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m →Gunnery Skills: removed Gunnery V note, as it was incorrect. |
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* [[Skills:Gunnery#Controlled_Bursts|Controlled Bursts]]: Reduces capacitor needs of hybrids and lasers by 5%/level. Vital, unless you only use projectile turrets -- in which case, it's useless. | * [[Skills:Gunnery#Controlled_Bursts|Controlled Bursts]]: Reduces capacitor needs of hybrids and lasers by 5%/level. Vital, unless you only use projectile turrets -- in which case, it's useless. | ||
* [[Skills:Gunnery#Gunnery|Gunnery]]: Lets you fire your guns 2% faster per level (and -2% to cycle time is better than +2% to firepower ) | * [[Skills:Gunnery#Gunnery|Gunnery]]: Lets you fire your guns 2% faster per level (and -2% to cycle time is better than +2% to firepower ). | ||
* [[Skills:Gunnery#Motion_Prediction|Motion Prediction]]: 5% faster gun tracking speed per level. | * [[Skills:Gunnery#Motion_Prediction|Motion Prediction]]: 5% faster gun tracking speed per level. | ||
* [[Skills:Gunnery#Rapid_Firing|Rapid Firing]]: 4% faster firing per level. This is '''important''' because -4% to firing cycle is a 5% increase to DPS. (But also a higher cap demand for hybrids and lasers.) | * [[Skills:Gunnery#Rapid_Firing|Rapid Firing]]: 4% faster firing per level. This is '''important''' because -4% to firing cycle is a 5% increase to DPS. (But also a higher cap demand for hybrids and lasers.) | ||