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| {{CMBSite | Angel Port | | {{CMBSite | Angel Port}} |
| | Variation=
| | The Angel Port is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions. The site is easily done with sniper Dominix T2 fit. |
| | OverviewSectionY/N= Y
| | {{Expected NPC |
| | OverviewSectionText= The Angel Port is a [[Combat_sites#Combat_anomalies|combat anomaly]] found in [[Angel Cartel|Angel]] infested regions.
| |
| | OverviewRecShips = Battleship.
| |
| | OverviewEstPayout= 11 mil.
| |
| | Diff&ShipRecSectionY/N= Y
| |
| | Diff&ShipRecSectionText= Easily done with sniper Dominix T2 fit.
| |
| | TotalExpEnemiesSectionY/N= Y
| |
| | TotalExpEnemiesSectionText = With the initial group and 3 triggered spawns, a total of 25- 37 ships. | | | TotalExpEnemiesSectionText = With the initial group and 3 triggered spawns, a total of 25- 37 ships. |
| | TotalExpFrigates = 6- 7 | | | TotalExpFrigates = 6- 7 |
| Line 16: |
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| | TotalExpCapitals = | | | TotalExpCapitals = |
| | TotalExpSentries = 4 | | | TotalExpSentries = 4 |
| | WalkthroughSectionY/N= Y
| | }} |
| | WarpToSitePopupText=
| | ==Walkthrough== |
| | WalkthroughSectionText= Warping to beacon for close range would require a very good tank to handle the swarm’s incoming damage. Hostile ship count may vary as indicated.
| | Single ungated normal space pocket. The incoming damage can be overwhelming if warping to zero range. |
| | Room1= Single Pocket
| | |
| | Room1WarpToPopupText=
| | {{MessageBox |
| | Room1Text=The site is an open Deadspace pocket, one may warp to preferred distance.
| | |In local: |
| | Room1Structures =
| | |Defense Commander: We have incoming! All ships, engage the hostiles and buy the transports time to escape. We need that ore out of here!<br>Transport Captain: We're in the middle of loading operations. There's no chance in hell we can take off any time soon! |
| | Room1Group1 = Initial Defenders (22- 41km)
| | |collapsed=yes}} |
| | Room1Group1Text =
| | |
| | Room1Group1InLocal = Defense Commander: We have incoming! All ships, engage the hostiles and buy the transports time to escape. We need that ore out of here!<br>Transport Captain: We're in the middle of loading operations. There's no chance in hell we can take off any time soon!
| | {{NPCTableHead|Initial Defenders (22- 41km)}} |
| | {{NPCTableRow|Elite Frigate|3- 4|Arch Gistii Ambusher/ Hunter/ Impaler}} |
| | {{NPCTableRow|Battlecruiser|3- 4|Gistatis Legatus/...}} |
| | {{NPCTableRow|Sentry|2|Tower Sentry Angel II}} |
| | {{NPCTableRow|Sentry|2|Angel Heavy Missile Battery}} |
| | |} |
| | |
| | {{MessageBox |
| | |In local: |
| | |Reinforcements arrive to bolster the defenses. Their arrival comes too late for their comrades however. |
| | |collapsed=yes}} |
| | |
| | {{NPCTableHead|1st Reinforcement Spawn}} |
| | {{NPCTableRow|Elite Frigate|3|Arch Gistii Ambusher/...}} |
| | {{NPCTableRow|Battlecruiser|2- 3|Gistatis Legatus/Tribunus}} |
| | |} |
| | |
| | {{MessageBox |
| | |In local: |
| | |More ships warp in as the engagement escalates! |
| | |collapsed=yes}} |
| | |
