentry Tower is down, which can take awhile (Sentry Towers have no shields, 40% armor resistances to all 4 damage types, and no resistances on structure), burn the Afterburner toward the middle area Restless Sentry Tower. (Optional: Refit for a Relic Analyzer and hack the nearby depots. Time saved: not much: but if the threat of a contest is present, it may be smarter.) Using the tactical overlay, head straight for the Tower until about 80km separates your ship from the Tower. Then begin spiraling in - if you do not spiral in, you will likely lose your ship. Shoot the Sentry Tower, which can be orbited at 2000m with the afterburner off to allow turrets to track more easily.


Then head back to the main area where the Mobile Depot was dropped. (Optional: Refit for a Relic Analyzer and hack the nearby depots. Time saved: not much: but if the threat of a contest is present, it may be smarter.)
Then head back to the main area where the Mobile Depot was dropped.  


Refit for a Microwarpdrive and Relic Analyzer. Activate the nearby Rift again. Impenetrable Storage Depots should appear on the Overview. Approaching within approximately 10km of them will cause them to transform into either a Mangled, Dented, Pristine or Intact Storage Depot:
Refit for a Microwarpdrive and Relic Analyzer. Activate the nearby Rift again. Impenetrable Storage Depots should appear on the Overview. Approaching within approximately 10km of them will cause them to transform into either a Mangled, Dented, Pristine or Intact Storage Depot:
Line 554: Line 562:


:'''CAN DIFFICULTY: 10/10 DATA <span style="color:red">[RED HACK]</span>'''<br />
:'''CAN DIFFICULTY: 10/10 DATA <span style="color:red">[RED HACK]</span>'''<br />
::<span style="color:green">SUCCESS:</span> The alarm is suppressed and a Pristine Storage Depot will spawn.<br />
::<span style="color:green">SUCCESS:</span> The alarm is suppressed and a Pristine Storage Depot will spawn. 'Read Case 2 for what to do next.'<br />
::<span style="color:red">FAILURE:</span> No penalty immediately, however the alarm is not suppressed. Do not attempt a second time. Sleeper Engineering Stations will spawn in each room area which do massive DPS once fully expanded.<br />
::<span style="color:red">FAILURE:</span> No penalty immediately, however the alarm is not suppressed. Only highly experienced hackers should attempt a second hack. Sleeper Engineering Stations will spawn in each room area which do massive DPS once fully expanded. 'Read Case 1 for instructions.'<br />
<br />
<br />
{| style="background:#350000; border:1px solid #333333; padding:0px;"
{| style="background:#350000; border:1px solid #333333; padding:0px;"
Line 566: Line 574:
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
|[[File:3P38_Standard_9.png|thumb|none|alt=A|Engineering Stations spawned]]||[[File:3P38_Standard_20.png|thumb|none|alt=A|Top view of fully deployed Stations]]||[[File:3P38_Standard_15.png|thumb|none|alt=A|Hidden Room generated]]||[[File:3P38_Standard_22.png|thumb|none|alt=A|Relocated site warpin (original is to the left and up a bit)]]||
|[[File:3P38_Standard_9.png|thumb|none|alt=A|Engineering Stations spawned]]||[[File:3P38_Standard_20.png|thumb|none|alt=A|Top view of fully deployed Stations]]||[[File:3P38_Standard_15.png|thumb|none|alt=A|Hidden Room generated]]||[[File:3P38_Standard_22.png|thumb|none|alt=A|Relocated site warpin (original is to the left and up a bit)]]||
|}
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
|[[File:3P38_Standard_31.png|thumb|none|alt=A|Beginning to spiral in]]||[[File:3P38_Standard_32.png|thumb|none|alt=A|Shooting middle Restless Sentry Tower]]||[[File:3P38_Standard_35.png|thumb|none|alt=A|Having successfully hacked the Defense Alarm Unit, must forcibly trip the alarm]]||[[File:3P38_Standard_36.png|thumb|none|alt=A|Now that there is no Sentry Tower near the rift, simply approach the Rift]]||
|}
|}


If the first hacking attempt fails, or you've taken too long (more than 25 seconds), immediately manually direct your ship straight upwards. Activate the Microwarpdrive (you may want to overheat). The goal is to get as far away from the area as possible&mdash;at least 100km by the time the Sleeper Engineering Stations spawn. A good benchmark is to be already at least 30km away burning the MWD when it says "''Elevated alarm. Guardians will deploy in 30 seconds to clear out area.''"  
====Case 1====
If the first hacking attempt fails, or you've taken too long (more than 25 seconds), immediately manually direct your ship straight upwards. Activate the Microwarpdrive. The goal is to get as far away from the area as possible -- at least 100km by the time the Sleeper Engineering Stations spawn. A good benchmark is to be already at least 30km away burning the MWD when it says "''Elevated alarm. Guardians will deploy in 30 seconds to clear out area.''"  


