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Angel Port: Difference between revisions

From EVE University Wiki
Djavin novienta (talk | contribs)
Recategorized.
Hirmuolio Pine (talk | contribs)
Converted out of full CMBSite template
Line 1: Line 1:
{{CMBSite | Angel Port
{{CMBSite | Angel Port}}
| Variation=
The Angel Port is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions. The site is easily done with sniper Dominix T2 fit.
| OverviewSectionY/N= Y
{{Expected NPC
    | OverviewSectionText= The Angel Port is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions.
    | OverviewRecShips = Battleship.
    | OverviewEstPayout= 11 mil.
    | Diff&ShipRecSectionY/N= Y
        | Diff&ShipRecSectionText= Easily done with sniper Dominix T2 fit.
    | TotalExpEnemiesSectionY/N= Y
         | TotalExpEnemiesSectionText = With the initial group and 3 triggered spawns, a total of 25- 37 ships.
         | TotalExpEnemiesSectionText = With the initial group and 3 triggered spawns, a total of 25- 37 ships.
         | TotalExpFrigates      = 6- 7
         | TotalExpFrigates      = 6- 7
Line 16: Line 10:
         | TotalExpCapitals      =  
         | TotalExpCapitals      =  
         | TotalExpSentries      = 4
         | TotalExpSentries      = 4
| WalkthroughSectionY/N= Y
}}
    | WarpToSitePopupText=  
==Walkthrough==
    | WalkthroughSectionText= Warping to beacon for close range would require a very good tank to handle the swarm’s incoming damage. Hostile ship count may vary as indicated.
Single ungated normal space pocket. The incoming damage can be overwhelming if warping to zero range.
    | Room1= Single Pocket
 
        | Room1WarpToPopupText=
{{MessageBox
        | Room1Text=The site is an open Deadspace pocket, one may warp to preferred distance.
|In local:
        | Room1Structures            =
|Defense Commander: We have incoming! All ships, engage the hostiles and buy the transports time to escape. We need that ore out of here!<br>Transport Captain: We're in the middle of loading operations. There's no chance in hell we can take off any time soon!
            | Room1Group1              = Initial Defenders (22- 41km)
|collapsed=yes}}
            | Room1Group1Text    =
 
            | Room1Group1InLocal = Defense Commander: We have incoming! All ships, engage the hostiles and buy the transports time to escape. We need that ore out of here!<br>Transport Captain: We're in the middle of loading operations. There's no chance in hell we can take off any time soon!
{{NPCTableHead|Initial Defenders (22- 41km)}}
{{NPCTableRow|Elite Frigate|3- 4|Arch Gistii Ambusher/ Hunter/ Impaler}}
{{NPCTableRow|Battlecruiser|3- 4|Gistatis Legatus/...}}
{{NPCTableRow|Sentry|2|Tower Sentry Angel II}}
{{NPCTableRow|Sentry|2|Angel Heavy Missile Battery}}
|}
 
{{MessageBox
|In local:
|Reinforcements arrive to bolster the defenses. Their arrival comes too late for their comrades however.
|collapsed=yes}}
 
{{NPCTableHead|1st Reinforcement Spawn}}
{{NPCTableRow|Elite Frigate|3|Arch Gistii Ambusher/...}}
{{NPCTableRow|Battlecruiser|2- 3|Gistatis Legatus/Tribunus}}
|}
 
{{MessageBox
|In local:
|More ships warp in as the engagement escalates!
|collapsed=yes}}
 
{{NPCTableHead|2nd Reinforcement Spawn}}
{{NPCTableRow|Destroyer|3- 4|Gistior Defiler/...}}
{{NPCTableRow|Battlecruiser|6- 7|Gistatis Legatus/...}}
{{NPCTableRow|Battleship|0- 4|Gist Malakim/Throne}}
|}
 
{{MessageBox
|In local:
|Further reinforcements arrive at the scene.
|collapsed=yes}}
 
{{NPCTableHead|3rd Reinforcement Spawn}}
{{NPCTableRow|Battlecruiser|3- 4|Gistatis Legatus/...}}
{{NPCTableRow|Battleship|2- 4|Gist Cherubim/...}}
|}


            | Room1Group1Table  =  
==Escalation==
{{NPCTable
{{MessageBox
|{{NPCTableRow|Elite Frigate|3- 4|Arch Gistii Ambusher/ Hunter/ Impaler}}
|[[Angel Military Operations Complex]]
|{{NPCTableRow|Battlecruiser|3- 4|Gistatis Legatus/ Legionnaire/ Praefectus/ Primus/ Tribuni/ Tribunus}}
|Your scanner has picked up a transmission originating from a nearby system. It would be wise to investigate this mysterious signal further.
|{{NPCTableRow|Sentry|2|Tower Sentry Angel II}}
|collapsed=no}}
|{{NPCTableRow|Sentry|2|Angel Heavy Missile Battery}}
}}
        | Room1Group2                = 1st Reinforcement Spawn
            | Room1Group2Text        =  
            | Room1Group2InLocal    = Reinforcements arrive to bolster the defenses. Their arrival comes too late for their comrades however.
            | Room1Group2Table      =  
{{NPCTable
|{{NPCTableRow|Elite Frigate|3|Arch Gistii Ambusher/ Hunter/ Impaler/ Raider}}
|{{NPCTableRow|Battlecruiser|2- 3|Gistatis Legatus/ Tribunus}}
}}
        | Room1Group3                = 2nd Reinforcement Spawn
            | Room1Group3Text        =
            | Room1Group3InLocal    = More ships warp in as the engagement escalates!
            | Room1Group3Table      =
{{NPCTable
|{{NPCTableRow|Destroyer|3- 4|Gistior Defiler/ Haunter/ Seizer/ Shatterer/ Trasher}}
|{{NPCTableRow|Battlecruiser|6- 7|Gistatis Legatus/ Legionnaire/ Primus/ Tribuni/ Tribunus}}
|{{NPCTableRow|Battleship|0- 4|Gist Malakim/ Throne}}
}}
        | Room1Group4                = 3rd Reinforcement Spawn
            | Room1Group4Text        =
            | Room1Group4InLocal    = Further reinforcements arrive at the scene.
            | Room1Group4Table      =
{{NPCTable
|{{NPCTableRow|Battlecruiser|3- 4|Gistatis Legatus/ Legionnaire/ Praefectus/ Primus/ Tribuni/ Tribunus}}
|{{NPCTableRow|Battleship|2- 4|Gist Cherubim/ Commander/ Warlord/ Seraphim/ Malakim}}
}}


  | EscalationSectionY/N = Y
This site can escalate to [[Angel Military Operations Complex]].
    | Escalation= Angel Military Operations Complex
    | EscalationSectionText= Your scanner has picked up a transmission originating from a nearby system. It would be wise to investigate this mysterious signal further.
    | EscalationChance =
| RewardsSectionY/N = Y
    | RewardsSectionText=
    | TotalBountyValue = 6.5- 8.8 mil.
    | TotalGeneralLootValue= 1- 3 mil.
    | TotalSalvageValue = 1.5- 2 mil.
    | AverageRareLootValue=
    | ValuableLootTable =
    | ExplorationLogTable =
    | FactionDropLootVaryY/N =
}}


[[Category:Combat Anomalies]]
[[Category:Combat Anomalies]]