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Turret mechanics: Difference between revisions

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Djavin novienta (talk | contribs)
Edited hatnote.
Djavin novienta (talk | contribs)
Removed redundant sections of intro.
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{{hatnote|This article describes the mechanics involved when using turret weapons. For general information about different types of turret weapons, see [[Turrets]]. For information about how turret damage is calculated, see [[Turret damage]].}}
{{hatnote|This article describes the mechanics involved when using turret weapons. For general information about different types of turret weapons, see [[Turrets]]. For information about how turret damage is calculated, see [[Turret damage]].}}
There are basically three things that affect your chance to hit a target with a turret-mounted weapon: range, tracking and signature resolution. This guide explains each factor in turn, and explores some of these factors' practical implications for combat. The last section summarises the support skills which can improve your gunnery.
There are basically three things that affect your chance to hit a target with a turret-mounted weapon: range, tracking and signature resolution. This guide explains each factor in turn, and explores some of these factors' practical implications for combat. The last section summarises the support skills which can improve your gunnery.
See the page on [[Turrets|turrets]] for more general information about the guns and ammunition available in Eve. The principles explained in this guide apply to all kinds of turret, but definitely do not apply to missiles, which have [[Missile Launchers|their own page]].
If you want to read about the detailed equation controlling gunnery, go [[Turret Damage|here]]. This guide will sometimes refer to this equation, but will (hopefully) explain how gunnery works without becoming too mathematical. Note that, broadly speaking, as your chance to hit decreases your chance of doing high-damage, good hits ('wrecking' shots, and so on) also decreases.


==Range==
==Range==