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== The Tractor Beam Method == | == The Tractor Beam Method == | ||
Instead of putting the X, Y and Z Coordinates into the High Power Calibration Device, it is also possible to complete the site using the Low Power Calibration Device. Once the coordinates have been loaded into | Instead of putting the X, Y and Z Coordinates into the High Power Calibration Device, it is also possible to complete the site using the Low Power Calibration Device. Once the coordinates have been loaded into either Calibration Device can and Rift activated, the Rift cannot be re-calibrated. Leave the Remote Defense Grid Unit near the warp-in area alone - it's handy to forcibly trip the alarm for the hidden room, unless you'd prefer to aggress the Sleeper Enclave in the back area. One other thing: The Tractor beam is disabled once the Alarm has been tripped. Message in local: ''The Tractor Beam has powered down permanently, any further hacking attempts are impossible.'' It also seems to be that the Spatial Rift ceases to function once the Alarm is tripped. | ||
The nice thing about using the Tractor Beam to pull cans is battleships and other ships capable of fitting Micro Jump Drives can easily jump to the structure from the warp in from the site. Distant Sentry Towers can still aggress however. Such ships usually have a hard time in the Hidden Room because of their slow speed. | The nice thing about using the Tractor Beam to pull cans is battleships and other ships capable of fitting Micro Jump Drives can easily jump to the structure from the warp in from the site without even using the Spatial Rift at all. Distant Sentry Towers can still aggress however. Such ships usually have a hard time in the Hidden Room because of their slow speed. | ||
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