| | {{NPCTableHead|2nd Reinforcement Spawn}} |
| | {{NPCTableRow|Destroyer|3- 4|Gistior Defiler/...}} |
| | {{NPCTableRow|Battlecruiser|6- 7|Gistatis Legatus/...}} |
| | {{NPCTableRow|Battleship|0- 4|Gist Malakim/Throne}} |
| | |} |
| | |
| | {{MessageBox |
| | |In local: |
| | |Further reinforcements arrive at the scene. |
| | |collapsed=yes}} |
| | |
| | {{NPCTableHead|3rd Reinforcement Spawn}} |
| | {{NPCTableRow|Battlecruiser|3- 4|Gistatis Legatus/...}} |
| | {{NPCTableRow|Battleship|2- 4|Gist Cherubim/...}} |
| | |} |
|
| |
|
| | Room1Group1Table =
| | ==Escalation== |
| {{NPCTable
| | {{MessageBox |
| |{{NPCTableRow|Elite Frigate|3- 4|Arch Gistii Ambusher/ Hunter/ Impaler}}
| | |[[Angel Military Operations Complex]] |
| |{{NPCTableRow|Battlecruiser|3- 4|Gistatis Legatus/ Legionnaire/ Praefectus/ Primus/ Tribuni/ Tribunus}}
| | |Your scanner has picked up a transmission originating from a nearby system. It would be wise to investigate this mysterious signal further. |
| |{{NPCTableRow|Sentry|2|Tower Sentry Angel II}}
| | |collapsed=no}} |
| |{{NPCTableRow|Sentry|2|Angel Heavy Missile Battery}}
| |
| }}
| |
| | Room1Group2 = 1st Reinforcement Spawn
| |
| | Room1Group2Text =
| |
| | Room1Group2InLocal = Reinforcements arrive to bolster the defenses. Their arrival comes too late for their comrades however.
| |
| | Room1Group2Table =
| |
| {{NPCTable | |
| |{{NPCTableRow|Elite Frigate|3|Arch Gistii Ambusher/ Hunter/ Impaler/ Raider}} | |
| |{{NPCTableRow|Battlecruiser|2- 3|Gistatis Legatus/ Tribunus}} | |
| }}
| |
| | Room1Group3 = 2nd Reinforcement Spawn
| |
| | Room1Group3Text =
| |
| | Room1Group3InLocal = More ships warp in as the engagement escalates!
| |
| | Room1Group3Table =
| |
| {{NPCTable
| |
| |{{NPCTableRow|Destroyer|3- 4|Gistior Defiler/ Haunter/ Seizer/ Shatterer/ Trasher}}
| |
| |{{NPCTableRow|Battlecruiser|6- 7|Gistatis Legatus/ Legionnaire/ Primus/ Tribuni/ Tribunus}}
| |
| |{{NPCTableRow|Battleship|0- 4|Gist Malakim/ Throne}}
| |
| }}
| |
| | Room1Group4 = 3rd Reinforcement Spawn
| |
| | Room1Group4Text =
| |
| | Room1Group4InLocal = Further reinforcements arrive at the scene.
| |
| | Room1Group4Table =
| |
| {{NPCTable
| |
| |{{NPCTableRow|Battlecruiser|3- 4|Gistatis Legatus/ Legionnaire/ Praefectus/ Primus/ Tribuni/ Tribunus}}
| |
| |{{NPCTableRow|Battleship|2- 4|Gist Cherubim/ Commander/ Warlord/ Seraphim/ Malakim}}
| |
| }} | |
|
| |
|
| | EscalationSectionY/N = Y
| | This site can escalate to [[Angel Military Operations Complex]]. |
| | Escalation= Angel Military Operations Complex
| |
| | EscalationSectionText= Your scanner has picked up a transmission originating from a nearby system. It would be wise to investigate this mysterious signal further.
| |
| | EscalationChance =
| |
| | RewardsSectionY/N = Y
| |
| | RewardsSectionText=
| |
| | TotalBountyValue = 6.5- 8.8 mil.
| |
| | TotalGeneralLootValue= 1- 3 mil.
| |
| | TotalSalvageValue = 1.5- 2 mil.
| |
| | AverageRareLootValue=
| |
| | ValuableLootTable =
| |
| | ExplorationLogTable =
| |
| | FactionDropLootVaryY/N =
| |
| }}
| |
|
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| [[Category:Combat Anomalies]] | | [[Category:Combat Anomalies]] |