Wait for the middle area Station to blow up. The detonation activates a rift which leads to the hidden room, as one Guardian Extermination Unit malfunctions, failing to expand its gas clouds to full size. If the Mangled Storage Depot hasn't been hacked yet, do that now.
Wait for the middle area Station to blow up. The detonation activates a rift which leads to the hidden room, as one Guardian Extermination Unit malfunctions, failing to expand its gas clouds to full size.  


Burn to an area high above and between the two gas clouds. Avoid the lone Sentry Tower in the distance: approaching high and at a [http://wiki.eveuniversity.org/File:3P38_Standard_11.png strong angle to the Rift] is one way to avoid it. Activate the Rift when possible.


Burn to an area high above and between the two gas clouds. Avoid the lone Sentry Tower in the distance: approaching high and at a [http://wiki.eveuniversity.org/File:3P38_Standard_11.png strong angle to the Rift] is one way to avoid it. Activate the Rift when able.
====Case 2====
After successfully disarming the Defense Alarm Unit container, the site must still be tripped for the Hidden Room to become accessible.


{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
Take the Spatial Rift in the main area to head back to the back enclave. Using a hostile module such as a web, target painter, gun or the like (drones will not work), find and aggress the Sleeper Enclave structure. There are two "parts" of the structure with the same name, either one works. Immediately after aggressing the structure (the message in Local will indicate the alarm has tripped), point the ship upwards and activate the Microwarpdrive.
|[[File:3P38_Standard_31.png|thumb|none|alt=A|Beginning to spiral in]]||[[File:3P38_Standard_32.png|thumb|none|alt=A|Shooting middle Restless Sentry Tower]]||[[File:3P38_Standard_35.png|thumb|none|alt=A|Having successfully hacked the Defense Alarm Unit, must forcibly trip the alarm]]||[[File:3P38_Standard_36.png|thumb|none|alt=A|Now that there is no Sentry Tower near the rift, simply approach the Rift]]||
 
|}
Allow the Engineering Stations to fully develop. Burn to the middle area between them, avoiding the distance Sentry Tower. After the Rift spawns in the middle, approach it whilst avoiding the toxic gas clouds. Take the rift.


The warpin area is safe upon landing, but don't move immediately. If using the suggested Magnate fit, a cargo scanner will not be available to scan the cans.
====Working inside the Hidden Room====
The warpin area is safe upon landing and there are no hazards inside this room. If using the suggested Magnate fit, a cargo scanner will not be available to scan the cans.


{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
Line 605: Line 620:
The Self-Destruct can may only be hacked once, meaning the room timer can only be reset once. Make haste towards the other two cans identified as having valuable cargo. When the clock is up, the cans not hacked detonate like they normally do in a regular data/relic site, and the explosions do not deal any damage.
The Self-Destruct can may only be hacked once, meaning the room timer can only be reset once. Make haste towards the other two cans identified as having valuable cargo. When the clock is up, the cans not hacked detonate like they normally do in a regular data/relic site, and the explosions do not deal any damage.


Warp out of the site to a bounce point. If the Mobile Depot was left behind in the area where the toxic gas clouds are, wait for the site to despawn entirely, which it should do shortly (2-3 minutes).
Warp out of the site to a bounce point. If the Mobile Depot or Secure Container (bookmark it!) was left behind in the area where the toxic gas clouds are, wait for the site to despawn entirely, which it should do shortly (2-3 minutes).


{| class="collapsible collapsed" style="background-color:#0d2710; background-image: linear-gradient(#071709, #0d2710); border: 1px solid #287833; padding:0.2em; width:{{{width|90%}}}"
{| class="collapsible collapsed" style="background-color:#0d2710; background-image: linear-gradient(#071709, #0d2710); border: 1px solid #287833; padding:0.2em; width:{{{width|90%}}}"
Line 623: Line 638:
== The Tractor Beam Method ==
== The Tractor Beam Method ==


Instead of putting the X, Y and Z Coordinates into the High Power Calibration Device, it is also possible to complete the site using the Low Power Calibration Device. Once the coordinates have been loaded into one can and calibrated the Spatial Rift, the Rift cannot be re-calibrated. Leave the Remote Defense Grid Unit near the warp-in area alone - it's necessary to forcibly trip the alarm for the hidden room.
Instead of putting the X, Y and Z Coordinates into the High Power Calibration Device, it is also possible to complete the site using the Low Power Calibration Device. Once the coordinates have been loaded into one can and calibrated the Spatial Rift, the Rift cannot be re-calibrated. Leave the Remote Defense Grid Unit near the warp-in area alone - it's necessary to forcibly trip the alarm for the hidden room, unless you'd prefer to aggress the Sleeper Enclave in the back area. One other thing: The Tractor beam is disabled once the Alarm has been tripped. Message in local: '''The Tractor Beam has powered down permanently, any further hacking attempts are impossible.'''
 
The nice thing about using the Tractor Beam to pull cans is battleships and other ships capable of fitting Micro Jump Drives can easily jump to the structure from the warp in from the site. Distant Sentry Towers can still aggress however. Such ships usually have a hard time in the Hidden Room because of their slow speed.


{| style="background:#350000; border:1px solid #333333; padding:0px;"
{| style="background:#350000; border:1px solid #333333; padding:0px;"